Chrono Legionnaire: различия между версиями
imported>Somerandomguy (added warning about leaving things behind, changed tip that doesn't work, added warning about EMPs) |
imported>PotatoMasher м (→Equipment: Using gif version of chronopack) |
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|name = Timestream Eradication Device | |name = Timestream Eradication Device | ||
|image = [[File: | |image = [[File:Chronoback2.gif|64px|Timestream Eradication Device]][[File:Medgun.png|64px|T.E.D. Projection Apparatus]] | ||
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|foundin = Chrono Legionnaires | |foundin = Chrono Legionnaires |
Версия от 04:07, 10 октября 2018
FUTURE NANOTRASEN ПЕРСОНАЛ | |
Chrono Legionnaire Профессия (на RU) |
Доступ: None Дополнительный доступ При малом количестве сотрудников на станции : Any place you can teleport to, a.k.a. basically anywhereСложность: Hard Руководители: Future Nanotrasen Обязанности: Fix the timeline Руководства: This page. Цитаты: Hello? Yes? Is there a certain "Adolf Hitler" here on the station? |
Well, looks like there's another divergence into some absolutely terrifying timeline, and future Nanotrasen has sent you to fix it!
Preface
Originally designed to replace the Space Ninja, the Chrono Legionnaires have stalled due to balance issues. As a result, they are admin-only, much like Highlanders, simply because the whole teleport --> insta-stun --> insta-gib wasn't really that well received.
Goals
As Chrono Legionnaires are admin-only, their goals fluctuate wildly based on what the gods want them to do. 90% of the time, this means erasing the shit out of someone from history. (mainly players who name themselves after some particular historical figures)
Template Objective: Using your TED device, erase [target.name], the [target.assigned_role], from the timestream.
Equipment
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Strategy
- Fuck up the Virologist and Xenobiologist. They almost always work alone, and you shouldn't have any issues with dispatching them with extreme prejudice.
- Roleplay as the space Viet Cong, teleporting out of the shadows to pick out loner targets. Don't be afraid to break away if sec arrives, giving up a small minnow is worth reeling in a gigantic carp.
- When the remaining crew have congregated into groups (assuming you've decided to kill everyone you can), don't try to take them on with the guns of already killed people. As soon as you teleport, they'll be left behind, leaving you unarmed and them available to any crewmember nearby. Instead, wait until they leave and pick them off one-by-one.
- Don't get EMP'd. It will halt your jump, and leave you vulnerable to any nearby crew.