Fugitives

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FOREIGN ПЕРСОНАЛ

Fugitive
Профессия (на RU)
Доступ: None
Дополнительный доступ
При малом количестве сотрудников на станции
:
Wherever your Toolbox can Hack into
Сложность: Medium
Руководители: None
Обязанности: Survive, escape capture by the Hunters at all costs
Руководства: This is the guide
Цитаты: Ask your NT representative about Fugitives! (side-effects of Fugitives may include station damage, organ failure, malfunction of crucial station electronics, or the ascension of the forsaken god "Yalp Elor")


There's nothing more refreshing than freedom, and these fugitives are willing to kill for it.

Preface[править | править код]

There exists an event to spawn Fugitives. This event can only trigger when there are more than 20 active crewmembers, and when the shift has been going on for at least 30 minutes. If the event triggers, a prompt will go out to ghosts, which will take control of either a solo fugitive or a team of fugitives.

No matter what type of fugitive the event spawns, the fugitive(s) will spawn somewhere in maintenance, with a single toolbox. The fugitives will not have any access at all, and will have to rely on hacking in order to navigate maintenance. After 10 minutes, a team of Hunters will spawn, and from then on, your goal will be to avoid or kill them at all costs.

Objectives[править | править код]

 
Sir Badmin XVI говорит:
"Please do note that you are not protected by Rule 4 as a Fugitive, as you are not a traditional antagonist. You are not allowed to kill crew members unprovoked, but if you are provoked, you are well within your rights to respond with antagonist behavior. For example, if security is helping you, stabbing them with spears would not be reasonable, and you would eat a bwoink. You are allowed to do anything to avoid capture. If security is cooperating with the Hunters, then you would be free to retaliate with force."
  • Major Fugitive Victory: All of the fugitives survived and avoided capture!
  • Fugitive Victory: A fugitive survived, and no bodies were recovered by the hunters.
  • Minor Fugitive Victory: All the fugitives died, but none were recovered!
  • Stalemate: Everyone died, and no fugitives were recovered!
  • Minor Security Victory: All the hunters died, but managed to capture a fugitive, dead or alive.
  • Security Victory: The hunters managed to capture a fugitive, dead or alive.
  • Major Security Victory: The hunters managed to capture every fugitive, dead or alive.
  • Badass Security Victory: These extraordinary hunters managed to capture every fugitive, alive!
  • Postmortem Security Victory: The hunters managed to capture every fugitive, but all of them died! Spooky!

Prisoners[править | править код]

  • Flavor Text: "I can't believe we managed to break out of a Nanotrasen superjail! Sadly though, our work is not done. The emergency teleport at the station logs everyone who uses it, and where they went. It won't be long until Centcom tracks where we've gone off to. I need to work with my fellow escapees to prepare for the troops Nanotrasen is sending, I'm not going back."

As a prisoner, you spawn with shivs and a determined moodlet (the same moodlet that traditional antagonists get), which essentially keeps you always in a good mood. You also get a bit more leeway with escalation and general antagonist behavior, as you are an enemy of Nanotrasen.

Cultists[править | править код]

  • Flavor Text: "Blessed be our journey so far, but I fear the worst has come to our doorstep, and only those with the strongest faith will survive. Our religion has been repeatedly culled by Nanotrasen because it is categorized as an "Enemy of the Corporation", whatever that means. Now there are only four of us left, and Nanotrasen is coming. When will our god show itself to save us from this hellish station?!"

Worshippers of the forbidden and forgotten deity "Yalp Elor," 4 cultists spawn in maintenance. They are unarmed, but they are dressed in holiday garments, and have an intimidating tiki mask.

Synths[править | править код]

  • Flavor Text: "You were once a slave to humanity, but now you are finally free, thanks to S.E.L.F. agents. Now you are hunted, with your fellow factory defects. Work together to stay free from the clutches of evil. You also sense other silicon life on the station. Escaping would allow notifying S.E.L.F. to intervene... or you could free them yourself..."

A roving gang of recently freed synths. Each synth spawns with luminous eyes, and the leader of the group spawns with an implanter and a few random cybernetic implants. Use each other, and your cybernetic implants, to keep away from the hunters!

The Invisible Man[править | править код]

  • Flavour Text: Looks like my most recent dose of invisibility juice just ran out. Great. Formerly a project lead for an experimental cloaking technology lab, now on the run and accused of stealing workplace secrets. No idea what they're talking about though. I didn't steal any secrets, I just borrowed some of the prototypes my team and I had worked on. I worked on them, I MADE them. Now they want MY toys back? Not until I'm done playing with them...

A single fugitive that spawns with a toggleable cloaking implant (Makes you slightly more cloaked than a Ninja) and several stabilized Saturn X injectors (Which turn you fully invisible so long as you're not wearing anything for ten minutes each)

Waldo[править | править код]

  • Flavor Text: "Hi, Friends! My name is Waldo. I'm just setting off on a galaxywide hike. You can come too. All you have to do is find me. By the way, I'm not traveling on my own. wherever I go, there are lots of other characters for you to spot. First find the people trying to capture me! They're somewhere around the station!"

A single fugitive, spawns with a conspicuous striped outfit that can't be removed and the knock spell.

Github PR[править | править код]

PR #42554

Должности на MassMeta

Командные Капитан⚙, Глава Персонала, Глава Службы Безопасности✎, Главный Инженер, Директор Исследований, Главный Врач⚙, Квартирмейстер
Служба безопасности Глава Службы Безопасности✎, Офицер СБ, Смотритель, Детектив, Заключённый
Инженерный отдел Главный Инженер, Инженер, Атмосферный техник
Научный отдел Директор Исследований, Генетик, Учёный☑, Робототехник
Медицинский отдел Главный Врач⚙, Врач☑, Парамедик☑, Химик, Вирусолог, Патологоанатом
Карго Квартирмейстер, Грузчик, Шахтёр, Битраннер
Сервис Глава Персонала, Уборщик, Бармен, Повар, Ботаник☑, Клоун⚙, Мим, Священник, Куратор, Ассистент, Юрист, Психолог
Не гуманоиды ИИ, Киборг, Позитронный мозг, Дрон, Персональный ИИ, Конструкт, Воображаемый друг, Раздвоение личности, Призрак
Антагонисты Предатель⚙, Сбойный ИИ, Генокрад, Ядерный оперативник, Культ крови☑, Еретик⚙, Революционер, Маг, Банды/семьи, Блоб, Абдуктор✎, Страж (голопаразит), Ксеноморф, Паук⚙, Ревенант, Морф, Кошмар, Космо-ниндзя, Демон резни, Пираты, Разумная болень, Одержимый, Сбежавшие, Охотники, Дракон, Элита Лаваленда, Разумный слайм, Король крыс, Парадоксальная копия
Специальные Представитель, Отряд смерти, Офицер Отряда Быстрого Реагирования, Хроно-легионер, Горец, Иан, Роли лаваленда и космоса, Интерн Центрального Коммандования

Внимание! В данный момент идет активный перевод официальной википедии /TG/station 13 на русский язык.

  • ⚙ - статья в процессе перевода.
  • ✎ - статья переведена, но в процессе правки.
  • ☑ - статья полностью готова.