Битраннер: различия между версиями

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imported>Stiix
м (→‎Quantum Consoles: word fix (points are in the top right. previously said top left))
imported>Shadz
(more sections)
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# Disconnection & Severance: Using a netpod generates an object representative of the method to disconnect to your physical body. The hololadder it creates upon entry can be walked over or clicked to return. You are also offered the chance to disconnect safely when the cache is recovered. Should you, the server, or the netpod you're using sustain critical damage or lose power, you will be ejected unsafely from the machine, which can cause brain damage.
# Disconnection & Severance: Using a netpod generates an object representative of the method to disconnect to your physical body. The hololadder it creates upon entry can be walked over or clicked to return. You are also offered the chance to disconnect safely when the cache is recovered. Should you, the server, or the netpod you're using sustain critical damage or lose power, you will be ejected unsafely from the machine, which can cause brain damage.
[[File:257129401-d99073a4-2438-4600-83c0-cafb7b3fee55.gif|thumb|Entering a netpod]]
[[File:257129401-d99073a4-2438-4600-83c0-cafb7b3fee55.gif|thumb|Entering a netpod]]
==Virtual Domains==
Virtual domains are the maps loaded in via console. They are intended to be short missions where you complete puzzles or battles in order to retrieve the cache. Each virtual domain loads in a safehouse, which serves as a gear room for the map ahead. Here, you can find marked tiles to extract the encrypted cache, hololadders to represent methods to disconnect, and sometimes gear if needed for the mission. The cache itself manifests as a secured crate, and using the domain info ability will help you retrieve it. Once found, drag the cache back to the circuit tiles in the safehouse. These are sometimes in different locations, but should be similar in appearance. You can confirm it is an extraction tile by examination.
Things to note while in domain:
- Avatar damage can be reflected onto the host's body. Healing is not. The host body slowly heals while inside of a netpod, but if you sustain damage too quickly or take damage which knocks you unconscious, you will be disconnected.
- Not all forms of damage is reflected onto the host's body.
- You may only generate a small number of avatars. This is dependent on the safehouse chosen - the only limit to this is the number of hololadder landmarks spawned on the safehouse.
- You are rewarded for speed, difficulty, and handling threats.
- Threats can be benign or malignant. Ghosts are very capable of spawning in and thwarting your efforts. They can also appear and be helpful. There is no restriction on their behavior in the virtual domain.
- You do not need to reach the hololadder to disconnect. Completing a domain offers an alert which can be clicked to disconnect immediately. There are also other unsafe methods. Termination of your avatar will return you to your host body.
==Vendor Rewards==
While bitrunning, you accrue points in the form of NexaPoints(tm) for the NexaCache vendor. The vendor works very similarly to mining vendors: Placing an order will either put it in the cargo shuttle orders or via an express pod. The vendor rewards range from cosmetic, to helpful, to abilities.
1. Cosmetic items: Don the cringiest gear in the galaxy. Become the One. Stocked with items like borritos and space cola, you can use this category to achieve negative style points.
2. Helpful tech: Buying items in this category grant tech which can be redeemed at the station's benefit - BEPIS tech. Long forgotten and barely used, it's found a home here for the benevolent Bitrunner.
3. Ability Disks: The last category constitutes the selfish path of bitrunning - buffing one's own Bitrunning capability. You will find disks that grant items or abilities here. To use them, order them, activate them in hand to make a selection, then carry it on your person (ie: in your bag), then enter a virtual domain. Some of these disks can grant incredible power.


{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]

Версия от 01:55, 29 сентября 2023

SUPPLY ПЕРСОНАЛ

Bitrunner
Профессия (на RU)
Доступ: Cargo Bay, Cargo Office, Bitrunning Den, Maintenance, Mineral Storage, mining mech access
Дополнительный доступ
При малом количестве сотрудников на станции
:
Mining Station, Mining Office
Сложность: Medium
Руководители: Quartermaster
Обязанности: Link into the netverse to solve puzzles or fight virtual battles. Deliver loot and tech to the station.
Руководства: This is the guide


A job that focuses on short, semi-offstation combat and puzzle solving to generate materials for the station. It emphasizes team play and can get considerably difficult depending on the domain chosen.

Bare minimum requirements: Load up domains in the server, drag yourself into a netpod, complete domains. When finished, exit via alert or hololadder, shut the domain down, and deliver the cache to cargo.

Your workplace

The Bitrunning Den is the home of all bitrunning equipment. Sweaty, dimly lit, and poorly decorated; you'll find an assortment of machines to link yourself to a virtual domain here. Bitrunning uses the following equipment:

  1. Quantum servers
  2. Quantum consoles
  3. Netpods

Quantum Server

The driving force behind bitrunning is called a "quantum server", a hunk of metal crudely wired together inside the den. The quantum server loads domains in one at a time and must cool down between operation. These virtual domains generally tend to focus puzzle solving or combat elements where you find and deliver a sealed crate back to the safehouse where you loaded in. It is then materialized in its processed form on the station for redemption.

Upgrading the server can be beneficial, for instance:

  1. Capacitors: Reduce the amount of cooldown time required
  2. Scanners: Detect more information in the domain selection screen
  3. Servos: Reduce the injury taken from severing connections.

Virtual domains loaded in can be incredibly realistic - you are using your mind to pilot another person, after all. The damage you incur inside a virtual domain is often reflected back to your physical body. There are some forms of damage which do not directly translate, like toxin and suffocation. Netpods can attempt to sluggishly heal damage, but should you incur it too quickly to heal or if you die outright, you will be ejected from the netpod.

Quantum Consoles

A quantum console UI.

The quantum console interfaces with server operations. Due to poor craftsmanship, it must be placed adjacent to a server in order to function. In the quantum console UI, you can see four key elements:

  1. The number of points in the top right, these are rewarded on domain completion. Domain rewards dictate the amount of materials awarded, NP awarded to your account, and the raw points are used to purchase new domains. You do not get points for stopping a domain before the cache is retrieved. You are never locked out of loading in new domains, as there are free and entry level ones to choose from. Choosing a random domain grants extra reward points, but is not available for entry level domains.
  2. The domain list. This iterates over every available domain, but without proper components, you will be limited to seeing simpler domain info while the rest are obscured. Expanding domain info can give you an overview of the task and the rewards it may present.
  3. Connection info. This section highlights the number of connections remaining (the radio towers), then the avatars connected. While not always accurate or up to date, it can give you a quick glance at the wellbeing of the hosted avatars within the domain, as well as a breakdown of the damage they may have received.
  4. The currently loaded domain. This is available if the domain selected is within scanner potential, otherwise is redacted. You can also halt the current domain here. If there are currently connected avatars, the system will attempt to alert them before their connection is severed.

Netpod

The devices which each bitrunner uses to connect into the virtual domain. Netpods are clunky, coffin-like contraptions which you must link into then submerge your body so that you don't overheat. To access one, drag your character into the unit while a domain is loaded. Some features of netpods:

  1. Simple security: Not impervious, but resistant to damage and external environmental threats. If the pod takes considerable damage or is being pried open by crowbar, the occupant is alerted to the event and is given a brief moment to respond.
  2. Rudimentary healing: Netpods slowly heal damage over time. This is done to prevent avatars from dying from mysterious causes while inside the domain. However, it is not equipped for full cycle healing, and will eject its occupant once it runs out of power.
  3. Disconnection & Severance: Using a netpod generates an object representative of the method to disconnect to your physical body. The hololadder it creates upon entry can be walked over or clicked to return. You are also offered the chance to disconnect safely when the cache is recovered. Should you, the server, or the netpod you're using sustain critical damage or lose power, you will be ejected unsafely from the machine, which can cause brain damage.
Entering a netpod

Virtual Domains

Virtual domains are the maps loaded in via console. They are intended to be short missions where you complete puzzles or battles in order to retrieve the cache. Each virtual domain loads in a safehouse, which serves as a gear room for the map ahead. Here, you can find marked tiles to extract the encrypted cache, hololadders to represent methods to disconnect, and sometimes gear if needed for the mission. The cache itself manifests as a secured crate, and using the domain info ability will help you retrieve it. Once found, drag the cache back to the circuit tiles in the safehouse. These are sometimes in different locations, but should be similar in appearance. You can confirm it is an extraction tile by examination.


Things to note while in domain:

- Avatar damage can be reflected onto the host's body. Healing is not. The host body slowly heals while inside of a netpod, but if you sustain damage too quickly or take damage which knocks you unconscious, you will be disconnected. - Not all forms of damage is reflected onto the host's body. - You may only generate a small number of avatars. This is dependent on the safehouse chosen - the only limit to this is the number of hololadder landmarks spawned on the safehouse. - You are rewarded for speed, difficulty, and handling threats. - Threats can be benign or malignant. Ghosts are very capable of spawning in and thwarting your efforts. They can also appear and be helpful. There is no restriction on their behavior in the virtual domain. - You do not need to reach the hololadder to disconnect. Completing a domain offers an alert which can be clicked to disconnect immediately. There are also other unsafe methods. Termination of your avatar will return you to your host body.

Vendor Rewards

While bitrunning, you accrue points in the form of NexaPoints(tm) for the NexaCache vendor. The vendor works very similarly to mining vendors: Placing an order will either put it in the cargo shuttle orders or via an express pod. The vendor rewards range from cosmetic, to helpful, to abilities.

1. Cosmetic items: Don the cringiest gear in the galaxy. Become the One. Stocked with items like borritos and space cola, you can use this category to achieve negative style points. 2. Helpful tech: Buying items in this category grant tech which can be redeemed at the station's benefit - BEPIS tech. Long forgotten and barely used, it's found a home here for the benevolent Bitrunner. 3. Ability Disks: The last category constitutes the selfish path of bitrunning - buffing one's own Bitrunning capability. You will find disks that grant items or abilities here. To use them, order them, activate them in hand to make a selection, then carry it on your person (ie: in your bag), then enter a virtual domain. Some of these disks can grant incredible power.


Должности на MassMeta

Командные Капитан⚙, Глава Персонала, Глава Службы Безопасности✎, Главный Инженер, Директор Исследований, Главный Врач⚙, Квартирмейстер
Служба безопасности Глава Службы Безопасности✎, Офицер СБ, Смотритель, Детектив, Заключённый
Инженерный отдел Главный Инженер, Инженер, Атмосферный техник
Научный отдел Директор Исследований, Генетик, Учёный☑, Робототехник
Медицинский отдел Главный Врач⚙, Врач☑, Парамедик☑, Химик, Вирусолог, Патологоанатом
Карго Квартирмейстер, Грузчик, Шахтёр, Битраннер
Сервис Глава Персонала, Уборщик, Бармен, Повар, Ботаник☑, Клоун⚙, Мим, Священник, Куратор, Ассистент, Юрист, Психолог
Не гуманоиды ИИ, Киборг, Позитронный мозг, Дрон, Персональный ИИ, Конструкт, Воображаемый друг, Раздвоение личности, Призрак
Антагонисты Предатель⚙, Сбойный ИИ, Генокрад, Ядерный оперативник, Культ крови☑, Еретик⚙, Революционер, Маг, Банды/семьи, Блоб, Абдуктор✎, Страж (голопаразит), Ксеноморф, Паук⚙, Ревенант, Морф, Кошмар, Космо-ниндзя, Демон резни, Пираты, Разумная болень, Одержимый, Сбежавшие, Охотники, Дракон, Элита Лаваленда, Разумный слайм, Король крыс, Парадоксальная копия
Специальные Представитель, Отряд смерти, Офицер Отряда Быстрого Реагирования, Хроно-легионер, Горец, Иан, Роли лаваленда и космоса, Интерн Центрального Коммандования

Внимание! В данный момент идет активный перевод официальной википедии /TG/station 13 на русский язык.

  • ⚙ - статья в процессе перевода.
  • ✎ - статья переведена, но в процессе правки.
  • ☑ - статья полностью готова.