Участник:CosmicPhoenix/BrigDoctor: различия между версиями

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imported>CosmicPhoenix
(Shamelessly copies over the Medical Doctor and edits it for my own job I guess. Will finish up the page later when I have time. This job IS currently being developed, so I'd appreciate a message before it gets deleted if I'm not allowed to put this here.)
 
imported>CosmicPhoenix
мНет описания правки
 
(не показано 10 промежуточных версий этого же участника)
Строка 1: Строка 1:
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = darkred
|headerbgcolor = lightblue
|headerfontcolor = white
|headerfontcolor = black
|stafftype = SECURITY
|stafftype = MEDICAL
|imagebgcolor = lightblue
|imagebgcolor = #eeeeff
|img_generic = MedicalDoctor.png
|img_generic = MedicalDoctor.png
|img = doctor.png
|img = doctor.png
|jobtitle = Brig Doctor
|jobtitle = Brig Doctor
|access = [[Medbay]], [[Morgue]], [[Operating Theatre|Surgery]], [[Guide_to_genetics#Cloning|Cloning Lab]], Mineral Storage // Oh god this is going to be a giant list...
|access = [[Medbay]], [[Morgue]], [[Operating Theatre|Surgery]], [[Guide_to_genetics#Cloning|Cloning Lab]], [[Brig]], [[Prison_Wing|Holding Cells]], [[Courtroom]]
|additional = [[Genetics Lab]], [[Chemistry Lab]], [[Virology]], basically all of Medbay.
|additional = [[Genetics Lab]], [[Chemistry Lab]], [[Virology]], [[Security Office]]
|difficulty = Hard
|difficulty = Hard
|superior = The [[Warden]], and the [[Chief Medical Officer]] if needed.
|superior = The [[Warden]], and the [[Chief Medical Officer]] if needed.
|duties = Heal any Security Officers inside the Brig, heal the prisoners so they don't die, and don't get shot while healing out in the field.
|duties = Heal any Security Officers and prisoners inside the Brig. Don't get shot while healing out in the field.
|guides = [[Guide to medicine]], [[Surgery|Guide to Surgery]], [[Guide to Traumas]]
|guides = Everything a [[Medical Doctor]] needs to know, the extents of [[Space Law]] and [[Standard Operating Procedure]].
|quote = Wake the f**k up, Officer, we've got a station to save.
|quote = Wake the f**k up Officer, we've got a station to save.
}}
}}


You are the Medical Doctor. You are at once essential and useless. With the advent of "perfect" cloning, saving lives is no longer as all important as it used to be. But don't despair! You can still help people! Mostly.  
You are the Brig Doctor, the last bastion of hope for Security when Medbay is inevitably bombed into oblivion. Trained in little more than a standard Medical Doctor you're given extra responsibilities for absolutely zero extra pay. You're doing the same work a traditional Medical Doctor would do without the luxuries of being in [[Medbay]].


You spawn with a First-Aid Kit in [[Medbay]] where there are spares along with more specialized kits. There're also two syringe guns if you can get to one of them fast enough. Ammunition in the form of chemical medication can be found in the nearby vending machine pharmacy, but it's got nothing on what chemists can make.
'''Bare minimum requirements:''' Heal [[Security Officer|Security Officers]] and keep [[Assistant|any]] [[Clown|unfortunate]] [[Traitor|prisoners]] alive.
 
'''Bare minimum requirements:''' If injured people will let you heal them instead of breaking into Medical Storage, do so.


[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]<br>
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay]]]]<br>


==Doctor, Doctor!==
When you are a Medical Doctor, your job is to heal people, save them from the brink of death, and dump those that do die into Genetics for cloning. You can diagnose injuries and diseases with the help of a [[health analyzer]], conveniently located in all medical kits, or even your PDA, but then again so can everyone else. And they will. No one waits for the medic to help, or often even for a medic to open the doors. You may have to take [[Medical_Doctor#No_Respect|drastic measures]] to get people to stop doing your job for you.<br>
As a first step towards becoming a professional doctor, you are recommended to read the [[Guide_to_medicine|Guide to medicine]]. You will learn how to treat many different ailments.
==Medical Storage==
The main reason you'll come into this room is to grab one of the [[Clothes_and_internals#Eyewear|health scanners]] on the table. These fashionable eyewear pieces let you see people's healthbars over their head. Not only is this useful for finding critical patients quickly in a crowd, but the [[HUD#Medical_HUD_Icons|red cross next to their healthbar]] will change to a sickly face if they're infected with a virus, or a purple xenomorph if they're infected with an [[alien]] larva. Chemists, Geneticists and many others will sometimes want these, too.
Special outfits such as nurse suits and EMT caps can be found in the medidrobe, for your special snowflake needs. You can find biosuits for when the [[virologist]] fucks up. There are also spare first-aid kits that every chucklefuck on the station will attempt to loot, making your job harder. Try to not let this happen.
==Surgery==
A room with an operating table, surgical tools that will be stolen 10 minutes into the round, and an observation chamber. You will occasionally come in here to relimb patients, debrain [[changeling]] victims or repair eye damage caused by screwdriver-wielding [[assistant|assistants]] or flash-happy [[shitcurity]]. [[Clown|You can also forcibly sedate someone, cut out their appendix and beat them with it as they wake up groggy with a mixture of confusion and numb, ambiguous horror and revulsion]].
The guide to surgery is [[Surgery|here]].
==Modern Miracles==
===A Deep Freeze===
One of your first jobs as a medical doctor is to set up the cryo tubes. Learn how [[Guide_to_medicine#Cryogenics_Tube|here]].
===Clear!===
If a patient has died recently, you may be able to use the '''defibrillator''' to revive them on the spot. The defibrillator can be found in Medical Doctor lockers (plus a more portable version in the CMO's locker), and is usually used by up-and-coming paramedics.
To use a normal bulky defibrillator, take off your backpack or satchel, put the defib on your back and click it, get your other hand free and activate the paddles to wield them in both hands, then click on the patient while targeting their chest. If the patient is wearing a thick suit like a space suit or firesuit you need to strip it off as well. STOP DRAGGING the patient, if you are, to prevent yourself from being shocked as well.
In order to successfully resuscitate a patient, several criteria must be met:
1. The patient must not be dead for more than fifteen minutes.
2. The patient must not have over 180 brute or burn damage; 179 brute and 179 burn is fine, just not 180 of one type. Reduce their damage below 180, and you can try again.
3. The patient must not be a suicide.
4. The patient must not be catatonic.
5. The patient must be in their body (they will get a message when they begin being defibrillated).


6. The patient must have a heart. Plasmamen do '''not''' have hearts, for example.
== Your Outfit ==


7. If the patient has a heart, it must not have decayed completely. If there's too much heart decay, you'll need to replace it or perform a [[Surgery#Coronary_Bypass|coronary bypass]].
As the Brig Doctor you spawn with a plethora of "state-of-the-art" Medical equipment required to heal any unfortunate souls who find themselves inside the Brig, along with some personal armor: a slim Type-I armored vest. Your headset is tuned to both the Medical channel as well as the Security channel to allow you to communicate with Medbay. Of note is your personal Combat Medical Kit, which contains high-end medical supplies which should only be used in emergencies.


If all these factors are met, then the patient will come back to life! However, this doesn't mean they can just get right back up. Instead, they'll likely still be deep in critical condition, as a successful revival only removes a bit of each damage type. They must quickly receive medical attention if you want to keep them alive. Make sure to use a health analyzer or your PDA to check how they died; if they have harmful chemicals in their body, they most likely still do (chemicals remain in bodies after death, but do not metabolize).
Should you be required to do any surgery on-spot inside the Brig there is a bag containing everything you need inside the [[Prison Wing|Prisoner "Transfer" Center]] which is typically located near permabrig.


Alternatively, you can disable the safeties on defibrillators in two ways: emagging it or having it be hit by any form of EMP (you can re-enable safety by doing the same thing again). The emag does it silently, but the EMP makes the defibrillator emit a warning sound. When the safeties are off, help intent functions normally, but harm intent will instantly stun the victim for the duration of a stun baton as well as doing a large amount of stamina damage.
If you need additional [[Security items|Security equipment]] for <s>beating prisoners into submission</s> self-defense you can request some from your supervisor, the Warden. They're not obligated to give you any equipment however and shouldn't provide much more than the basic necessities. Tending to the wounded is your primary goal after all.


===Medibots - Replace you, will they?===
== Your Standard Operating Procedure ==  
Medibots are the bane of any Doctor - their very existence is to replace you!
As is with any good Medical job, there is a strict line of procedure to follow that is almost always ignored. Yours is as follows:


Not to worry! You can simply do your job by managing the Medibot. Move it to a location where you think it will do the most good and set it to stop patrolling.  
* Ensure all Security Officers are in good health.


==Tips==
* Ensure all prisoners are in passable health.
* The medical belt can store all [[Surgery#Surgical_Tools|surgery tools]].
* You can cut bedsheets with a scalpel or wirecutter and use the resulting cloth to craft a chemistry bag [[File:Chemistry_bag.png]].
* Bedsheets work as drapes for [[Surgery|surgery]].
* If you implant a guy with a flashlight, he can still use it as a flashlight, and even toggle it.
* Bruise packs and ointments are not 5-use items, but 5-item stacks of 1-use items. Never give science a full stack of packs again.
* Raw carrots heal eye damage.
* You can use a health analyzer on a body to see the time of death.
* Star-Kist is just cola with orange juice. Thus will metabolize a bit faster and can be used as a very poor man's medicine to speed up CPR.
* Cryo won't work on you if you have cold resistance:
** Insulating items like hardsuits, ins. gloves, gasmask, firesuits - they all slow down cryo or even stop it from working entirely.
** If the patient in question has cold resistance, you may want to try go old-school and actually apply some medicine yourself, lazy bum.
** That is, of course, if there's only cryoxadone in the tubes, since those need cold body temperatures to work.
* Wearing earmuffs will heal ear damage.
* Wearing a blindfold will heal eye damage.
* You can clone people that have been turned into an alien, by extracting the alien's brain and shoving it into a human body.
* Attach a stethoscope on your neck slot and it'll make you look like you know what you're doing.
* R&D almost always has some downtime between finishing mech research and getting Mining delivery. Bitch at them to upgrade cloning.
* A fully upgraded cloner negates clone damage and retardation. It can also clone husks.
* Showers (wrenched to be cold) work just as well as cryo, as long as you have the drugs in your system.
* People with hardsuits on cannot be defibbed.
* You can scan people with a health analyzer to see if they've been dead for a short enough amount of time so they can be defibbed. Health HUD shows the same thing, but maybe you lost yours.


===Tips for Traitoring===
* Complete any surgeries requested by Security personnel such as checking for implants.
* The stethoscope can be used to [[Hacking#Safe|break into the safe]].
* You can replace the cryoxadone with acid, so instead of healing people cryo will melt them to death.
* Syringe gun is one of the most lethal weapons on the station. A simple 15 unit lexorin syringe will kill unless the victim receives medical care. Anyone with a thick suit will block syringes though.


==Hello, I'm Dr. Death==
* Ask [[Genetics]] and various other departments for possible upgrades to Security.  
So, you are a traitor? DON'T HIT SUICIDE JUST YET! There is so many wondrous, terrible things you can do. When people are injured, they are taken to medbay to be "doctored" by you and other people. You can then shoot them up with poisons, take them some place private in medbay and take what you want, or go for malpractice to end them. This is very good if you happen to be in a crowded area and stab the HoP and drag them back to Medical when people are in a panic. You can hide victims by putting little notes by morgue trays saying "This man has been borged" or "This man has been cloned" and no one will bat an eye at why they are naked, and why they are there (and often the [[chaplain]] will cremate them, or the [[chef]] will take some meat).
Do note that you should always have someone watching your back while you tend to a prisoner in the unfortunate event that the <s>ungrateful prick</s> prisoner decides to fight you.


==To Conclude==
== Healing Out in The Field ==
You are a Doctor. Your job is to help people - sometimes forcibly - and dealing with the fallout from the numerous violent calamities that inevitably descend on the station. You serve both as go-between for the station and large and the more specialized medical departments.
As the Brig Doctor leaving the Brig should be done only on occasion; like the Warden most of your work will be done in the Brig. You should only leave the Brig when assigned to a group of Officers on a manhunt or when visiting other departments for upgrades.


If you seek respect in this job, you have to go out of your way to earn it. But never forget the damage you can inflict on the unwary.
While out in the field prioritize healing over fighting. You are <b>not</b> a trained Security Officer and shouldn't be expected to fight unless the situation is dire. Using your medical supplies to get people back up in the fight is more important than robusting an antag.
And remember to <b>stay with your team</b>, if you're alone it makes you easy to pick off and your medical supplies are useless.


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Текущая версия от 23:28, 13 октября 2019

MEDICAL ПЕРСОНАЛ

Brig Doctor
Профессия (на RU)
Доступ: Medbay, Morgue, Surgery, Cloning Lab, Brig, Holding Cells, Courtroom
Дополнительный доступ
При малом количестве сотрудников на станции
:
Genetics Lab, Chemistry Lab, Virology, Security Office
Сложность: Hard
Руководители: The Warden, and the Chief Medical Officer if needed.
Обязанности: Heal any Security Officers and prisoners inside the Brig. Don't get shot while healing out in the field.
Руководства: Everything a Medical Doctor needs to know, the extents of Space Law and Standard Operating Procedure.
Цитаты: Wake the f**k up Officer, we've got a station to save.


You are the Brig Doctor, the last bastion of hope for Security when Medbay is inevitably bombed into oblivion. Trained in little more than a standard Medical Doctor you're given extra responsibilities for absolutely zero extra pay. You're doing the same work a traditional Medical Doctor would do without the luxuries of being in Medbay.

Bare minimum requirements: Heal Security Officers and keep any unfortunate prisoners alive.

Medbay
Medbay



Your Outfit[править | править код]

As the Brig Doctor you spawn with a plethora of "state-of-the-art" Medical equipment required to heal any unfortunate souls who find themselves inside the Brig, along with some personal armor: a slim Type-I armored vest. Your headset is tuned to both the Medical channel as well as the Security channel to allow you to communicate with Medbay. Of note is your personal Combat Medical Kit, which contains high-end medical supplies which should only be used in emergencies.

Should you be required to do any surgery on-spot inside the Brig there is a bag containing everything you need inside the Prisoner "Transfer" Center which is typically located near permabrig.

If you need additional Security equipment for beating prisoners into submission self-defense you can request some from your supervisor, the Warden. They're not obligated to give you any equipment however and shouldn't provide much more than the basic necessities. Tending to the wounded is your primary goal after all.

Your Standard Operating Procedure[править | править код]

As is with any good Medical job, there is a strict line of procedure to follow that is almost always ignored. Yours is as follows:

  • Ensure all Security Officers are in good health.
  • Ensure all prisoners are in passable health.
  • Complete any surgeries requested by Security personnel such as checking for implants.
  • Ask Genetics and various other departments for possible upgrades to Security.

Do note that you should always have someone watching your back while you tend to a prisoner in the unfortunate event that the ungrateful prick prisoner decides to fight you.

Healing Out in The Field[править | править код]

As the Brig Doctor leaving the Brig should be done only on occasion; like the Warden most of your work will be done in the Brig. You should only leave the Brig when assigned to a group of Officers on a manhunt or when visiting other departments for upgrades.

While out in the field prioritize healing over fighting. You are not a trained Security Officer and shouldn't be expected to fight unless the situation is dire. Using your medical supplies to get people back up in the fight is more important than robusting an antag. And remember to stay with your team, if you're alone it makes you easy to pick off and your medical supplies are useless.

Должности на MassMeta

Командные Капитан⚙, Глава Персонала, Глава Службы Безопасности✎, Главный Инженер, Директор Исследований, Главный Врач⚙, Квартирмейстер
Служба безопасности Глава Службы Безопасности✎, Офицер СБ, Смотритель, Детектив, Заключённый
Инженерный отдел Главный Инженер, Инженер, Атмосферный техник
Научный отдел Директор Исследований, Генетик, Учёный☑, Робототехник
Медицинский отдел Главный Врач⚙, Врач☑, Парамедик☑, Химик, Вирусолог, Патологоанатом
Карго Квартирмейстер, Грузчик, Шахтёр, Битраннер
Сервис Глава Персонала, Уборщик, Бармен, Повар, Ботаник☑, Клоун⚙, Мим, Священник, Куратор, Ассистент, Юрист, Психолог
Не гуманоиды ИИ, Киборг, Позитронный мозг, Дрон, Персональный ИИ, Конструкт, Воображаемый друг, Раздвоение личности, Призрак
Антагонисты Предатель⚙, Сбойный ИИ, Генокрад, Ядерный оперативник, Культ крови☑, Еретик⚙, Революционер, Маг, Банды/семьи, Блоб, Абдуктор✎, Страж (голопаразит), Ксеноморф, Паук⚙, Ревенант, Морф, Кошмар, Космо-ниндзя, Демон резни, Пираты, Разумная болень, Одержимый, Сбежавшие, Охотники, Дракон, Элита Лаваленда, Разумный слайм, Король крыс, Парадоксальная копия
Специальные Представитель, Отряд смерти, Офицер Отряда Быстрого Реагирования, Хроно-легионер, Горец, Иан, Роли лаваленда и космоса, Интерн Центрального Коммандования

Внимание! В данный момент идет активный перевод официальной википедии /TG/station 13 на русский язык.

  • ⚙ - статья в процессе перевода.
  • ✎ - статья переведена, но в процессе правки.
  • ☑ - статья полностью готова.