Guide to medicine: различия между версиями

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imported>Kelenius
(→‎Кровотечение (Bleeding): Cellular Damage выпилен из данной статьи, поскольку не встречается в игре, насколько мне известно.)
 
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Medical care is serious business, and going halfway with your medical treatment can result in someone dying... or worse. Make sure you know what you're doing before you try to fix someone up!
Медицинский уход это серьезная работа. Работа спустя рукава может сделать пациенту хуже или вовсе привести к смерти. Удостоверьтесь, что Вы знаете что делаете перед тем, как пытаться вылечить кого-то!
 
Если Вы собираетесь кого-то лечить, то Вам нужно знать какие инструменты использовать, как диагностировать пациента, как и какие машины использовать и как не дать пациенту умереть под Вашим скальпелем.


If you're going to treat someone, you're going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.
== Диагностирование ==


== Identification ==


First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly who you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:
Во-первых, возьмите[[File:MedGlasses.png]] [[Clothing_and_Accessories#Health_Scanner_HUD|медицинский визор]] из медицинского хранилища и наденьте его. Он показывает общее состояние пациента и позволяет Вам сразу же понять кого из толпы пациентов Вам стоит лечить в первую очередь. Диагностирование это первый и очень важный шаг в любом лечении. Далее приведены способы того, как можно определить какие ранения есть у пациента:


=== Six types of damage ===
=== Типы урона ===


* Humans can be hurt in six different ways: '''Suffocation''', '''brute''', '''burn''', '''toxin''', '''genetic''', '''brain damage'''.
* Существует 4 главных типа урона: '''удушение''', '''брут''', '''ожоги''' и '''токсины'''. Для каждого из них есть отдельная аптечка и, с их помощью, их можно вылечить без использования дополнительной медицинского оборудования. Стандартная (белая) аптечка содержит медикаменты, способные лечить '''брут''', '''ожоги''' и '''останавливать кровотечение'''.
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be '''treated individually''' (unless you use a chemical which heals multiple damage types at once).
* Существуют дополнительные типы урона, которые встречаются реже: '''клеточный''', '''повреждения органов/мозга''', '''раны''' и '''кровотечение'''.
* The overall health status (from 100% to -100%) is determined by adding these damages together, except brain damage. If there are 0 damages, the patient is '''perfectly healthy (100%)'''.
* Лучше всего лечить пациентов до максимума, что значит что придется лечить все эти типы урона и все они лечатся '''отдельно друг от друга''' (если химики на этой смене не заняты варкой наркотиков и сделали химикатов, способных лечить несколько типов урона одновременно).
* If the patient has taken summarily 100 damage, he will be in a '''critical condition (0%)'''; lying on the ground, unresponsive and ''gasping'' for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until '''death (-100%)'''. This kills the patient.
* Общее здоровье (от 100% до -100%) определяется суммированием всех этих типов урона, кроме повреждений мозга. Если все типы урона равны нулю, то поздравляю: пациент здоров на '''100%'''.
* Если у пациента примерно 100 урона в одной категории (может меняться в зависимости от настроения), то он попадет в критическое состояние (0% и ниже): он упадет на землю, будет с трудом говорить или вовсе молчать и время от времени хватать ртом воздух (над ним будет появляться надпись ''gasps''). В этом состоянии пациент не способен дышать самостоятельно и будет медленно получать урон от удушения до тез пор, пока не '''умрет''' от него '''(-100%)'''. После этого сам он точно не встанет.
* Лечение кровотечений работает немного иначе. [[#Bleeding|Гляньте ниже]] или перейдите в [[Guide_to_Wounds#Slash_Wounds|гайд по ранениям]] для более подробного объяснения.


* You can identify these different damage types easily by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also '''examine''' the patient (shift-click), but it only shows basic information.
* Вы можете быстро узнать какие типы урона присутствуют у пациента, используя свой [[PDA]] с картриджем Med-U внутри и включенным сканированием (Health Scanning) или нажатием [[Medical_items#Health_Analyzer|Анализатора Здоровья]] на пациенте. Вы также можете просто осмотреть пациента (shift+click), но это даст Вам лишь информацию о том, какие типы урона присутствуют, без какой-либо конкретики.
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:
* Если нет ни Анализатора, ни картриджа, то осмотр пациента и того, что вокруг него может Вам помочь:
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].
:* Если пациента рвет на пол, то, скорее всего, он страдает от [[Guide_to_medicine#Toxins|токсинов]].
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].
:* Если за пацентом идет кровавый след, он сам измазан в крови и/или при осмотре в описании написано, что у него '''severe bruises''', то это [[Guide_to_medicine#Brute_Damage|брут]].
:* If the patient has black scars across their body and no blood, or the patient has '''severe burns''', they have been [[Guide_to_medicine#Burns|severely burned]].
:* Если у пациента есть черные шрамы на всем теле, он не кровоточит и/или при осмотре в описании написано, что у него '''severe burns''', то у пациента [[Guide_to_medicine#Burns|ожоги]].
:* If the patient has none of the above, they are most likely just [[Guide_to_medicine#Suffocation|suffocating]].
:* Если пациент задыхается (gasps), то это [[Guide_to_medicine#Suffocation|удушение]] (очень неожиданно, ага).
:* Если пациент постоянно теряет сознание, при ходьбе за ним остаются капли крови и/или пациенту не помогают другие способы лечения, то пациент [[Guide_to_medicine#Bleeding|истекает кровью]] или страдает от её нехватки.
:* Если пациент говорит о других симптомах, типа головной боли, кашля или рвоты кровью, то скорее всего пациент подхватил какой-то [[Infections|вирус]].


===Your first patient===
===Ваш первый пациент===


Your patient can arrive in two ways:
Ваш пациент может прибыть двумя способами:


'''1. The patient walks in and needs treatment.'''
'''1. Пациент заходит сам и просит лечения.'''
:''"PLS DOC HLEP!!"'' You can see the patient's overall health status with your Health Scanner HUD with just a glance, however this will only tell you how serious the situation is and how quickly you need to act.
:''"ДОК ПЖ ПОМГИ!!"'' Вы видите общий статус пациента с помощью своего визора, но это лишь дает Вам информацию о том, насколько ситуация серьезна и как быстро Вам нужно действовать.


:How to act:
:Что делать:


:* Use your PDA or a Health Analyzer on the patient to identify the damage type.
:* Используйте [[Medical_items#Health_Analyzer|Анализатор]] на пациенте, чтобы понять в чем проблема.
:* Proceed with the necessary treatment found in the next chapter.
:* Далее лечите его по шагам, [[#Treatment|указанным в следующей главе]].


'''2. The patient is dragged into Medbay and is in critical condition.'''
'''2. Пациента тащат в Медбей в критическом состоянии.'''
:The patient is unresponsive to the environment, on the floor, and gasping for air.
:Пациент лежит на полу, не шевелится и задыхается.


:How to act:
:Что делать:


:* The first thing you should do is administer [[Inaprovaline]]. Inaprovaline stops the general decline of the critical patient's health, but does not treat the wounds, meaning toxic damage will continue to mount if it's present.
:* Для начала вколите [[Guide_to_chemistry#Epinephrine|Эпинефрин]] (Epinephrine). [[Guide_to_chemistry#Epinephrine|Эпинефрин]] останавливает ухудшение состояния пациента в крите и понемногу лечит его. Не давайте пациенту более 30 юнитов эпинефрина, иначе Вы добьетесь передозировки и пациент начнет страдать от токсинов.
:* If Inaprovaline is not present, immediately perform CPR at least a few times to ensure the patient stays alive until you do the following step.
:* Если пациент истекает кровью, то используйте нити [[File:Suture.png]] и марлю [[File:Gauze.png]] к кровоточащей части тела. Тащить такого пациента за собой нельзя, если он не лежит на каталке, т.к. это ускорит его кровотечение.
::'''NOTE: CPR on it's own will not heal someone unless they are only suffering from suffocation damage. If they are in crit BECAUSE of burn/brute/toxins it will only keep them from dying. Remember to drag someone to the Medbay whilst administering CPR instead of sucking their face in the hallway for ten minutes like an idiot.'''
:* Если нет [[Guide_to_chemistry#Epinephrine|эпинефрина]], то сразу же проведите [[#CPR|СЛР]] чтобы попытаться стабилизировать пациента. Также убедитесь, что пациент не страдает от других факторов, таких как горение заживо или нахождение в помещении с низким давлением.
:* Now you have two options:
::'''ВАЖНО: СЛР лечит только урон от удушения и не спасет от других типов урона. Если пациент в крите из-за других типов урона, то это лишь отсрочит его смерть, чтобы Вам было легче работать.'''
:# Strip the patient's space suit off if they have one and put the patient into a [[Medical_items#Cryogenics_Chamber_.26_Freezer|cryochamber]], wait for them to heal up and eject.
:* Теперь у Вас несколько вариантов того, как поступить:
:# Or (if you are a robust enough doctor) quickly identify the damage type and apply the needed treatment (found in next chapter), this is a much faster method but has its risks.
:# Притащите пациента к [[#Lifeform_Stasis_Units|стазисной кровати]]. Перетащите пациента на нее, а затем пристегните его к ней (нажмите и удерживайте спрайт пациента, после чего перетащите мышь на спрайт кровати. Дайте пациенту все нужные [[Guide_to_chemistry|медикаменты]] и вновь нажмите на кровать, чтобы отцепить его от нее.
:# Уложите пациента на [[#Lifeform_Stasis_Units|стазисную кровать]] (как в предыдущем шаге). Возьмите инструменты, нажные для операции Лечение Ран ([[Surgery#Tend_Wounds|Tend Wounds]]). Снимите с пациента его униформу, перетащив его спрайт на свой, после чего нажав на иконку с униформой (обычно это jumpsuit). Продолжайте [[Surgery#Tend_Wounds|операцию по лечению ран]] до тех пор, пока этот тип урона не будет вылечен полностью, затем перейдите на другой или открепите пациента от кровати. Таким образом можно вылечить только брут и ожоги. Вы также можете спрятать вещи пациента в шкафцик пациента на время операции, чтобы у него ничего не стащили.
:# Снимите с пациента космический костюм или шубу, если такие есть и закройте его в [[Medical_items#Cryogenics_Chamber_.26_Freezer|криокапсуле]], после чего включите её и ждите пока пациент не излечится.
:# Просто используйте [[Medical_items#Suture|нити]] [[File:Suture.png]], [[Medical_items#Regenerative_Mesh|регенеративные сетки]] [[File:Regenerative_mesh.png]] или другие подходящие медикаменты. Примеры таковых в [[#Treatment|следующей секции]].


== Treatment ==
== Лечение ==


===[[File:O2med.png]] Suffocation===
=== [[File:O2med.png]] <font color=blue>Удушье (Suffocation)</font> ===
This is the first and most important to look out for. It is not visible on the body, but people suffering it will ''gasp for air''. On the Health Analyzer, it is the leftmost, blue damage type.
Удушье не видно при визуальном осмотре, но кукла начинает заметно задыхаться (gasps) и теряет сознание при получении 50 удушья и более.


Ways of getting damaged:
'''Источники удушья:'''


* Being in an area without enough oxygen present will slowly suffocate you
* Нахождение в клетке, содержащей менее 16кПа кислорода, без подходящего дыхательного аппарата.
* Once you are in critical condition, you can't breathe and will suffocate
* Попытки дыхания через маску/ шлем EVA/ мод при подаче кислорода менее 16кПа.
* [[Lexorin]] deals very high amounts of suffocation damage
* Оба пункта выше применимы к плазмолюдам, но потребность в кислороде заменена плазмой, которой необходимо не менее 4кПа.
* [[Cyanide]] deals very high amounts of suffocation damage
* Наличие более 10кПа CO2 в дыхательной смеси вызывает кратковременный обморок и небольшое количество удушья.
* [[Zombie powder]] deals some suffocation damage
* Кровопотеря при уровне оной ниже 475u наносит удушье, пропорциональное отсутствующей крови.
* Нахождение в критическом состоянии.
* Некоторые химикаты наносят удушье при усвоении и/или передозировке.
* Некоторые симптомы вирусов наносят удушье.
* Отсутствие или тяжёлое повреждение лёгких на расах, нуждающихся в дыхании.
* Отсутствие или тяжёлый урон сердца, либо сердечный приступ на расах, нуждающихся в рабочем сердце.


How to treat:
'''Лечение:'''
 
* В крите куклам может быть проведена искусственная вентиляция лёгких. {{anchor|CPR}}Для этого на обоих куклах не должно быть масок, нужно выключить {{Combat_Mode}} и {{LeftclickCmodeoff}} нажать ЛКМ  на пациента.
* Вне крита и при отсутствии других источников удушья, урон будет постепенно излечен без необходимости в каких-либо действиях.
* [[Epinephrine]] и Atropine останавливают удушье от критического состояния и медленно снимает оное.
* [[Salbutamol]] снимает 3единицы удушья.
* [[Guide_to_chemistry#Convermol|Convermol]] обращает прогрессивно нарастающее количество удушья в отравление с соотношением 5к1.
* [[Cryoxadone]] быстро лечит удушье, когда применён ко спящему пациенту, если температура его тела достаточно низка.
* Некоторые иные химикаты способны помочь с удушьем, но применяются намного реже.
* При отсутствии/ тяжёлом повреждении сердца/ лёгких необходимо заменить оные здоровыми, либо применять достаточно сильное сочетание химикатов, способных излечивать 3+ единицы удушья.
* При сердечной недостаточности можно применить дефибриллятор для стабилизации сердца. Другие электрические разряды могут выступить менее надёжным суррогатом.
 
=== [[File:Brutefak.png]] <font color=red>Ушибы (Brute)</font> ===
Данный тип урона привязан к отдельным частям тела и виден при осмотре куклы.
 
'''Источники ушибов:'''
 
* Удары большинством предметов.
* Столкновение с летящими объектами/ предметами.
* Пули большинства стрелковго вооружения.
* Некоторые химикаты наносят ушибы при усвоении и/или передозировке.
'''Лечение:'''
* [[Medical_items#Suture|Шовный материал (Sutures)]] [[File:Suture.png]] применяются на повреждённую конечность. Ручной медицинский анализатор показывает распределение ушибов по конечностям. Также определить распространение повреждений можно при осмотре самого себя.
* Операция [[Surgery#Tend_Wounds|Tend Wounds]] постепенно лечит ушибы, но не снимает нанесённые оными [[Guide_to_Wounds|травмы]] (повреждение суставов, к примеру).
* [[Epinephrine]] слабо лечит ушибы, когда кукла находится в критическом состоянии.
* [[Cryoxadone]] быстро лечит ушибы, когда применён ко спящему пациенту, если температура его тела достаточно низка.
* Ряд химикатов лечит ушибы. Пластыри да мази, содержащие [[Guide_to_chemistry#Libital|Libital]] - вариант общедоступный, но ограниченный в количестве. Приобретаются в настенных торговых автоматах мед. отдела.
* Еда, включая химикаты, встречающиеся в оной, слабо лечат ушибы.
* Некоторые напитки залечивают малое количество ушибов. Например: Hot Coco, Milk, Soy Milk, Cream, Soy Latte, Cafe Latte.
* Ряд ролей имеют особую печень, добавляющую лечение напиткам/ пище (к примеру, клоун - Banana Juice; мим - Nothing; security - посыпка на пончиках)
 
=== [[File:Bmed.png]] <font color="orange">Ожоги (Burns)</font> ===
 
Данный тип урона привязан к отдельным частям тела и виден при осмотре куклы.
 
'''Источники ожогов:'''
 
* Температура тела ниже 250 или выше 350.
* Нахождение в огне.
* Энергетическое оружие (лазеры, например).
* Некоторые [[Guide_to_chemistry#Phlogiston|химикаты]] наносят ожоги при усвоении и/или передозировке.
* Удары электричеством.
 
'''Лечение:'''


* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.
* [[Medical_items#Regenerative_Mesh|Regenerative mesh]] лечит отдельно взятую часть тела.
* [[Inaprovaline]] prevents the person from taking more suffocation damage, but does not treat it.
* Операция [[Surgery#Tend_Wounds|Tend Wounds]] постепенно лечит ожоги.
* [[Dexalin]] slowly treats suffocation damage. It also binds lexorin very quickly.
* [[Guide_to_chemistry#Hercuri|Hercuri]] heals burn damage over time.
* [[Dexalin plus]] instantly heals ''all'' suffocation damage. It also binds lexorin very quickly.
* [[Epinephrine]] слабо лечит ожоги, когда кукла находится в критическом состоянии.
* [[Tricordazine]] and [[doctor's delight]] heal many types of damage, including suffocation.
* Ряд химикатов лечит ожоги. Пластыри да мази, содержащие [[Guide_to_chemistry#Aiuri|Aiuri]] - вариант общедоступный, но ограниченный в количестве. Приобретаются в настенных торговых автоматах мед. отдела.
* [[Cryoxadone]] and [[clonexadone]] in a cryotube or a very cold environment heal most types of damage, including suffocation.  
* [[Cryoxadone]] быстро лечит ожоги, когда применён ко спящему пациенту, если температура его тела достаточно низка.
* [[Orange juice]] isn't the most effective cure, but it does help a bit when no other options are available
* Некоторые напитки залечивают малое количество ожогов. Например: Milk, Soy Milk, Cream, Tomato Juice.
* Ряд ролей имеют особую печень, добавляющую лечение напиткам/ пище (к примеру, клоун - Banana Juice; мим - Nothing; security - посыпка на пончиках).


===[[File:SMed.png]] Brute Damage===
=== [[File:Tmed.png]] <font color="green">Отравление (Toxins)</font> ===
This is a straight-forward damage category. This is far right damage type on Health Analyzer. Brute wounds are visible, and limb specific.
Отравление не видно при визуальном осмотре, но косвенно показывается самому игроку индикатором здоровья. Данный тип урона сопровождается повреждением печени.


Ways of getting damaged:
'''Источники отравления:'''


* Being physically hit by almost anything is brute damage.
* Наличие газообразной плазмы во вдыхаемом воздухе.
* Some chemicals deal brute damage, namely [[chlorine]], [[arithrazine]] and [[lexorin]].
* Некоторые [[Guide_to_chemistry#Toxins|химикаты]] наносят ожоги при усвоении и/или передозировке.
* Употребление спирта при достаточном градусе или объёме оного, повреждает печень и приводит к последующему отравлению.
* Отсутствие или тяжёлый урон печени.
* [[#Radiation|Радиационное]] облучение постепенно наносит отравление.
* Воспаление аппендицита (случайное событие) постепенно наносит отравление, пока данный орган не вырезан операцией.


How to treat:
'''Лечение:'''


* Bruise packs can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.
* Ряд химикатов лечит отравление.
* [[Bicaridine]] heals brute damage.
* [[Guide_to_chemistry#Multiver|Multiver]] лечит отравление и выводит химикаты, не являющиеся медикаментозными. Более эффективен в сочетании с прочей мед. химией. Однако повреждает лёгкие, должен применяться кратковременно. Находится в холодильниках возле фармакологии/ приобретаются в настенных торговых автоматах мед. отдела.
* [[Tricordazine]] and [[doctor's delight]] heal many types of damage, including brute.
* [[Epinephrine]] слабо лечит отравление, когда кукла находится в критическом состоянии.
* [[Cryoxadone]] and [[clonexadone]] in a cryotube or a very cold environment heal most types of damage, including brute.  
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] эффективно лечит отравление, выводит другие химикаты и останавливает отрицательные эффекты [[#Radiation|радиационного облучения]].
* [[Rezadone]] heals brute damage, unless it's overdosed.
* [[Cryoxadone]] быстро лечит ожоги, когда применён ко спящему пациенту, если температура его тела достаточно низка.
* Food can heal brute damage slowly.
* Некоторые напитки залечивают малое количество отравления. Например: Iced Tea, Lime Juice, Tea
* Milk, bilk, soy milk, soy latte, cafe latte, and cream can heal it very slowly.
* Рвота слабо лечит отравление и может быть спровоцирована операцией Stomach Pump.
* There are some job-specific ways of healing it: donuts heal security, bananas and banana juice heal clowns and monkeys, "nothing" in mime's bottle of nothing heals mimes.
* Ряд ролей имеют особую печень, добавляющую лечение напиткам/ пище (к примеру, клоун - Banana Juice; мим - Nothing; security - посыпка на пончиках).


===[[File:Bmed.png]] Burns===
=== [[File:Blood Pack.png]] Кровотечение (Bleeding) ===
Кровотечение часто вызвано [[Guide_to_Wounds#Slash_Wounds|колюще-режущими ранениями]].


This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb specific.
Ряд предметов, способных помочь замедлить или остановить кровотечение:
* [[Guide_to_chemistry#Suture|Suture]] [[File:Suture.png]]
* [[Guide_to_chemistry#Gauze|Gauze]] [[File:Gauze.png]]
* [[Medical_items#Cautery|Cautery]] [[File:Cautery.png]]
* [[Guide_to_chemistry#Sanguirite|Sanguirite]] [[File:Bottle.png]](epinephrine medipen из survival box'а, имеющегося у каждого в сумке в начале смены)
* Iron, Water и Blood Mary медленно восстанавливают кровь.


Ways of getting damaged:
Более детальный разбор остановки кровотечения доступен в [[Guide_to_Wounds|guide to wounds]].


* Temperature too high or too low causes burn damage. That includes coldness of space and being set on fire.
Переливание крови при помощи [[Medical_items#IV drip|IV drip]] [[File:IV Drip.png]] может восполнить потерянную кровь.  
* Lazers deal burn damage.
* [[Thermite]] deals burn damage if taken internally, but it is a '''very''' rare case.


How to treat:
'''Переливание неподходящей группы крови приводит к отравлению и не восполняет уровень крови!'''


* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.
{| class="wikitable" style="text-align:center; font-size: 75%;"
* [[Kelotane]] and [[dermaline]] heal burn damage. Dermaline is more effective.
|+ Таблица совместимости групп крови
* [[Tricordazine]] and [[doctor's delight]] heal many types of damage, including burn.
|-
* [[Cryoxadone]] and [[clonexadone]] in a cryotube or a very cold environment heal most types of damage, including burn.
! rowspan="2" | Пациент
* [[Rezadone]] heals burn damage, unless it's overdosed.
! colspan="9" | Донор
* [[Tomato juice]] can heal it very slowly.
|-
* There are some job-specific ways of healing it: donuts heal security, bananas and banana juice heal clowns and monkeys, "nothing" in mime's bottle of nothing heals mimes.
! O−
! O+
! A−
! A+
! B−
! B+
! AB−
! AB+
! L
|-
! O−
| style="width:3em" | '''<big>✔</big>'''
| style="width:3em" | ✖
| style="width:3em" | ✖
| style="width:3em" | ✖
| style="width:3em" | ✖
| style="width:3em" | ✖
| style="width:3em" | ✖
| style="width:3em" | ✖
| style="width:3em" | ✖
|-
! O+
| ✔
| ✔
| ✖
| ✖
| ✖
| ✖
| ✖
| ✖
| ✖
|-
! A−
| ✔
| ✖
| ✔
| ✖
| ✖
| ✖
| ✖
| ✖
| ✖
|-
! A+
| ✔
| ✔
| ✔
| ✔
| ✖
| ✖
| ✖
| ✖
| ✖
|-
! B−
| ✔
| ✖
| ✖
| ✖
| ✔
| ✖
| ✖
| ✖
| ✖
|-
! B+
| ✔
| ✔
| ✖
| ✖
| ✔
| ✔
| ✖
| ✖
| ✖
|-
! AB−
| ✔
| ✖
| ✔
| ✖
| ✔
| ✖
| ✔
| ✖
| ✖
|-
! AB+
| ✔
| ✔
| ✔
| ✔
| ✔
| ✔
| ✔
| ✔
| ✖
|-
! L
| ✖
| ✖
| ✖
| ✖
| ✖
| ✖
| ✖
| ✖
| ✔
|}


===[[File:Tmed.png]] Toxins===
'''Лечение кровопотери:'''
This is the second from the left on the Health Analyzer. It is not visible, and usually people will have no clue they are poisoned (unless they're vomiting profusely). Thankfully it is easy to treat.
# Перевязать кровоточащие конечности.
# Излечить ушибы от имеющихся кровоточащих ран.
# Если кровопотеря незначительна, кукла сама восстановит кровь (если у неё нет перка blood deficiency). Iron и Water способны значительно ускорить сей процесс.
# Если не удаётся стабилизировать уровень крови предыдущими способами (например, пациент мёртв), перелить кровь подходящей группы.
'''Переливание крови:'''
# Определить группу крови у пациента при помощи мед. сканера (health analyzer).
# Поместить пакет/ иную ёмкость с подходящей кровью на IV drip, который должен быть настроен для введения содержимого (синий режим, injecting) и подцепить оный к пациенту (перетянуть лкм). Пакеты с наборами крови присутствуют в мед. отделе в начале раунда, дополнительные заказываются в отделе Снабжения (Cargo)
# Отключить IV drip от пациента, когда уровень крови стабилизируется.


Ways of getting damaged:
'''Пожертвование крови:'''
# Определить группу крови донора.
# Извлечь кровь при помощи шприца/ IV drip (красный режим, draining).
# Отцепить IV drip/ не изымать больше крови при помощи шприца, если уровень оной угрожает здоровью донора.
# Подписать ёмкость с кровью во избежание последующих ошибочного переливания.
# При возможности, смешать имеющуюся кровь с Unstable Mutagen для обращения UM в ту же кровь. Особо эффективно для O- крови, поскольку данная группа подходит любому пациенту.


* Breathing plasma deals toxic damage.
=== [[File:Liver_organ.png]] Organ damage ===
* Many chemicals deal toxic damage.
* Drinking a lot of alcohol deals toxic damage.
* [[Rezadone]] deals toxic damage when overdosed.
* [[Synaptizine]] deals light toxic damage.
* High doses of [[radiation]] deal toxic damage.


How to treat:
Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as "non-functional", that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as "mildly damaged", "severely damaged", and "non-functional" lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they'll get damaged- but [[Surgery#Cybernetic_Organs|synthetic organs]] do not! The best way to avoid any of these side-effects is to replace your fleshy organs for [[Surgery#Cybernetic_Organs|metallic ones]], though these too come with downsides in the form of EMP vulnerability.
* Mind the difference between chemical named "toxin" and toxic damage: chemical deals toxic damage as long as it is present in bloodstream. Things that heal toxic damage do not do anything with the chemicals, and, in case of severe poisoning it might be necessary to keep the person in medbay. In extreme cases the person might be taking toxic damage faster than you can treat it!
* Anti-toxin ([[Dylovene]]) heals toxic damage.
* [[Tricordazine]] and [[doctor's delight]] heal many types of damage, including toxic.
* [[Cryoxadone]] and [[clonexadone]] in a cryotube or a very cold environment heal most types of damage, including toxic.
* Lime juice, tea, iced tea can slowly heal it.
* Vomiting heals some toxic damage. You can't control it, though.


=== Genetic damage ===
'''Ways of getting damaged:'''


Rare kind of damage. It doesn't show up on scanners, but it is visible on examination. Causes overall health status being lower.
* Flashes and sharp objects in the eyes (eyes)
* Loud noises (ears)
* Appendicitis (appendix)
* Otherwise, an organ that's not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or [[Machines#Smartfridge|organ smartfridge]]. Organs will go from perfectly healthy to broken in about 13-17 minutes, except for hearts, which will decay completely in about 6 minutes, and brains, which will decay completely in 30 minutes.


Ways of getting damaged:
'''Treatment:'''


* Slimes. They deal genetic damage when they feed on someone.
* [[Surgery#Coronary_Bypass|A coronary bypass]] can be performed on a heart that's decayed past 60 damage, and restores functionality. Good for getting a heart that's too damaged to defib to work again.
* Cloned people will have genetic damage, unless the cloner is fully upgraded and the cloning was 100% complete.
* [[Surgery#Lobectomy|A lobectomy]] will do the same as above but for the lungs, which will scarce occur due to their decay timer, but it's still an option.
* [[Guide_to_chemistry#Oculine|Oculine]] will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] will immediately fix damaged ears to a perfect state.
* Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!


How to treat:
'''Side-Effects:'''


* [[Cryoxadone]] and [[clonexadone]] in a cryotube or a very cold environment heal most types of damage, including genetic.  
* Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.
* [[Rezadone]] also heals genetic damage, and does not require cryotube, but hard to get.
* Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.
* Damaged lungs will make you cough, increase the rate at which you breath by 25% and will collapse if non-functional, causing rapid suffocation. Life-threatening!
* A non-functional appendix will burst, causing toxin damage until the organ is removed. Life-threatening!
* A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!
* A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach makes you unable to eat or drink.  


Keep in mind that genetic damage is not related to genetic disabilities! They are different things, and must be treated separately!
====Organ table====
Each organ has 100 max hp except the eyes which have 50, and the brain which has 200.
{|class="wikitable"
!scope="col" style="font-weight: bold;" style='background-color:#C4DAF4;'|
!scope="col" style="font-weight: bold;" style='background-color:#C4DAF4;'| Organ
!scope="col" style="font-weight: bold;" style='background-color:#C4DAF4;'| Decay time
!scope="col" style="font-weight: bold;" style='background-color:#C4DAF4;'| Damage effects
!scope="col" style="font-weight: bold;" style='background-color:#C4DAF4;'| Non-functional/broken effects
!scope="col" style="font-weight: bold;" style='background-color:#C4DAF4;'| Treatment
|-
|[[File:Heart.png]]
|Heart
|6 minutes
|Expends oxygen faster by increasing breathing rate.
|Heart attack. The patient will fall [[Status_Effects#Unconscious|unconscious]] and rapidly take suffocation and brute damage until death. A broken heart stops [[#Defibrillation|defibrillation]] from working when dead.
|[[Surgery#Coronary_Bypass|Coronary bypass]] or replacing the heart with [[Surgery#Organ_Manipulation|surgery]]. Heart attack is treatable with [[#Defibrillation|defibrillation]] unless the heart is broken.
|-
|[[File:Liver_organ.png]]
|Liver
|15 minutes
|Toxin damage and lower [[Guide_to_chemistry#Toxins|toxin]] purge threshold.
|Rapid toxin damage and chemicals are no longer processed.
|[[Guide_to_chemistry#Higadrite|Higadrite]] and/or replacing the liver with [[Surgery#Organ_Manipulation|surgery]].
|-
|[[File:Lungs.png]]
|Lungs
|16.5 minutes
|Coughing and expends oxygen faster by increasing breathing rate.
|Prevents breathing, leading to rapid death from suffocation.
|[[Surgery#Lobectomy|Lobectomy]] or replacing the lungs with [[Surgery#Organ_Manipulation|surgery]].
|-
|[[File:Appendix.png|Appendix]]
|Appendix
|15 minutes
|Nothing.
|It bursts, causing toxin damage until the organ is removed.
|Removing the appendix with [[Surgery#Organ_Manipulation|surgery]].
|-
|[[File:Stomach_organ.png]]
|Stomach
|13 minutes
|Causing vomiting depending on the amount of food consumed and the damage of the stomach.
|Can't eat or drink.
|Replacing the stomach with [[Surgery#Organ_Manipulation|surgery]].
|-
|[[File:Eyes.png]]
|Eyes
|15 minutes
|Worsening eyesight until fully blind.
|Blindness.
|[[Guide_to_chemistry#Oculine|Oculine]] or [[Surgery#Eye_Surgery|eye surgery]].
|-
|[[File:Ears.png]]
|Ears
|15 minutes
|Worsening occasional tinnitus, causing very brief deafness.
|Deafness.
|[[Guide_to_chemistry#Inacusiate|Inacusiate]].
|-
|[[File:Brain.png]]
|Brain
|30 minutes
|See [[#Brain_damage|Brain damage]].
|Death.
|See [[#Brain_damage|Brain damage]].
|}


=== Brain damage ===
=== [[File:Brain.png]] Brain damage ===


Nasty, makes people say stupid things and clunk their heads into airlocks, along with blacking out and an inability to use machinery.
Nasty. Randomly causes [[Guide_to_Traumas|brain traumas]] and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health you can use an advanced health analyzer; the [[CMO]] gets one of by default.  


How to get damaged:
'''Ways of getting damaged:'''


* Imperfect cloning.
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]
* [[Mercury]] and [[impedrezene]]
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].
* [[Chaplain]]'s bible applied to the head.
* [[Chaplain]]'s bible applied to the head.
* [[Blood Cult|Unholy Water]]
* [[Infections#Infection_Listings|Brainrot]]
* Earthsblood from [[Guide_to_hydroponics#Plants|Ambrosia Gaia]].
'''Treatment:'''
* [[Guide_to_chemistry#Mannitol|Mannitol]] pills or injections slowly cure brain damage, but does not cure [[Guide_to_Traumas|brain traumas]]. Can be poured directly on a brain.
* [[Guide_to_chemistry#Neurine|Neurine]] will treat the most '''basic''' brain traumas. These traumas have no prefix on health analyzer. When used on the dead will heal a corpse's brain slowly.
* [[Surgery#Brain_Surgery|Brain Surgery]], will also cure '''severe''' traumas. You can identify severe brain traumas by the prefix "severe" on health analyzer.
* [[Surgery#Lobotomy|Lobotomy]] will cure '''deep-rooted brain traumas''', but at the risk of causing a different '''permanent''' trauma. You can identify deep-rooted brain traumas by the prefix "deep-rooted" on health analyzer.
* '''Permanent''' brain traumas are either permanent or curable with magic, which is typically unavailable. A lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix "permanent" on health analyzer. If you get one of these, then assume "this is my life now".
=== [[File:DoubleESword.png]] Dismemberment ===
Patients may lose their head, legs or arms. A patient missing arms can't hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they're buckled to a chair, and will force them to crawl around on the floor. Missing both arms and legs renders the patient a nugget with no ability to move or interact outside of talking. Patients missing a head will die in most cases as their body lacks its brain.
Examining a patient will describe any missing limbs.


Treatment:
'''Ways of getting damaged:'''
* Strong physical forces, such as explosions.
* Getting hit by strong, sharp objects such as swords.
* Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.
* Amputation via [[surgery]].


* [[Alkysine]] pills or injections.
'''Treatment:'''
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.
** Synthetic limbs from a [[Limb Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]].


== Using sleepers and cryotubes ==
=== Wounds ===
A patient may suffer special [[Guide_to_Wounds|wounds]] to specific bodyparts. See the [[Guide_to_Wounds|guide to wounds]] to learn how to identify and treat them.


=== Sleepers ===


Sleepers are a very important part of the medbay. They allow you to inject various chemicals, and have unlimited stocks of them. '''Always use sleepers over pills and especially bruise packs and ointments!''' They are mostly used by field medics, or when sleeper treatment is not available. Keep in mind that when human's health is very low, sleepers become unusable, with the exception of inaprovaline.


Sleepers also show you chemicals present in person's bloodstream.
== Using Stasis Beds, Cryogenics and Sleepers ==
{{anchor|Using Sleepers and Cryogenics}}
 
=== [[File:Stasis_bed_off.png]][[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Units]]===
These "[[Medical_items#Lifeform_Stasis_Unit|Stasis Beds]]" can be found in [[Medbay|medbay]]. They are [[Machines#Lifeform_Stasis_Unit|constructable]] [[Guide_to_construction#Machines|machines]]. You can buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and their organs will no longer rot. Buckle [[Health#Critical_Status|badly hurt]] or [[#Death|dead]] patients on them to be able to safely treat them without them dying. Give them any [[Guide_to_chemistry#Core_Healing_Medicines|medicine]] they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis. You can turn the beds off or on with alt-click.


By default, sleepers have following chemicals:
Important to note: if the patient is unconscious and has a large amount of oxygen damage, they're be unable to wake up on their own if they're still on the activated stasis bed. Either remove them or turn off the bed to allow them to recover. Many a patient has been left unconscious on the stasis bed for as long as twenty minutes! Don't subject people to that, it's infuriating.


* Inaprovaline: This is always available. Prevents further suffocation damage. Useful if someone is about to die.
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube & Freezer|Cryogenics Tube]] ===
* Sleep toxin: Puts person to sleep, without any side effects.
{{anchor|Cryo Tube}}
* Bicaridine: Heals brute damage.
Cryotube uses the fact that [[cryoxadone]] is effective at healing all types of damage, but only works in cold environments and if the patient is knocked out (roundstart cryo-air has some n2o!). '''Use it mainly to heal cellular damage''', or if you're out of other options/unsure what to do/have your hands full. This is slow and forces the patient to sleep, so prefer using brute/fire patches for common damage types.  
* Kelotane: Heals burn damage.
* Dexalin: Heals suffocation damage.


The first upgrade adds:
Baseline cryo consumes 0.04u of beaker reagents per tick and transfers 1u to the patient in the tube. Cryogenics Tubes basically squeeze more use out of a small amount of chemicals.


* Imidazoline: Heals eye damage.
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently; every matter bin level multiplies the transfer rate.
* Dexalin plus: Replaces dexalin. More effective.
* Dermaline: Replaces kelotane. More effective.


The second upgrade adds:
You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power.


* Tricordazine: Heals brute, burn, suffocation and toxic damage, though not very effectively.
How to prepare '''(This needs to be done at the start of every round!)''':
* Anti-toxin (Dylovene): Heals toxic damage.
# Wrench the oxygen/n2o canisters to connect them to the tubes and the freezer.
* Ryetalin: Heals genetic deformities.
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.
* Alkysine: Heals brain damage.
# Load beakers with [[Guide_to_chemistry|chemicals]]. A common and highly effective mix for general use is [[cryoxadone]] and [[mannitol]] but experimentation reaps results!
* Arithrazine: Heals radiation.
#* All [[Guide_to_chemistry|chemicals]] will work, so you can add anything. This is the job of [[chemist]]s.
#* Be sure to only add chemicals that you can't overdose on, as patients in cryo will receive large doses of all chemicals in the beaker.
# Set the tubes to Auto instead of Manual, so they'll open after the patient is healed. Otherwise, they'll be trapped in until someone opens the tube from outside.


How to use:
How to use:


# Pull (ctrl-click) the person and put them at the same tile as the sleeper
# Ensure the cryo tube is open first. If not, open it.
# Click on the sleeper
# Pull the person on top of the tube.
# Click "close" in the menu"
# Remove all clothes that prevent freezing, such as MOD suits. Else it won't work.
# Inject chemicals you need
# Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube.
# It's not necessary to wait now, open the sleeper and kick them out
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they're all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).
# Turning it on will put the patient to sleep.
# If set to auto, the tube will turn off and pop open automatically.
# {{LeftclickCmodeoff}} Shake the person multiple times to get them up.
# Let them redress (or do it for them) then kick them out.
<br>
If you ever see this:<br>
[[File:Trapped_in_cryo.png]]
 
Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead.


=== Cryotube ===
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===


Cryotube uses the fact that cryoxadone and clonexadone are extremely effective at healing all types of damage, but only work in cold environments. Use it when patient is in crit, and sleeper is not helping, when they have toxic damage and you're too lazy to get dylovene, or when they suffer from genetic deformities.
Sleepers were removed from most places May 2019 and replaced with [[#Lifeform_Stasis_Unit|Stasis Beds]], but may still exist in some locations. They allow you to inject various chemicals, and have unlimited stocks of them. Keep in mind that when the patient's health is very low, sleepers become unusable, with the exception of injecting [[epinephrine]].


How to prepare:
Sleepers also show you chemicals present in person's bloodstream.


# Wrench O2 tanks.
Scientists can produce upgraded parts for [[Guide_to_advanced_construction#Sleeper|sleepers]].  
# Turn on the freezer. Set it to lowest temperature available.
# Load beakers with chemicals. Most commonly used is the mix of cryoxadone, clonexadone and alkysine. All chemicals will work, you can add anything. Fox example, adding tricordazine will speed up healing of non-genetic damage. This is the job of chemists.


How to use:
How to use:
# Ensure the sleeper is open. If it's not, open it.
# Pull the patient near the sleeper.
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.
# Click on the sleeper to open the menu.
# Inject chemicals they need. (See the [[Machines#Sleeper|list of sleeper chemicals]] available).
# Open the sleeper and remove the patient.


# Pull the person next to the tube
# Click on them with your mouse and drag their sprite to the tube
# Open the tube menu and turn it on
# When healing is complete, turn it off and open
# Shake the person to get them up (switch to help intent and click on them)


== Rarer Cases ==
== Rarer Cases ==


These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! <br>'''So read up, these are the things that will separate quacks from real doctors!'''
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! <br>'''So read up, these are the things that will separate quacks from real doctors!'''
===Overdose===
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it! Check the ''overdose threshold'' column in the [[Guide_to_chemistry#Medicines|guide to chemistry]] before you use a medicine.
How to treat:
* [[Guide_to_chemistry#Multiver|Multiver]] purges chemicals slowly and can help with toxin damage. Only use small amounts and make sure there is at least one other medicine in the patient first.
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.
* [[Pentetic acid]] clears all chemicals from the body very quickly.
* The [[Surgery#Filter_Blood|filter blood]] surgery also allows you to clear chemicals, though it has diminishing returns depending on the amount of chemicals left.


===[[File:Hudill.png]] Disease===
===[[File:Hudill.png]] Disease===


Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving a green-unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.


How to Treat:
How to Treat:
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].
# Isolate the patient from public areas (if they have an infectious disease).
# Isolate the patient from public areas (if they have an infectious disease).
# Use your Health Analyzer or PDA to see the cure to the disease (usually some basic chemical element).
# Use your Health Analyzer or PDA to see the cure for the disease (see the [[Infections#Understanding_stats|list of possible cures]]). This won't work if the disease is stealthy.
# Administer the chemical element needed, or the vaccine.
# If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure.  
# Monitor the patient's condition, do not leave them until they are clear and have become resistant to the disease.
# Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.
# Monitor the patient's condition and do not leave them until they are clear and have become resistant to the disease.
# Check if you are infected after dealing with the patient.
# Check if you are infected after dealing with the patient.
After:
After:
* If you did not have the vaccine for the disease, take a blood sample from the cured patient and hand it to the [[virologist]] to help him/her make a vaccine.
* If you did not have the vaccine for the disease, see [[Infections#How_to_create_a_vaccine|How to create a vaccine]].
 
If you half ass curing people, the disease may return and kill the person. And they can get infected if they are cloned as well!


===Blindness===
===Blindness===
Строка 243: Строка 539:


How to treat:
How to treat:
* If vision is just blurry, give carrots, a pair of prescription glasses or [[Imidazoline]].
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.
* [[Guide_to_chemistry#Oculine|Oculine]] can be made by chemistry, and will heal all eye damage.
===Deafness===
The person cannot hear, they are usually unresponsive to verbal communication and can't even hear themselves talking.
What causes it:
* Genetic mutations can cause genetic deafness.
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.
* Explosions cause ear damage.
* Flashbangs cause ear damage.
How to treat:
* Most ear damage will heal on its own.
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] heals minor ear damage instantly.
* Put earmuffs on the patient and minor ear damage will quickly heal.
* Mutadone can reset genetic mutations including deafness.


===Genetic Disabilities===
===Genetic Disabilities===
Disabilities cannot be cured by normal medical tools.
Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability.


How to treat:
How to treat:
* Ask a competent [[geneticist]] for a clean SE injector.
* Ask a competent [[geneticist]] to remove the bad mutation.  
* A one unit [[Ryetalyn]] pill or injection will also instantly cure all genetic disabilities.
* A one unit [[Guide_to_chemistry#Mutadone|mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones.


===Radiation===
===Radiation===
Rarely you will treat this, it causes people to black out all the time and take steady toxin damage. It either comes from space radiation surges, after which crew members will "feel strange" and begin to vomit, but more likely you'll be treating engineers who got too close to the singularity.
Radiation causes people to take steady toxin damage and periodically take burn damage to their chest. Radiation either comes from space radiation surges, after which crew members will "feel strange" and begin to vomit, but more likely you'll be treating engineers who got too close to the supermatter or people standing near badly contained fusion work.
 
An irradiated patient will:
 
* Have a green outline.
* Have a status effect on their screen telling them that they are irradiated.


How to treat:
How to treat:
* If you have [[Hyronalin]] or [[Arithrazine]], use them. These will remove the radiation before it poisons the patient further.
* Give the patient a shower to stop them from taking more toxin and burn damage.
* Else, treat with [[Dylovene]] (Anti-toxin) until the radiation levels have subsided.
* Give the patient [[potassium iodide]], [[pentetic acid]], [[Guide to drinks#Vodka|vodka]], cold [[Guide to chemistry#Seiver|seiver]] or any other toxin/toxin-while-irradiated healing medicine. The irradiation will go away once all of the patient's toxin damage is healed.
* Treat the burn damage to the chest.
Note: since you will be treating mostly engineers, they might have infected burn wounds from being struck by emitters. This will cause toxin damage to never reach 0, so you'll want to deal with the infection first or ya know - just toss them in cryo.


===[[File:Huddead.png]] Death===
===Hallucinations===
Either they died in your care, or were dead on arrival.
This nasty effect causes the victim to see (usually deadly) objects in his and others' hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]],[[supermatter]], and some bad 'shrooms.


How to treat:
How to treat:
* Cloning in [[Genetics]].
* [[Synaptizine]] is good for removing hallucinations. But can cause light toxin damage.
or:
* [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them.
* Cloning in [[Hydroponics]]:
 
# You must take a blood sample to be injected during the growth cycle.
===Embedded Objects===
# This option creates perfect (though sometimes plant-like) human clones.
Remove embedded objects in a patient by using a [[File:Hemostat.png|Hemostat]] hemostat on the patient's affected limb.
 
==[[File:Huddead.png|32px]] Death==
So your patient is dead. There are several [[#Typical_cases_of_death|typical cases of death]]. If your patient is a [[#Normal_dead_body|normal dead body]] though (with a head and brain), your first course of action is usually to prepare the body for [[#Defibrillation|defibrillation]]. Cloning no longer exists on /tg/station since Feb, 2020.
 
===Revival methods===
====[[File:Defib.png]]Defibrillation====
The [[Medical_items#Defibrillator|defibrillator]] can shock a body back to life. Defibrillation does not have a timed window (as of Jan 2020), but the heart will [[#Organ_damage|decay]] in only 4 minutes and must typically be [[Surgery#Coronary_Bypass|repaired]] for a late defibrillation to work. Other [[#Organ_table|organs]] may be damaged as well.
 
# Examine the body. Does it say they '''committed suicide''' or that their '''soul has departed'''? Nothing you can do for them, fast track them to the [[morgue]].
# If the body has this icon [[File:Huddefib.gif|32px]] on your [[Medical_items#Health_Scanner_HUD|health scanner hud]] it means its soul is still online and has not used the "Do Not Resuscitate" button. Inject the patient with some [[Guide_to_chemistry#Formaldehyde|formaldehyde]] ([[General_items#Epinephrine_MediPen|medipens]] have some) or buckle them to a [[#Lifeform_Stasis_Units|Stasis Bed]] to stop the organ decay, and scan them with a [[Medical_items#Health_Analyzer|health analyzer]]. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with [[Guide_to_chemistry#Synthflesh|synthflesh]] or [[Surgery#Tend_Wounds|surgery]] until it has under 180 brute and burn. You can buy [[Guide_to_chemistry#Synthflesh|synthflesh]] from the [[Vending_machines#NanoMed_Plus|NanoMed Plus]] or have it made in [[Guide_to_chemistry#Synthflesh|chemistry]].
# If the [[Medical_items#Health_Analyzer|health analyzer]] says the patient's heart is non-functional, the heart must be [[Surgery#Coronary_Bypass|repaired]] or [[Surgery#Organ_Manipulation|replaced]].
# If the patient is wearing a space suit or [[Clothing_and_Accessories#Hardsuits|MOD suit]], take it off. To take it off, drag the sprite of the patient onto yours, and click the MOD suit (it's in backpack slot) in the menu that pops up.
# [[File:Husk.png]] If the body is a grey husk see [[#Husk|husk]].
# If the patient is missing too much blood, do a [[#Bleeding|blood transfusion]].
# If the patient has large amounts of bad reagents, do a [[Surgery#Stomach_Pump|stomach pump]].
# If the patient has [[Guide_to_Wounds|wounds]] consider treating them (before or after the defib). 
# Once the patient is prepared, equip your [[Medical_items#Defibrillator|defib]]. The [[Medical_items#Defibrillator|large one]] goes on your backpack slot, and the [[Medical_items#Compact_Defibrillator|compact defib]] that the [[CMO]] gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you're holding them in to wield them in both hands. Stop dragging the patient (with '''H''' or '''delete''') or you will be shocked. Turn off {{Combat_Mode}}, target the chest, and then click on the patient. After a few seconds, you'll deliver an electric shock.
# If the defib pings and says the resuscitation was successful, use [[#Treatment|medicine]] on them and unbuckle them from the [[#Lifeform_Stasis_Units|Stasis Bed]] to make them start healing up. If the defib instead says they have severe tissue damage, they are either a [[#Husk|husk]], have a non-functional crucial organ or have more than 180 brute or burn damage, and need to be repaired more.
 
A successful defibrillation will instantly heal some basic damage and put the patient in a hardcrit state. If the revived patient had less damage than that the defib will instead deal suffocation damage to put them in crit.
 
====Strange Reagent====
Another option for revival is the [[Guide_to_chemistry|chemical]] [[Guide_to_chemistry#Strange_Reagent|strange reagent]], which works similarly to [[#Defibrillator|defibrillation]], except with slightly different requirements (read them [[Guide_to_chemistry#Strange_Reagent|here]]). Use the same steps to prepare the body as before [[#Defibrillator|defibrillation]], except this revival method also restores some blood levels and organ damage depending on how much of the reagent you use. Must be [[Guide_to_chemistry#Ingest|ingested]].
 
====Replica Pod cloning====
If you can't find the patient's brain your only choice is try to turn them into a [[Podman|podperson]]. See [[Guide_to_hydroponics#Replica_Pod_Cloning|here]] how. Note there is no way for you to see if a brainless body has a soul or not, since the examine message won't tell you. If the patient has no blood, you can give blood to the corpse, then use that for podding.
 
====Revival surgery====
[[Surgery#Revival|Revival surgery]] is an optional way to bring people back to life. See the [[Surgery#Revival|surgery]] page for details. This may be useful for races without hearts since it makes you defibrillate the head instead of the heart.
 
===Typical cases of death===
The following tables contain suggested actions for when you encounter corpses, heads or brains.
 
====Normal dead body====
Examine the body. <br>
{|class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
!scope="col" style="font-weight: bold;" style='background-color:#C4DAF4;'| Body examine message
!scope="col" style="font-weight: bold;" style='background-color:#C4DAF4;'| Means
!scope="col" style="font-weight: bold;" style='background-color:#C4DAF4;'| Treatment
|-
|They are limp and unresponsive; there are no signs of life...
|The patient has a connected soul/ghost online and is thus eligible for revival. '''Note:''' A corpse without brain/head shows this message even if there is no soul.
|See [[#Revival_methods|revival methods]].
|-
|They are limp and unresponsive; there are no signs of life and their soul has departed...
|No soul. Can not be revived. Caused by patient ghosting (leaving body when alive), logging off or using the Do-Not-Resuscitate action. Or there never was a soul in the first place.
|Bring to morgue.
|-
|Their soul seems to have been ripped out of their body. Revival is impossible.
|Patient [[Devil#Contracts|sold]] or lost their soul. Can not be revived.
|Bring to morgue.
|-
|They appear to have committed suicide... there is no hope of recovery.
|Patient committed suicide, which makes revival impossible.
|Bring to morgue.
|-
|It appears that their brain is missing...
|Brain is missing.
|See [[#Replica_Pod_cloning|Replica Pod cloning]].
|-
|Their head is missing!
|Head is missing.
|See [[#Replica_Pod_cloning|Replica Pod cloning]].
|}
 
====Head without body====
Examine the head. <br>
 
{|class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
!scope="col" style="font-weight: bold;" style='background-color:#C4DAF4;'| Head examine message
!scope="col" style="font-weight: bold;" style='background-color:#C4DAF4;'| Means
!scope="col" style="font-weight: bold;" style='background-color:#C4DAF4;'| Treatment
|-
|The brain has been removed from ''name's'' head.
|No brain. Nothing you can do.
|Bring to morgue.
|-
|There's a miserable expression on ''name's'' face; they must have really hated life. There's no hope of recovery.
|Suicide. Nothing you can do.
|Bring to morgue.
|-
|It's leaking some kind of... clear fluid? The brain inside must be in pretty bad shape.
|The brain inside has 0 health.
|
*Option 1: Attach head to a body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]], fix brain with [[Surgery#Brain_Surgery|brain surgery]]. Then see [[#Revival_methods|revival methods]]. This preserves identity.
*Option 2: Cut the brain out and repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].
|-
|Its muscles are twitching slightly... It seems to have some life still in it.
|Head has a soul.
|Move head or brain to a new body with surgery and use a [[#Revival_methods|revival method]].
|-
|It's completely lifeless. Perhaps there'll be a chance for them later.
|Head's soul isn't around anymore, but revival may be possible if it comes back (online).  
|Leave it around or put the brain in a Man-Machine Interface [[File:MMI.png|MMI]] so it can talk if it comes back.
|-
|It's completely lifeless.
|No soul. Permanent.
|Bring to morgue.
|}
 
====[[File:Brain.png]]Brain without body====
Examine the brain. <br>
{|class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
!scope="col" style="font-weight: bold;" style='background-color:#C4DAF4;'| Brain examine message
!scope="col" style="font-weight: bold;" style='background-color:#C4DAF4;'| Means
!scope="col" style="font-weight: bold;" style='background-color:#C4DAF4;'| Treatment
|-
|It's started turning slightly grey. They must not have been able to handle the stress of it all.
|Suicide. Nothing you can do.
|Bring to morgue.
|-
|It seems to still have a bit of energy within it, but it's rather damaged... You may be able to restore it with some mannitol.
|Brain has 0 health.
|Repair it with [[Guide_to_chemistry#Mannitol|mannitol]]. Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].
|-
|You can feel the small spark of life still left in this one, but it's got some bruises. You may be able to restore it with some mannitol.
|Brain is damaged but not broken.
|Same as above.
|-
|You can feel the small spark of life still left in this one.
|Brain is fine and has a soul.
|Put it in a new body with [[Surgery#Organ_Manipulation|organ manipulation]]. Then see [[#Revival_methods|revival methods]].
|-
|This one is completely devoid of life.
|No soul. Permanent.
|Bring to morgue.
|}


====[[File:Husk.png|32px]]Husk====
Typically a victim of heavy [[#Burns|burn damage]]. It can be unhusked with 100u [[Guide_to_chemistry#Synthflesh|synthflesh]] or 5u [[Guide_to_chemistry#Rezadone|rezadone]]. The corpse must have under 50 burn damage for it to work. Proceed to [[#Revival_methods|revival methods]] afterwards. If unhusking doesn't work then the corpse may be a [[Changeling|changeling]] victim. A Changeling victim needs a brain transplant to be revivable (needs confirmation).


== Cheat Sheet for the <s>Lazy</s> Efficient Doctor ==
====Completely messed up corpse====
[[File:MedicalCheatSheet.png|647px|thumb|left|If you don't want to remember all of those things above, just look at this cheat sheet whenever a patient comes in and you'll be an excellent doctor in most (>90%) cases.]]
A body could be missing all limbs except head, be husked, bloodless, contaminated with radiation and have 600 damage etc. In these cases the simple solution is to [[Surgery#Amputation|amputate]] the head and attach it to a fresh body with [[Surgery#Prosthetic_Replacement|prosthetic replacement]]. Then use your [[#Revival_methods|revival method]] of choice.
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>


== Afternote ==
== Afternote ==
If you aren't serious about healing someone, don't give up halfway, get proper medical staff to help them. Don't leave them in Genetics to just die either (this wastes everyone else's time, except yours, you selfish fuck), at least try to have a doctor save them.
'''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should attempt to [[#Revival_methods|revive]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray. If you aren't serious about healing someone, don't give up halfway. Get proper medical staff to help them. At least try to have a doctor save them.


[[Category:Guides]]
[[Category:Guides]]

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Chief Medical Officer Kingston говорит:
"Doctor! I need you to tear out that man's appendix, throw that clown out of medical, and stitch up that curator's face!"

Медицинский уход это серьезная работа. Работа спустя рукава может сделать пациенту хуже или вовсе привести к смерти. Удостоверьтесь, что Вы знаете что делаете перед тем, как пытаться вылечить кого-то!

Если Вы собираетесь кого-то лечить, то Вам нужно знать какие инструменты использовать, как диагностировать пациента, как и какие машины использовать и как не дать пациенту умереть под Вашим скальпелем.

Диагностирование[править | править код]

Во-первых, возьмите медицинский визор из медицинского хранилища и наденьте его. Он показывает общее состояние пациента и позволяет Вам сразу же понять кого из толпы пациентов Вам стоит лечить в первую очередь. Диагностирование это первый и очень важный шаг в любом лечении. Далее приведены способы того, как можно определить какие ранения есть у пациента:

Типы урона[править | править код]

  • Существует 4 главных типа урона: удушение, брут, ожоги и токсины. Для каждого из них есть отдельная аптечка и, с их помощью, их можно вылечить без использования дополнительной медицинского оборудования. Стандартная (белая) аптечка содержит медикаменты, способные лечить брут, ожоги и останавливать кровотечение.
  • Существуют дополнительные типы урона, которые встречаются реже: клеточный, повреждения органов/мозга, раны и кровотечение.
  • Лучше всего лечить пациентов до максимума, что значит что придется лечить все эти типы урона и все они лечатся отдельно друг от друга (если химики на этой смене не заняты варкой наркотиков и сделали химикатов, способных лечить несколько типов урона одновременно).
  • Общее здоровье (от 100% до -100%) определяется суммированием всех этих типов урона, кроме повреждений мозга. Если все типы урона равны нулю, то поздравляю: пациент здоров на 100%.
  • Если у пациента примерно 100 урона в одной категории (может меняться в зависимости от настроения), то он попадет в критическое состояние (0% и ниже): он упадет на землю, будет с трудом говорить или вовсе молчать и время от времени хватать ртом воздух (над ним будет появляться надпись gasps). В этом состоянии пациент не способен дышать самостоятельно и будет медленно получать урон от удушения до тез пор, пока не умрет от него (-100%). После этого сам он точно не встанет.
  • Лечение кровотечений работает немного иначе. Гляньте ниже или перейдите в гайд по ранениям для более подробного объяснения.
  • Вы можете быстро узнать какие типы урона присутствуют у пациента, используя свой PDA с картриджем Med-U внутри и включенным сканированием (Health Scanning) или нажатием Анализатора Здоровья на пациенте. Вы также можете просто осмотреть пациента (shift+click), но это даст Вам лишь информацию о том, какие типы урона присутствуют, без какой-либо конкретики.
  • Если нет ни Анализатора, ни картриджа, то осмотр пациента и того, что вокруг него может Вам помочь:
  • Если пациента рвет на пол, то, скорее всего, он страдает от токсинов.
  • Если за пацентом идет кровавый след, он сам измазан в крови и/или при осмотре в описании написано, что у него severe bruises, то это брут.
  • Если у пациента есть черные шрамы на всем теле, он не кровоточит и/или при осмотре в описании написано, что у него severe burns, то у пациента ожоги.
  • Если пациент задыхается (gasps), то это удушение (очень неожиданно, ага).
  • Если пациент постоянно теряет сознание, при ходьбе за ним остаются капли крови и/или пациенту не помогают другие способы лечения, то пациент истекает кровью или страдает от её нехватки.
  • Если пациент говорит о других симптомах, типа головной боли, кашля или рвоты кровью, то скорее всего пациент подхватил какой-то вирус.

Ваш первый пациент[править | править код]

Ваш пациент может прибыть двумя способами:

1. Пациент заходит сам и просит лечения.

"ДОК ПЖ ПОМГИ!!" Вы видите общий статус пациента с помощью своего визора, но это лишь дает Вам информацию о том, насколько ситуация серьезна и как быстро Вам нужно действовать.
Что делать:

2. Пациента тащат в Медбей в критическом состоянии.

Пациент лежит на полу, не шевелится и задыхается.
Что делать:
  • Для начала вколите Эпинефрин (Epinephrine). Эпинефрин останавливает ухудшение состояния пациента в крите и понемногу лечит его. Не давайте пациенту более 30 юнитов эпинефрина, иначе Вы добьетесь передозировки и пациент начнет страдать от токсинов.
  • Если пациент истекает кровью, то используйте нити и марлю к кровоточащей части тела. Тащить такого пациента за собой нельзя, если он не лежит на каталке, т.к. это ускорит его кровотечение.
  • Если нет эпинефрина, то сразу же проведите СЛР чтобы попытаться стабилизировать пациента. Также убедитесь, что пациент не страдает от других факторов, таких как горение заживо или нахождение в помещении с низким давлением.
ВАЖНО: СЛР лечит только урон от удушения и не спасет от других типов урона. Если пациент в крите из-за других типов урона, то это лишь отсрочит его смерть, чтобы Вам было легче работать.
  • Теперь у Вас несколько вариантов того, как поступить:
  1. Притащите пациента к стазисной кровати. Перетащите пациента на нее, а затем пристегните его к ней (нажмите и удерживайте спрайт пациента, после чего перетащите мышь на спрайт кровати. Дайте пациенту все нужные медикаменты и вновь нажмите на кровать, чтобы отцепить его от нее.
  2. Уложите пациента на стазисную кровать (как в предыдущем шаге). Возьмите инструменты, нажные для операции Лечение Ран (Tend Wounds). Снимите с пациента его униформу, перетащив его спрайт на свой, после чего нажав на иконку с униформой (обычно это jumpsuit). Продолжайте операцию по лечению ран до тех пор, пока этот тип урона не будет вылечен полностью, затем перейдите на другой или открепите пациента от кровати. Таким образом можно вылечить только брут и ожоги. Вы также можете спрятать вещи пациента в шкафцик пациента на время операции, чтобы у него ничего не стащили.
  3. Снимите с пациента космический костюм или шубу, если такие есть и закройте его в криокапсуле, после чего включите её и ждите пока пациент не излечится.
  4. Просто используйте нити , регенеративные сетки или другие подходящие медикаменты. Примеры таковых в следующей секции.

Лечение[править | править код]

Удушье (Suffocation)[править | править код]

Удушье не видно при визуальном осмотре, но кукла начинает заметно задыхаться (gasps) и теряет сознание при получении 50 удушья и более.

Источники удушья:

  • Нахождение в клетке, содержащей менее 16кПа кислорода, без подходящего дыхательного аппарата.
  • Попытки дыхания через маску/ шлем EVA/ мод при подаче кислорода менее 16кПа.
  • Оба пункта выше применимы к плазмолюдам, но потребность в кислороде заменена плазмой, которой необходимо не менее 4кПа.
  • Наличие более 10кПа CO2 в дыхательной смеси вызывает кратковременный обморок и небольшое количество удушья.
  • Кровопотеря при уровне оной ниже 475u наносит удушье, пропорциональное отсутствующей крови.
  • Нахождение в критическом состоянии.
  • Некоторые химикаты наносят удушье при усвоении и/или передозировке.
  • Некоторые симптомы вирусов наносят удушье.
  • Отсутствие или тяжёлое повреждение лёгких на расах, нуждающихся в дыхании.
  • Отсутствие или тяжёлый урон сердца, либо сердечный приступ на расах, нуждающихся в рабочем сердце.

Лечение:

  • В крите куклам может быть проведена искусственная вентиляция лёгких. Для этого на обоих куклах не должно быть масок, нужно выключить Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. и Turn off Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. and then left-click. нажать ЛКМ  на пациента.
  • Вне крита и при отсутствии других источников удушья, урон будет постепенно излечен без необходимости в каких-либо действиях.
  • Epinephrine и Atropine останавливают удушье от критического состояния и медленно снимает оное.
  • Salbutamol снимает 3единицы удушья.
  • Convermol обращает прогрессивно нарастающее количество удушья в отравление с соотношением 5к1.
  • Cryoxadone быстро лечит удушье, когда применён ко спящему пациенту, если температура его тела достаточно низка.
  • Некоторые иные химикаты способны помочь с удушьем, но применяются намного реже.
  • При отсутствии/ тяжёлом повреждении сердца/ лёгких необходимо заменить оные здоровыми, либо применять достаточно сильное сочетание химикатов, способных излечивать 3+ единицы удушья.
  • При сердечной недостаточности можно применить дефибриллятор для стабилизации сердца. Другие электрические разряды могут выступить менее надёжным суррогатом.

Ушибы (Brute)[править | править код]

Данный тип урона привязан к отдельным частям тела и виден при осмотре куклы.

Источники ушибов:

  • Удары большинством предметов.
  • Столкновение с летящими объектами/ предметами.
  • Пули большинства стрелковго вооружения.
  • Некоторые химикаты наносят ушибы при усвоении и/или передозировке.

Лечение:

  • Шовный материал (Sutures) применяются на повреждённую конечность. Ручной медицинский анализатор показывает распределение ушибов по конечностям. Также определить распространение повреждений можно при осмотре самого себя.
  • Операция Tend Wounds постепенно лечит ушибы, но не снимает нанесённые оными травмы (повреждение суставов, к примеру).
  • Epinephrine слабо лечит ушибы, когда кукла находится в критическом состоянии.
  • Cryoxadone быстро лечит ушибы, когда применён ко спящему пациенту, если температура его тела достаточно низка.
  • Ряд химикатов лечит ушибы. Пластыри да мази, содержащие Libital - вариант общедоступный, но ограниченный в количестве. Приобретаются в настенных торговых автоматах мед. отдела.
  • Еда, включая химикаты, встречающиеся в оной, слабо лечат ушибы.
  • Некоторые напитки залечивают малое количество ушибов. Например: Hot Coco, Milk, Soy Milk, Cream, Soy Latte, Cafe Latte.
  • Ряд ролей имеют особую печень, добавляющую лечение напиткам/ пище (к примеру, клоун - Banana Juice; мим - Nothing; security - посыпка на пончиках)

Ожоги (Burns)[править | править код]

Данный тип урона привязан к отдельным частям тела и виден при осмотре куклы.

Источники ожогов:

  • Температура тела ниже 250 или выше 350.
  • Нахождение в огне.
  • Энергетическое оружие (лазеры, например).
  • Некоторые химикаты наносят ожоги при усвоении и/или передозировке.
  • Удары электричеством.

Лечение:

  • Regenerative mesh лечит отдельно взятую часть тела.
  • Операция Tend Wounds постепенно лечит ожоги.
  • Hercuri heals burn damage over time.
  • Epinephrine слабо лечит ожоги, когда кукла находится в критическом состоянии.
  • Ряд химикатов лечит ожоги. Пластыри да мази, содержащие Aiuri - вариант общедоступный, но ограниченный в количестве. Приобретаются в настенных торговых автоматах мед. отдела.
  • Cryoxadone быстро лечит ожоги, когда применён ко спящему пациенту, если температура его тела достаточно низка.
  • Некоторые напитки залечивают малое количество ожогов. Например: Milk, Soy Milk, Cream, Tomato Juice.
  • Ряд ролей имеют особую печень, добавляющую лечение напиткам/ пище (к примеру, клоун - Banana Juice; мим - Nothing; security - посыпка на пончиках).

Отравление (Toxins)[править | править код]

Отравление не видно при визуальном осмотре, но косвенно показывается самому игроку индикатором здоровья. Данный тип урона сопровождается повреждением печени.

Источники отравления:

  • Наличие газообразной плазмы во вдыхаемом воздухе.
  • Некоторые химикаты наносят ожоги при усвоении и/или передозировке.
  • Употребление спирта при достаточном градусе или объёме оного, повреждает печень и приводит к последующему отравлению.
  • Отсутствие или тяжёлый урон печени.
  • Радиационное облучение постепенно наносит отравление.
  • Воспаление аппендицита (случайное событие) постепенно наносит отравление, пока данный орган не вырезан операцией.

Лечение:

  • Ряд химикатов лечит отравление.
  • Multiver лечит отравление и выводит химикаты, не являющиеся медикаментозными. Более эффективен в сочетании с прочей мед. химией. Однако повреждает лёгкие, должен применяться кратковременно. Находится в холодильниках возле фармакологии/ приобретаются в настенных торговых автоматах мед. отдела.
  • Epinephrine слабо лечит отравление, когда кукла находится в критическом состоянии.
  • Pentetic acid эффективно лечит отравление, выводит другие химикаты и останавливает отрицательные эффекты радиационного облучения.
  • Cryoxadone быстро лечит ожоги, когда применён ко спящему пациенту, если температура его тела достаточно низка.
  • Некоторые напитки залечивают малое количество отравления. Например: Iced Tea, Lime Juice, Tea
  • Рвота слабо лечит отравление и может быть спровоцирована операцией Stomach Pump.
  • Ряд ролей имеют особую печень, добавляющую лечение напиткам/ пище (к примеру, клоун - Banana Juice; мим - Nothing; security - посыпка на пончиках).

Кровотечение (Bleeding)[править | править код]

Кровотечение часто вызвано колюще-режущими ранениями.

Ряд предметов, способных помочь замедлить или остановить кровотечение:

  • Suture
  • Gauze
  • Cautery
  • Sanguirite (epinephrine medipen из survival box'а, имеющегося у каждого в сумке в начале смены)
  • Iron, Water и Blood Mary медленно восстанавливают кровь.

Более детальный разбор остановки кровотечения доступен в guide to wounds.

Переливание крови при помощи IV drip может восполнить потерянную кровь.

Переливание неподходящей группы крови приводит к отравлению и не восполняет уровень крови!

Таблица совместимости групп крови
Пациент Донор
O− O+ A− A+ B− B+ AB− AB+ L
O−
O+
A−
A+
B−
B+
AB−
AB+
L

Лечение кровопотери:

  1. Перевязать кровоточащие конечности.
  2. Излечить ушибы от имеющихся кровоточащих ран.
  3. Если кровопотеря незначительна, кукла сама восстановит кровь (если у неё нет перка blood deficiency). Iron и Water способны значительно ускорить сей процесс.
  4. Если не удаётся стабилизировать уровень крови предыдущими способами (например, пациент мёртв), перелить кровь подходящей группы.

Переливание крови:

  1. Определить группу крови у пациента при помощи мед. сканера (health analyzer).
  2. Поместить пакет/ иную ёмкость с подходящей кровью на IV drip, который должен быть настроен для введения содержимого (синий режим, injecting) и подцепить оный к пациенту (перетянуть лкм). Пакеты с наборами крови присутствуют в мед. отделе в начале раунда, дополнительные заказываются в отделе Снабжения (Cargo)
  3. Отключить IV drip от пациента, когда уровень крови стабилизируется.

Пожертвование крови:

  1. Определить группу крови донора.
  2. Извлечь кровь при помощи шприца/ IV drip (красный режим, draining).
  3. Отцепить IV drip/ не изымать больше крови при помощи шприца, если уровень оной угрожает здоровью донора.
  4. Подписать ёмкость с кровью во избежание последующих ошибочного переливания.
  5. При возможности, смешать имеющуюся кровь с Unstable Mutagen для обращения UM в ту же кровь. Особо эффективно для O- крови, поскольку данная группа подходит любому пациенту.

Organ damage[править | править код]

Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as "non-functional", that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as "mildly damaged", "severely damaged", and "non-functional" lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they'll get damaged- but synthetic organs do not! The best way to avoid any of these side-effects is to replace your fleshy organs for metallic ones, though these too come with downsides in the form of EMP vulnerability.

Ways of getting damaged:

  • Flashes and sharp objects in the eyes (eyes)
  • Loud noises (ears)
  • Appendicitis (appendix)
  • Otherwise, an organ that's not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or organ smartfridge. Organs will go from perfectly healthy to broken in about 13-17 minutes, except for hearts, which will decay completely in about 6 minutes, and brains, which will decay completely in 30 minutes.

Treatment:

  • A coronary bypass can be performed on a heart that's decayed past 60 damage, and restores functionality. Good for getting a heart that's too damaged to defib to work again.
  • A lobectomy will do the same as above but for the lungs, which will scarce occur due to their decay timer, but it's still an option.
  • Oculine will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.
  • Inacusiate will immediately fix damaged ears to a perfect state.
  • Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!

Side-Effects:

  • Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.
  • Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.
  • Damaged lungs will make you cough, increase the rate at which you breath by 25% and will collapse if non-functional, causing rapid suffocation. Life-threatening!
  • A non-functional appendix will burst, causing toxin damage until the organ is removed. Life-threatening!
  • A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!
  • A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach makes you unable to eat or drink.

Organ table[править | править код]

Each organ has 100 max hp except the eyes which have 50, and the brain which has 200.

Organ Decay time Damage effects Non-functional/broken effects Treatment
Heart 6 minutes Expends oxygen faster by increasing breathing rate. Heart attack. The patient will fall unconscious and rapidly take suffocation and brute damage until death. A broken heart stops defibrillation from working when dead. Coronary bypass or replacing the heart with surgery. Heart attack is treatable with defibrillation unless the heart is broken.
Liver 15 minutes Toxin damage and lower toxin purge threshold. Rapid toxin damage and chemicals are no longer processed. Higadrite and/or replacing the liver with surgery.
Файл:Lungs.png Lungs 16.5 minutes Coughing and expends oxygen faster by increasing breathing rate. Prevents breathing, leading to rapid death from suffocation. Lobectomy or replacing the lungs with surgery.
Appendix Appendix 15 minutes Nothing. It bursts, causing toxin damage until the organ is removed. Removing the appendix with surgery.
Stomach 13 minutes Causing vomiting depending on the amount of food consumed and the damage of the stomach. Can't eat or drink. Replacing the stomach with surgery.
Файл:Eyes.png Eyes 15 minutes Worsening eyesight until fully blind. Blindness. Oculine or eye surgery.
Ears 15 minutes Worsening occasional tinnitus, causing very brief deafness. Deafness. Inacusiate.
Brain 30 minutes See Brain damage. Death. See Brain damage.

Brain damage[править | править код]

Nasty. Randomly causes brain traumas and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health you can use an advanced health analyzer; the CMO gets one of by default.

Ways of getting damaged:

Treatment:

  • Mannitol pills or injections slowly cure brain damage, but does not cure brain traumas. Can be poured directly on a brain.
  • Neurine will treat the most basic brain traumas. These traumas have no prefix on health analyzer. When used on the dead will heal a corpse's brain slowly.
  • Brain Surgery, will also cure severe traumas. You can identify severe brain traumas by the prefix "severe" on health analyzer.
  • Lobotomy will cure deep-rooted brain traumas, but at the risk of causing a different permanent trauma. You can identify deep-rooted brain traumas by the prefix "deep-rooted" on health analyzer.
  • Permanent brain traumas are either permanent or curable with magic, which is typically unavailable. A lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix "permanent" on health analyzer. If you get one of these, then assume "this is my life now".

Файл:DoubleESword.png Dismemberment[править | править код]

Patients may lose their head, legs or arms. A patient missing arms can't hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they're buckled to a chair, and will force them to crawl around on the floor. Missing both arms and legs renders the patient a nugget with no ability to move or interact outside of talking. Patients missing a head will die in most cases as their body lacks its brain.

Examining a patient will describe any missing limbs.


Ways of getting damaged:

  • Strong physical forces, such as explosions.
  • Getting hit by strong, sharp objects such as swords.
  • Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.
  • Amputation via surgery.

Treatment:

  • Prosthetic replacement via surgery.
    • Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.
    • Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.
    • Synthetic limbs from a limb grower may be used. The limb grower can only produce arms and legs, unless emagged.

Wounds[править | править код]

A patient may suffer special wounds to specific bodyparts. See the guide to wounds to learn how to identify and treat them.


Using Stasis Beds, Cryogenics and Sleepers[править | править код]

Lifeform Stasis Units[править | править код]

These "Stasis Beds" can be found in medbay. They are constructable machines. You can buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), and their organs will no longer rot. Buckle badly hurt or dead patients on them to be able to safely treat them without them dying. Give them any medicine they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis. You can turn the beds off or on with alt-click.

Important to note: if the patient is unconscious and has a large amount of oxygen damage, they're be unable to wake up on their own if they're still on the activated stasis bed. Either remove them or turn off the bed to allow them to recover. Many a patient has been left unconscious on the stasis bed for as long as twenty minutes! Don't subject people to that, it's infuriating.

Cryogenics Tube[править | править код]

Cryotube uses the fact that cryoxadone is effective at healing all types of damage, but only works in cold environments and if the patient is knocked out (roundstart cryo-air has some n2o!). Use it mainly to heal cellular damage, or if you're out of other options/unsure what to do/have your hands full. This is slow and forces the patient to sleep, so prefer using brute/fire patches for common damage types.

Baseline cryo consumes 0.04u of beaker reagents per tick and transfers 1u to the patient in the tube. Cryogenics Tubes basically squeeze more use out of a small amount of chemicals.

Cryotubes can also be upgraded by science parts. Better matter bins allow them to work slightly faster and more efficiently; every matter bin level multiplies the transfer rate.

You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power.

How to prepare (This needs to be done at the start of every round!):

  1. Wrench the oxygen/n2o canisters to connect them to the tubes and the freezer.
  2. Turn on the freezer. Set it to lowest temperature available.
  3. Load beakers with chemicals. A common and highly effective mix for general use is cryoxadone and mannitol but experimentation reaps results!
    • All chemicals will work, so you can add anything. This is the job of chemists.
    • Be sure to only add chemicals that you can't overdose on, as patients in cryo will receive large doses of all chemicals in the beaker.
  4. Set the tubes to Auto instead of Manual, so they'll open after the patient is healed. Otherwise, they'll be trapped in until someone opens the tube from outside.

How to use:

  1. Ensure the cryo tube is open first. If not, open it.
  2. Pull the person on top of the tube.
  3. Remove all clothes that prevent freezing, such as MOD suits. Else it won't work.
  4. Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube.
  5. Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they're all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).
  6. Turning it on will put the patient to sleep.
  7. If set to auto, the tube will turn off and pop open automatically.
  8. Turn off Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. and then left-click. Shake the person multiple times to get them up.
  9. Let them redress (or do it for them) then kick them out.


If you ever see this:

Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead.

Файл:Sleeper.gif Sleeper[править | править код]

Sleepers were removed from most places May 2019 and replaced with Stasis Beds, but may still exist in some locations. They allow you to inject various chemicals, and have unlimited stocks of them. Keep in mind that when the patient's health is very low, sleepers become unusable, with the exception of injecting epinephrine.

Sleepers also show you chemicals present in person's bloodstream.

Scientists can produce upgraded parts for sleepers.

How to use:

  1. Ensure the sleeper is open. If it's not, open it.
  2. Pull the patient near the sleeper.
  3. Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.
  4. Click on the sleeper to open the menu.
  5. Inject chemicals they need. (See the list of sleeper chemicals available).
  6. Open the sleeper and remove the patient.


Rarer Cases[править | править код]

These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff!
So read up, these are the things that will separate quacks from real doctors!

Overdose[править | править код]

Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it! Check the overdose threshold column in the guide to chemistry before you use a medicine.

How to treat:

  • Multiver purges chemicals slowly and can help with toxin damage. Only use small amounts and make sure there is at least one other medicine in the patient first.
  • Calomel purges chemicals quickly and is relatively easy to make in chemistry.
  • Pentetic acid clears all chemicals from the body very quickly.
  • The filter blood surgery also allows you to clear chemicals, though it has diminishing returns depending on the amount of chemicals left.

Disease[править | править код]

Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.

How to Treat:

  1. Suit up in anti-viral equipment.
  2. Isolate the patient from public areas (if they have an infectious disease).
  3. Use your Health Analyzer or PDA to see the cure for the disease (see the list of possible cures). This won't work if the disease is stealthy.
  4. If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure.
  5. Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.
  6. Monitor the patient's condition and do not leave them until they are clear and have become resistant to the disease.
  7. Check if you are infected after dealing with the patient.

After:

Blindness[править | править код]

The person cannot see, they usually will scream about this endlessly.

How to treat:

Deafness[править | править код]

The person cannot hear, they are usually unresponsive to verbal communication and can't even hear themselves talking.

What causes it:

  • Genetic mutations can cause genetic deafness.
  • Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.
  • Explosions cause ear damage.
  • Flashbangs cause ear damage.

How to treat:

  • Most ear damage will heal on its own.
  • Inacusiate heals minor ear damage instantly.
  • Put earmuffs on the patient and minor ear damage will quickly heal.
  • Mutadone can reset genetic mutations including deafness.

Genetic Disabilities[править | править код]

Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability.

How to treat:

  • Ask a competent geneticist to remove the bad mutation.
  • A one unit mutadone pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones.

Radiation[править | править код]

Radiation causes people to take steady toxin damage and periodically take burn damage to their chest. Radiation either comes from space radiation surges, after which crew members will "feel strange" and begin to vomit, but more likely you'll be treating engineers who got too close to the supermatter or people standing near badly contained fusion work.

An irradiated patient will:

  • Have a green outline.
  • Have a status effect on their screen telling them that they are irradiated.

How to treat:

  • Give the patient a shower to stop them from taking more toxin and burn damage.
  • Give the patient potassium iodide, pentetic acid, vodka, cold seiver or any other toxin/toxin-while-irradiated healing medicine. The irradiation will go away once all of the patient's toxin damage is healed.
  • Treat the burn damage to the chest.

Note: since you will be treating mostly engineers, they might have infected burn wounds from being struck by emitters. This will cause toxin damage to never reach 0, so you'll want to deal with the infection first or ya know - just toss them in cryo.

Hallucinations[править | править код]

This nasty effect causes the victim to see (usually deadly) objects in his and others' hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by changelings, mindbreaker toxin,supermatter, and some bad 'shrooms.

How to treat:

  • Synaptizine is good for removing hallucinations. But can cause light toxin damage.
  • Haloperidol is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them.

Embedded Objects[править | править код]

Remove embedded objects in a patient by using a Hemostat hemostat on the patient's affected limb.

Death[править | править код]

So your patient is dead. There are several typical cases of death. If your patient is a normal dead body though (with a head and brain), your first course of action is usually to prepare the body for defibrillation. Cloning no longer exists on /tg/station since Feb, 2020.

Revival methods[править | править код]

Defibrillation[править | править код]

The defibrillator can shock a body back to life. Defibrillation does not have a timed window (as of Jan 2020), but the heart will decay in only 4 minutes and must typically be repaired for a late defibrillation to work. Other organs may be damaged as well.

  1. Examine the body. Does it say they committed suicide or that their soul has departed? Nothing you can do for them, fast track them to the morgue.
  2. If the body has this icon on your health scanner hud it means its soul is still online and has not used the "Do Not Resuscitate" button. Inject the patient with some formaldehyde (medipens have some) or buckle them to a Stasis Bed to stop the organ decay, and scan them with a health analyzer. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with synthflesh or surgery until it has under 180 brute and burn. You can buy synthflesh from the NanoMed Plus or have it made in chemistry.
  3. If the health analyzer says the patient's heart is non-functional, the heart must be repaired or replaced.
  4. If the patient is wearing a space suit or MOD suit, take it off. To take it off, drag the sprite of the patient onto yours, and click the MOD suit (it's in backpack slot) in the menu that pops up.
  5. Файл:Husk.png If the body is a grey husk see husk.
  6. If the patient is missing too much blood, do a blood transfusion.
  7. If the patient has large amounts of bad reagents, do a stomach pump.
  8. If the patient has wounds consider treating them (before or after the defib).
  9. Once the patient is prepared, equip your defib. The large one goes on your backpack slot, and the compact defib that the CMO gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you're holding them in to wield them in both hands. Stop dragging the patient (with H or delete) or you will be shocked. Turn off Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. , target the chest, and then click on the patient. After a few seconds, you'll deliver an electric shock.
  10. If the defib pings and says the resuscitation was successful, use medicine on them and unbuckle them from the Stasis Bed to make them start healing up. If the defib instead says they have severe tissue damage, they are either a husk, have a non-functional crucial organ or have more than 180 brute or burn damage, and need to be repaired more.

A successful defibrillation will instantly heal some basic damage and put the patient in a hardcrit state. If the revived patient had less damage than that the defib will instead deal suffocation damage to put them in crit.

Strange Reagent[править | править код]

Another option for revival is the chemical strange reagent, which works similarly to defibrillation, except with slightly different requirements (read them here). Use the same steps to prepare the body as before defibrillation, except this revival method also restores some blood levels and organ damage depending on how much of the reagent you use. Must be ingested.

Replica Pod cloning[править | править код]

If you can't find the patient's brain your only choice is try to turn them into a podperson. See here how. Note there is no way for you to see if a brainless body has a soul or not, since the examine message won't tell you. If the patient has no blood, you can give blood to the corpse, then use that for podding.

Revival surgery[править | править код]

Revival surgery is an optional way to bring people back to life. See the surgery page for details. This may be useful for races without hearts since it makes you defibrillate the head instead of the heart.

Typical cases of death[править | править код]

The following tables contain suggested actions for when you encounter corpses, heads or brains.

Normal dead body[править | править код]

Examine the body.

Body examine message Means Treatment
They are limp and unresponsive; there are no signs of life... The patient has a connected soul/ghost online and is thus eligible for revival. Note: A corpse without brain/head shows this message even if there is no soul. See revival methods.
They are limp and unresponsive; there are no signs of life and their soul has departed... No soul. Can not be revived. Caused by patient ghosting (leaving body when alive), logging off or using the Do-Not-Resuscitate action. Or there never was a soul in the first place. Bring to morgue.
Their soul seems to have been ripped out of their body. Revival is impossible. Patient sold or lost their soul. Can not be revived. Bring to morgue.
They appear to have committed suicide... there is no hope of recovery. Patient committed suicide, which makes revival impossible. Bring to morgue.
It appears that their brain is missing... Brain is missing. See Replica Pod cloning.
Their head is missing! Head is missing. See Replica Pod cloning.

Head without body[править | править код]

Examine the head.

Head examine message Means Treatment
The brain has been removed from name's head. No brain. Nothing you can do. Bring to morgue.
There's a miserable expression on name's face; they must have really hated life. There's no hope of recovery. Suicide. Nothing you can do. Bring to morgue.
It's leaking some kind of... clear fluid? The brain inside must be in pretty bad shape. The brain inside has 0 health.
Its muscles are twitching slightly... It seems to have some life still in it. Head has a soul. Move head or brain to a new body with surgery and use a revival method.
It's completely lifeless. Perhaps there'll be a chance for them later. Head's soul isn't around anymore, but revival may be possible if it comes back (online). Leave it around or put the brain in a Man-Machine Interface MMI so it can talk if it comes back.
It's completely lifeless. No soul. Permanent. Bring to morgue.

Brain without body[править | править код]

Examine the brain.

Brain examine message Means Treatment
It's started turning slightly grey. They must not have been able to handle the stress of it all. Suicide. Nothing you can do. Bring to morgue.
It seems to still have a bit of energy within it, but it's rather damaged... You may be able to restore it with some mannitol. Brain has 0 health. Repair it with mannitol. Put it in a new body with organ manipulation. Then see revival methods.
You can feel the small spark of life still left in this one, but it's got some bruises. You may be able to restore it with some mannitol. Brain is damaged but not broken. Same as above.
You can feel the small spark of life still left in this one. Brain is fine and has a soul. Put it in a new body with organ manipulation. Then see revival methods.
This one is completely devoid of life. No soul. Permanent. Bring to morgue.

Файл:Husk.pngHusk[править | править код]

Typically a victim of heavy burn damage. It can be unhusked with 100u synthflesh or 5u rezadone. The corpse must have under 50 burn damage for it to work. Proceed to revival methods afterwards. If unhusking doesn't work then the corpse may be a changeling victim. A Changeling victim needs a brain transplant to be revivable (needs confirmation).

Completely messed up corpse[править | править код]

A body could be missing all limbs except head, be husked, bloodless, contaminated with radiation and have 600 damage etc. In these cases the simple solution is to amputate the head and attach it to a fresh body with prosthetic replacement. Then use your revival method of choice.

Afternote[править | править код]

PLEASE NOTE In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should attempt to revive it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray. If you aren't serious about healing someone, don't give up halfway. Get proper medical staff to help them. At least try to have a doctor save them.