Machines
Machine Construction Steps[править | править код]
- Файл:Machine Frame.png Build a machine frame from your 5 metal sheets.
- Файл:Wired Frame.png Add wires.
- Wrench it.
- Файл:Circuitboard.pngФайл:Circuit Frame.png Add a circuitboard.
- Examine the machine frame and it will tell you what items you need now.
- When all the parts are added, screwdriver the machine frame to finish it.
Upgrading Machines[править | править код]
Linking Machines[править | править код]
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
- Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
- R&D machines, Turbine, DNA Scanner: Interacting with a console to find nearby machines.
Machines[править | править код]
Autolathe[править | править код]
Parts needed | Deconstruction | |
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Файл:Autolathe.png |
1x Файл:Module.png Autolathe Board 1x Файл:Micro Manipulator.pngMicro manipulator 3x Файл:Matter bin.pngMatter bins 1x Glass |
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Produces commonly used items such as tools, equipment, and construction material. Can be hacked to unlock more designs. | ||
Upgrade effects | ||
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Ore Silo[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Ore Silo (Machine Board)
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Stores sheets of materials and shares them with linked machines. Ore Redemption Machines, Techfabs, Protolathes and Circuit Imprinters can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the Vault. Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the ORM gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it. | ||
Upgrade effects | ||
None. |
Ore Redemption Machine[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Ore Redemption Board 1x Файл:Micro Manipulator.pngMicro manipulator 1x Файл:Matter bin.pngMatter bin 1x Файл:Micro-laser.pngMicro-laser 1x Файл:Igniter.pngIgniter 1x Glass |
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Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an Ore Silo with a multitool. Linking to an Ore Silo will make it share materials with other linked machines. | ||
Upgrade effects | ||
None. Upgrading ORM was removed in Aug, 2020. Before that you could increase mineral and point gain. |
Recycler[править | править код]
Parts needed | Deconstruction | |
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Файл:Recycler.gif |
1x Файл:Module.png Recycler Board 1x Файл:Micro Manipulator.pngMicro manipulator |
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Grinds items into their base materials. If emagged it will also grind mobs, killing them instantly. | ||
Upgrade effects | ||
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Biogenerator[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Biogenerator Board 1x Файл:Matter bin.pngMatter bin 1x Piece of cable 1x Файл:Micro Manipulator.pngMicro manipulator 1x Glass |
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Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass. Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer. | ||
Upgrade effects | ||
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Plant DNA Manipulator[править | править код]
Removed as of April 3rd, 2020.
Expand to see removed machine.
Parts needed | Deconstruction | |
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1x Файл:Module.png Plant DNA Manipulator Board 1x Файл:Micro-laser.pngMicro-laser 1x Файл:Scanning Module.pngScanning module 1x Файл:Micro Manipulator.pngMicro manipulator 1x Glass |
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Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside. | ||
Upgrade effects | ||
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Reaction Chamber[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Reaction Chamber (Machine Board) 1x Файл:Micro-laser.pngMicro-laser 1x Glass |
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When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown. See the Guide to chemistry for more information about this machine. Originally named 'Chemical Heater'. | ||
Upgrade effects | ||
Better laser: heats faster. Also:
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Chem Dispenser[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Portable Chem Dispenser Board 2x Файл:Matter bin.pngMatter bin 1x Файл:Capacitor.pngCapacitor 1x Power cell 1x Glass 1x Файл:Micro Manipulator.pngMicro manipulator |
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Dispenses chemicals; the exact same as the ones found in Chemistry. | ||
Upgrade effects | ||
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Protolathe[править | править код]
Parts needed | Deconstruction | |
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Файл:Proto.png |
1x Файл:Module.png Protolathe Board 2x Small beakers 2x Файл:Micro Manipulator.pngMicro manipulators 2x Файл:Matter bin.pngMatter bins |
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Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the protolathe. Linking to an Ore Silo will make it share materials with other linked machines. | ||
Upgrade effects | ||
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Circuit Imprinter[править | править код]
Parts needed | Deconstruction | |
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Файл:Circuit.png |
1x Файл:Module.png Circuit Imprinter Board 1x Файл:Matter bin.pngMatter bin 1x Файл:Micro Manipulator.pngMicro manipulator 2x Small beakers |
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Creates circuits from glass. Needs to be linked with an R&D Console to be used. Can be linked to an Ore Silo by first using a multitool on the Ore Silo, and then using the same multitool on the circuit imprinter. Linking to an Ore Silo will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines. | ||
Upgrade effects | ||
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Cloning Pod[править | править код]
Removed from /tg/station Feb, 2020.
Expand to see removed machine.
Parts needed | Deconstruction | |
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Файл:Clone.gif |
1x Файл:Module.png Clone Pod Board 2x Pieces of cable 2x Файл:Micro Manipulator.pngMicro manipulators 2x Файл:Scanning Module.pngScanning modules 1x Glass |
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Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it. | ||
Upgrade effects | ||
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Limb Grower[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Limb Grower Board 2x Beaker 1x Файл:Micro Manipulator.pngMicro manipulators 1x Glass |
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It grows new limbs using Synthflesh. | ||
Upgrade effects | ||
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Cryogenics Tube[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Cryotube Board 1x Piece of cable 1x Файл:Matter bin.pngMatter bin 4x Glass |
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Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube. You can quickly operate the Cryogenics Tube without opening the menu with a few shortcuts. ALT + left click will toggle the doors, and CTRL + left click will toggle the power. | ||
Upgrade effects | ||
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Cyborg Recharging Station[править | править код]
Parts needed | Deconstruction | |
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Файл:CyborgRecharger.png |
1x Файл:Module.png Cyborg Recharger Board 2x Файл:Capacitor.pngCapacitors 1x Power cell 1x Файл:Micro Manipulator.pngMicro manipulator |
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Recharges cyborgs. Needs to be closed like a locker to work. | ||
Upgrade effects | ||
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Destructive Analyzer[править | править код]
Parts needed | Deconstruction | |
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Файл:Decon.png |
1x Файл:Module.png Destructive Analyser Board 1x Файл:Micro Manipulator.pngMicro manipulator 1x Файл:Scanning Module.pngScanning module 1x Файл:Micro-laser.pngHigh-power micro-laser |
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Destroys items with research value to unlock researches. See the Guide to R&D for more information. | ||
Upgrade effects | ||
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DNA Scanner[править | править код]
Parts needed | Deconstruction | |
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Файл:Scanner.gif |
1x Файл:Module.png Cloning Scanner Board 1x Файл:Matter bin.pngMatter bin 2x Pieces of cable 1x Файл:Scanning Module.pngScanning module 1x Glass 1x Файл:Micro-laser.pngHigh-power micro-laser |
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When linked to a DNA Machine, it will be a vital machine for geneticists. See the Guide to genetics for more information. Can be locked down by using the console, trapping the patient inside if necessary. | ||
Upgrade effects | ||
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Exosuit Fabricator[править | править код]
Parts needed | Deconstruction | |
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Файл:Exofab.png |
1x Файл:Module.png Exosuit Fabricator Board 1x Файл:Micro Manipulator.pngMicro manipulator 2x Файл:Matter bin.pngMatter bins 1x Glass 1x Файл:Micro-laser.pngHigh-power micro-laser |
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Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research. | ||
Upgrade effects | ||
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Freezer/Heater[править | править код]
Parts needed | Deconstruction | |
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Файл:Freezer.gif |
1x Файл:Module.png Freezer/Heater Board |
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Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out. | ||
Upgrade effects | ||
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Electrolyzer[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Electrolyzer |
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Machine used for creating hydrogen gas. Requires power cell. Once turned on and with water vapor in the air will start converting it to h2 and o2 with the reaction 2H2O -> 2H2 + O2. | ||
Upgrade effects | ||
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Gas Turbine Generator[править | править код]
Parts needed | Deconstruction | |
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Файл:Turbine.gif |
1x Файл:Module.png Power Turbine Board 6x Файл:Capacitor.pngCapacitors 5x Pieces of cable |
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Upgrade effects | ||
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Gas Turbine Compressor[править | править код]
Parts needed | Deconstruction | |
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Файл:Compressor.gif |
1x Файл:Module.png Power Compressor Board 6x Файл:Micro Manipulator.pngMicro manipulator 5x Pieces of cable |
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Upgrade effects | ||
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Hydroponics Tray[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Hydroponics Tray Board 2x Файл:Matter bin.pngMatter bins 1x Файл:Micro Manipulator.pngMicro manipulator 1x Glass |
(use wrench to move the machine) | |
A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels in its internal tank are too low or if there are pests or weeds threatening the plant. | ||
Upgrade effects | ||
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Mech Bay Power Port[править | править код]
Parts needed | Deconstruction | |
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Файл:Recharge Port.gif |
1x Файл:Module.png Mech Bay Recharger Board 5x Файл:Capacitor.pngCapacitors 2x Piece of cable |
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Automatically recharges mechs in front of it. | ||
Upgrade effects | ||
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Microwave[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Microwave Board 2x Pieces of cable 1x Файл:Micro-laser.pngMicro-laser 1x Файл:Matter bin.pngMatter bins 2x Glass |
(use wrench to move the machine)
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Cooks food and heats reagents. | ||
Upgrade effects | ||
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Gibber[править | править код]
Parts needed | Deconstruction | |
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Файл:Gibber.png |
1x Файл:Module.png Gibber (Machine Board) 1x Файл:Matter bin.pngMatter bin 1x Файл:Micro Manipulator.pngMicro manipulator |
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Lets you gib/butcher humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, Hold CTRL and left-click a person with your hand empty. It doesn't matter if Combat Mode Включить на 4, выключить на 1 или переключение на F по умолчанию. Щелчок левой кнопкой мыши по людям пустой рукой нанесет им вред если включён, или поможет если выключен. Не позволяет вам переключаться местами или толкаться при столкновении с людьми.. is on or off. Repeat after a short delay to upgrade grab to aggressive (lvl 2), neck (lvl 3) and strangling (lvl 4). them and then click the gibber with an empty hand. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though. Meat produced by the gibber will contain any reagents the inserted body had in its systems when gibbed, with some blacklisted exceptions. | ||
Upgrade effects | ||
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Food Processor[править | править код]
Parts needed | Deconstruction | |
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Файл:Processor.png |
1x Файл:Module.png Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver) 1x Файл:Matter bin.pngMatter bin 1x Файл:Micro Manipulator.pngMicro manipulator |
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Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the Guide to Food for a full list of processable food, and things you can make with the results. | ||
Upgrade effects | ||
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Smartfridge[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Smartfridge Board 1x Файл:Matter bin.pngMatter Bin |
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Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time. | ||
Upgrade effects | ||
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Types of Smartfridge[править | править код]
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.
Smartfridge Board settings:
- Plant produce: Default smartfridge, stores plant growns and seeds.
- Food: Stores food items.
- Drinks: Stores drinks, named 'drink showcase'.
- Slimes: Stores slime extracts, named 'smart slime extract storage'.
- Organs: Can store organs. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.
- Chems: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
- Viruses: Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
- Disks: Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for botany.
Dish Drive[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Dish Drive (Machine Board) 1x Glass 1x Файл:Micro Manipulator.pngMicro manipulators 2x Файл:Matter bin.pngMatter bin |
(Use wrench to move the machine) | |
Automatically sucks in empty bowls, drinking glasses, trays, forks, and broken glasses and bottles within 4 tiles, and beams the trashes (and trays) to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. VERY useful as glass storage for the bartender, not so much for the cook. | ||
Upgrade effects | ||
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Lipid Extractor[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Lipid Extractor (Machine Board) 1x Файл:Micro-laser.pngHigh-power micro-laser 1x Fork |
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Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless emagged, and only starts sucking when you are more satiated than "well fed". Produces meat as a byproduct. | ||
Upgrade effects | ||
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Sheet-meister 2000[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Sheet-meister 2000 (Machine Board) |
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Insert slabs of raw meat to produce meat sheets , a versatile construction material. | ||
Upgrade effects | ||
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Roulette Table[править | править код]
Parts needed | Deconstruction | |
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Can not be constructed. |
Can not be deconstructed, but can be hacked. | |
Start by swiping it with an ID. That ID becomes the "house", where all won bets will be taken from, and all lost bets will be inserted. Once an ID is linked, any ID can be used on the machine to spin the wheel. You can not spin the wheel if the bet would reward more money if won than the house has available. Click the machine to open its menu, where you can bolt it down or place bets. Only one person can bet at a time/per spin. People can place bets by pressing one the various buttons while wearing an ID with a bank account. Any winnings will be distributed in front of the machine as coins. Theres a 2.7% house favor. Betting on singles gives you 35x payout, and betting on odd, even, red, black 1 to 18 or 19 to 36 gives you 2x payout. To be able to reset owner and let someone else become the house you must hack the machine. | ||
Upgrade effects | ||
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P.A.C.M.A.N.-type Portable Generator[править | править код]
Parts needed | Deconstruction | |
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Файл:Pacman.png |
1x Файл:Module.png P.A.C.M.A.N.-type Generator Board 2x Pieces of cable |
(use wrench to move the machine) |
Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster. Use a screwdriver on the circuit board to change between the high or low power modes. | ||
Upgrade effects | ||
Upgrades for the PACMAN generator were removed from /tg/station in May 2022. |
S.U.P.E.R.P.A.C.M.A.N.-type portable Generator[править | править код]
Removed from /tg/station in May 2022.
Expand to see removed machine.
Parts needed | Deconstruction | |
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Файл:Superpacman.png |
1x Файл:Module.png S.U.P.E.R.P.A.C.M.A.N.-type Generator 2x Pieces of cable 1x Файл:Micro-laser.pngHigh-power micro-laser 1x Файл:Matter bin.pngMatter bin 1x Файл:Capacitor.pngCapacitor |
(use wrench to move the machine) |
Like the PACMAN, but uses uranium and generates more power. | ||
Upgrade effects | ||
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M.R.S.P.A.C.M.A.N.-type portable Generator[править | править код]
Removed from /tg/station Aug, 2020.
Expand to see removed machine.
Parts needed | Deconstruction | |
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Файл:Mrspacman.png |
1x Файл:Module.png MRSPACMAN-type Generator Board 2x Pieces of cable 1x Файл:Micro-laser.pngHigh-power micro-laser 1x Файл:Matter bin.pngMatter bin 1x Файл:Capacitor.pngCapacitor |
(use wrench to move the machine) |
Like the PACMAN, but uses Diamonds and generates even more power. | ||
Upgrade effects | ||
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Protolathe[править | править код]
Parts needed | Deconstruction | |
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Файл:Proto.png |
1x Файл:Module.png Protolathe Board 2x Small beakers 2x Файл:Micro Manipulator.pngMicro manipulators 2x Файл:Matter bin.pngMatter bins |
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Creates prototypes from various materials. Needs to be linked with an R&D Console to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items. | ||
Upgrade effects | ||
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RnD Server[править | править код]
Parts needed | Deconstruction | |
---|---|---|
Файл:Rndserver.png |
1x Файл:Module.png RnD Server Board 2x Pieces of cable 1x Файл:Scanning Module.pngScanning module |
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Produces research points, as long as it is cooled properly. | ||
Upgrade effects | ||
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Lifeform Stasis Unit[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Lifeform Stasis Unit (Machine Board) 3x Pieces of cable 1x Файл:Capacitor.pngCapacitor 1x Файл:Micro Manipulator.pngMicro manipulator |
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Aka "Stasis Beds". Buckle patients to them to put them into stasis. While in stasis they no longer bleed, no longer process reagents or diseases (good or bad), plasmamen don't combust if undressed, and if dead it freezes their defibrillation timer. Works for surgery but cannot be linked to an operating computer. | ||
Upgrade effects | ||
None. |
Sleeper[править | править код]
Parts needed | Deconstruction | |
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Файл:Sleeper.gif |
1x Файл:Module.png Sleeper Board (can no longer be found or made on station) 1x Piece of cable 1x Файл:Matter bin.pngMatter bin 1x Файл:Micro Manipulator.pngMicro manipulator 2x Glass |
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Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit per body. If the patient is in critical status, it will only be able to inject Epinephrine. How to use:
Available chemicals: Nano manipulator adds: Pico manipulator also adds: Femto manipulator adds: | ||
Upgrade effects | ||
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Medical Kiosk[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Medical Kiosk (Machine Board) 1x Файл:Scanning Module.pngScanning module 1x Health analyzer |
(Use wrench to move the machine) | |
Serves as a standalone version of the Health analyzer . Using it and paying the price (which goes to the medical budget) will give you a basic medical readout, showing brute/burn/toxins/suffocation damage, as well as medical status (Almost always going to say "You're alive."), and if you have some kind of detectable illness. Use a multitool on the Machine Board before construction to set price per use. Alt-click the kiosk to remove a kiosk scanner wand which lets you target another person. | ||
Upgrade effects | ||
None. |
Medipen Refiller[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.png Medipen Refiller (Machine Board) |
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Can refill certain autoinjectors such as medipens with their exact lists of original contents. Can not be used to fill them with custom reagents. Fill the machine manually or with Plumbing. | ||
Upgrade effects | ||
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SMES[править | править код]
Parts needed | Deconstruction | |
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Файл:SMES Turn on.gif |
1x Файл:Module.png SMES Board 1x Файл:Capacitor.pngCapacitor 5x Power cells 5x Pieces of cable Building the Terminal: Screwdriver open the SMES, and use 10x Pieces of cable |
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Stores and distributes large amounts of power. | ||
Upgrade effects | ||
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Radiation Collector[править | править код]
Removed in Oct, 2021
Expand to see removed machine.
Parts needed | Deconstruction | |
---|---|---|
Файл:Radiation Collector.gif |
1x Файл:Module.png Radiation Collector Board 5x Pieces of cable 1x Файл:Matter bin.pngMatter bin 2x Reinforced Plasma Glass 1x Файл:Capacitor.pngCapacitor 1x Файл:Micro Manipulator.pngMicro manipulator |
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Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter. | ||
Upgrade effects | ||
None. |
Tesla Coil[править | править код]
Parts needed | Deconstruction | |
---|---|---|
Файл:Tesla coil.gif |
1x Файл:Module.png Tesla Coil Board 1x Файл:Capacitor.pngCapacitor |
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Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock. | ||
Upgrade effects | ||
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Grounding Rod[править | править код]
Parts needed | Deconstruction | |
---|---|---|
Файл:Grounding rod.gif |
1x Файл:Module.png Grounding Rod Board 1x Файл:Capacitor.pngCapacitor |
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Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down. | ||
Upgrade effects | ||
None. |
Space Heater[править | править код]
Parts needed | Deconstruction | |
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1x Файл:Module.pngSpace Heater Board 1x Файл:Capacitor.pngCapacitor 1x Файл:Micro-laser.pngHigh-power micro-laser 3x Pieces of cable |
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Heats the air around it. | ||
Upgrade effects | ||
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Telecommunications[править | править код]
Bus Mainframe[править | править код]
Parts needed | Deconstruction | |
---|---|---|
Файл:Bus.gif |
1x Файл:Module.png Bus Mainframe Board 1x Piece of cable 2x Файл:Micro Manipulator.pngMicro manipulators 1x Файл:Hyperwave filter.pngHyperwave filters |
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Upgrade effects | ||
None. |
Channel Server[править | править код]
Parts needed | Deconstruction | |
---|---|---|
Файл:Server.gif |
1x Файл:Module.png Telecommunication Server Board 1x Piece of cable 2x Файл:Micro Manipulator.pngMicro manipulators 1x Файл:Hyperwave filter.pngHyperwave filter |
|
Upgrade effects | ||
None. |
Processor Unit[править | править код]
Parts needed | Deconstruction | |
---|---|---|
Файл:Pro.gif |
1x Файл:Module.png Processor Unit Board 2x Pieces of cable 3x Файл:Micro Manipulator.pngMicro manipulators 1x Файл:Hyperwave filter.pngHyperwave filter 2x Файл:Subspace treatment disk.pngSubspace treatment disks 1x Subspace analyzer 1x Файл:Subspace amplifier.pngSubspace amplifier |
|
Upgrade effects | ||
None. |
Subspace Broadcaster[править | править код]
Parts needed | Deconstruction | |
---|---|---|
Файл:Broad.gif |
1x Файл:Module.png Subspace Broadcaster Board 1x Pieces of cable 2x Файл:Micro Manipulator.pngMicro manipulators 1x Файл:Ansible crystal.pngAnsible crystal 1x Файл:Hyperwave filter.pngHyperwave filter 2x Файл:Micro-laser.pngHigh-power micro-laser |
|
Upgrade effects | ||
None. |
Subspace Receiver[править | править код]
Parts needed | Deconstruction | |
---|---|---|
Файл:Sreceiver.gif |
1x Файл:Module.png Subspace Receiver Board 2x Файл:Micro Manipulator.pngMicro manipulators 1x Файл:Micro-laser.pngHigh-power micro-laser 1x Файл:Hyperwave filter.pngHyperwave filter 1x Файл:Subspace ansible.pngSubspace ansible |
|
Upgrade effects | ||
None. |
Telecommunication Hub[править | править код]
Parts needed | Deconstruction | |
---|---|---|
Файл:Hub.gif |
1x Файл:Module.png Hub Mainframe Board 2x Pieces of cable 2x Файл:Micro Manipulator.pngMicro manipulators 2x Файл:Hyperwave filter.pngHyperwave filters |
|
Upgrade effects | ||
None. |
Telecomunication Relay[править | править код]
Parts needed | Deconstruction | |
---|---|---|
Файл:Relay.gif |
1x Файл:Module.png Relay Mainframe Board 2x Pieces of cable 2x Файл:Micro Manipulator.pngMicro manipulators 2x Файл:Hyperwave filter.pngHyperwave filters |
|
Upgrade effects | ||
None. |
Messaging Server[править | править код]
Parts needed | Deconstruction | |
---|---|---|
1x Файл:Module.png Messaging Server (Machine Board) 1x Pieces of cable 2x Файл:Micro Manipulator.pngMicro manipulators 2x Файл:Hyperwave filter.pngHyperwave filters |
||
A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. | ||
Upgrade effects | ||
None. |
Bluespace Launchpad[править | править код]
Parts needed | Deconstruction | |
---|---|---|
Файл:Telescience.gif |
1x Файл:Module.png Bluespace Launchpad (Machine Board) 1x Bluespace crystal 1x Файл:Micro Manipulator.pngMicro Manipulator |
|
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. How to use: Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either "launch" to teleport things from the launchpad to the target destination, or click "pull" to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines. The targeted tile can be seen by people wearing diagnostic HUD. | ||
Upgrade effects | ||
|
Quantum Pad[править | править код]
Parts needed | Deconstruction | |
---|---|---|
Файл:Qpad.png |
1x Файл:Module.png Quantum Pad Board 1x Bluespace crystal 1x Piece of cable 1x Файл:Capacitor.pngCapacitor 1x Файл:Micro Manipulator.pngMicro Manipulator |
|
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown. To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad. | ||
Upgrade effects | ||
|
Teleporter Station[править | править код]
Parts needed | Deconstruction | |
---|---|---|
Файл:Teleporter Station.gif |
1x Файл:Module.png Teleportation Station Board 2x Bluespace crystals 2x Файл:Capacitor.pngCapacitor 1x Glass |
|
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See Teleporter Station for detailed operation instructions. | ||
Upgrade effects | ||
|
Teleporter Hub[править | править код]
Parts needed | Deconstruction | |
---|---|---|
Файл:Teleporter Hub.gif |
1x Файл:Module.png Teleportation Hub Board 3x Bluespace crystals 1x Файл:Matter bin.pngMatter bin |
|
Generates a portal to use the Teleporter. Can teleport anything not anchored. See Teleporter Station for detailed operation instructions. | ||
Upgrade effects | ||
|
[править | править код]
Parts needed | Deconstruction | |
---|---|---|
1x Файл:Module.png Bluespace Navigation Gigabeacon (Machine Board)
|
||
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to. | ||
Upgrade effects | ||
None |
Vendor[править | править код]
Parts needed | Deconstruction | |
---|---|---|
Файл:Vendcigs.gifФайл:AutoDrobe.gifФайл:Vendcoffee.gifФайл:Vendcola.gif |
1x Файл:Module.pngVendor Board |
|
Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items. | ||
Upgrade effects | ||
None. |
Custom Vendor[править | править код]
A custom vendor is constructed the same way as the other vendors (machine frame -> wire -> wrench -> board -> restocking unit -> screwdriver). You can buy all parts needed from a Vendomat. You can also print a Custom Vendor Refill (restocking unit) from an Autolathe, and use a screwdriver on any vendor board to turn it into a custom vendor board.
How to use a custom vendor:
- Use your ID on it to link it to your account and make you the owner.
- Click the custom vendor and it will let you set a name and description.
- Get a Price Tagger from Autolathe or Vendomat.
- Activate the Price Tagger in hand and type a price. Then click any item with it to price that item.
- Insert the priced item into the Custom Vendor. Others can now buy that item for that price. The money goes to your account.
More information:
- As the owner you can dispense the inserted items for free.
- The vendor is hard to destroy, but not indestructable.
- When destroyed the custom vendor will blow the fuck up, and spread its contained items all over the place. Do with this what you will.
- Vendors can be unanchored and moved by opening its panel with a screwdriver and then using a wrench.
- You can't deconstruct custom vendors. Only break them. Which makes them blow the fuck up. Useful barricade!
Vend-a-Tray[править | править код]
Parts needed | ||
---|---|---|
1x Файл:Module.png Vend-A-Tray (Machine Board)
1x Card Reader
| ||
Lets you put a single item up for display and sale. Must be registered to a person's account before use. Roundstart Vend-a-trays require kitchen or bar access to operate. Has a UI: | ||
Upgrade effects | ||
None |
Scanner Gate[править | править код]
Parts needed | ||
---|---|---|
1x Файл:Module.png Scanner Gate Board 3x Файл:Scanning Module.pngScanning module | ||
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on. | ||
Upgrade effects | ||
None |
Organ Harvester[править | править код]
Parts needed | Deconstruction | |
---|---|---|
Файл:Sleeper.gif |
1x Файл:Module.png Harvester Board 4x Файл:Micro-laser.pngMicro-laser |
|
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it. | ||
Upgrade effects | ||
Better micro-laser: Increases the organ harvesting speed. |
Skill Station[править | править код]
Parts needed | Deconstruction | |
---|---|---|
1x Файл:Module.png Skill Station (Machine Board) 2x Файл:Matter bin.pngMatter bin 2x Файл:Micro-laser.pngMicro-laser 2x Файл:Scanning Module.pngScanning module |
||
Used for implanting or replacing Skillchips, if you can get your hands on them. | ||
Upgrade effects | ||
None |
Scanner Array[править | править код]
Parts needed | Deconstruction | |
---|---|---|
1x Файл:Module.png Exoscanner Board 4x Файл:Micro-laser.pngMicro-laser 4x Файл:Scanning Module.pngScanning module |
Can not be deconstructed. | |
Increases scanning array power, which decreases the time needed to scan points of interest for exploration drones. At least one is required to perform a scan. | ||
Upgrade effects | ||
None. |
Pay stand[править | править код]
Parts needed | Deconstruction | |
---|---|---|
1x Regular ID card
|
1x Regular ID card
| |
Allows users to make pay terminals to sell services and items. No longer constructible - see Identification Card#Holopay | ||
Upgrade effects | ||
N/A. |