TGMC:Commander
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TGMC is a project based on the CM-SS13 codebase. |
COMMAND | |
Captain |
Access: All Access Difficulty: Very Hard Rank: Captain(Starting), Commodore(25hrs), Rear Admiral(125hrs) Class: Navy Supervisors: TGMC High Command Duties: Lead your Batallion to exterminate the xenomorph threat. Brief the marines, keep in touch with your Field Commander, and Staff Officer's. Manage what needs to be tended to shipside, and delegate with your heads of staff. Guides: Guide to Fire Support Quote:"O Captain! my Captain! rise up and hear the bells; Rise up—for you the flag is flung—for you the bugle trills, For you bouquets and ribbon’d wreaths—for you the shores a-crowding, For you they call, the swaying mass, their eager faces turning; Here Captain! dear father! This arm beneath your head! It is some dream that on the deck, You’ve fallen cold and dead." |
Introduction[править | править код]
You are the Commanding Officer of the TGS Theseus(or whichever shipmap was chosen this time), on a mission to investigate any distress calls and occurrences reported to you by the TGMC High Command. This job should ONLY be attempted by experienced players! A good and coordinative Captain along with his/her Field Commander is crucial to mission success! A bad performing Captain would not do the following things,
- Coordinate with the crew members on board, and heads of staff.
- Make sure vessel security is taken into consideration.
- That the vessel is well communicating with the groundside marines.
- Use their order buffs over the overwatch console to support the marines.
Do note that you should never leave your vessel. You leave the job of coordinating the Marines on the ground to the Field Commander. Your Synthetic is here to assist you and the Marines on mission success, so be sure to abuse use them to the best of their abilities. You are apart of the Terra Gov Navy, along with other shipside roles. You also should watch over but don't dwell on the Chief Ship Engineer, and Chief Medical Officer, because your heads of staff are there for a reason.
- Remember you have the final say in all situations aboard the ship unless overruled by lawful command, normally the TGMC High Command. Be sure that if you need to deal with duties at the field due to certain situations, if your field commander is out of action or unable to do their duties, you place someone next in line to do so. If you can't, you may have to deal with the situation yourself and listen to overwatch.
The radio commands are the following:
- .v for Command
- .m for Medical
- .u for Requisition
- .e for Engineering
- .s for Fire Support
- .q for Alpha
- .b for Bravo
- .c for Charlie
- .d for Delta
Roundstart Duties[править | править код]
So, now you are in it for the long haul. You are often regarded as the "swiss-knife of the ship", as you can do about everything bar surgery. If you have a full shipside staff, great! That means you mostly won't have to do anything besides insult talk with your fellow leaders on formulating a plan for the operation at hand. What is much more likely, however, is one of the shipside roles is missing; but you have the skills to cover for them! If there is not a synth doing it, you can (mostly).
Generators[править | править код]
Very often you will be without a CSE or ST, and the Synth too lazy to setup the Generators. This will be your most common "fill-in" task.
- Memorize where the generators are on each map. You can use the webmap function at the top right of your screen if you do not know where they are.
- If their blue bar is low on the generator or there is no blue at all , use a crowbar to take the empty fuel cell out Файл:TGMC Fusion Cell Empty.png, then put it in the Fuel Cell Recycler Файл:TGMC Fusion Cell Recycler.gif.
- Grab a full fuel cell Файл:TGMC Fusion Cell Full.png, insert it into the generator and click the generator to start it .
- While the generators to ramp up, it is a good time to set the SMES Файл:TGMC SMES.png; a good way to do so is to set the Input to 200kW and the output to 190kW. After that, you are done until it is time to refuel the generators, which takes a good while.
Orbital Cannon[править | править код]
Captain Unga говорит: "My marines love the smell of freshly destroyed buildings." |
Unless you have a ST or CSE that wants to dedicate themselves to the Orbital Cannon (OB), the Captain is almost always the one to load the good hits device Orbital Cannon. The Captain also has the best chance to coordinate with the ground side leaders of what type of ammo they wanted loaded on the OB using the Command Channel.
To load the OB:
- Find out what OB to load. You can ask your subordinates, but in the end it is up to you.
- Head to the OB room, again using your minimap or webmap.
- Use the computer, press "Check Fuel Requirements" and see how much fuel you need for the OB type you picked.
- Get inside the RPL-Y Cargo Loader by click dragging your sprite onto it, and pick up your OB warhead of choice.
- Take the RPL-Y to the Orbital Cannon, and deposit the OB warhead inside of it by clicking it.
- Using the fuel number from the computer, pick up the necessary amount of Solid Fuel and load the OB to the correct amount. Note: You can hold two solid fuel at a time by swapping hands after you pick one up, then swapping between them to deposit.
- Lastly, go to the computer and press Load Tray, make sure you have the right numbers (if you don't, you can press Unload Tray and add or remove fuel), then Chamber Tray Payload. After that, you are done! Anyone with tactical binoculars on the ground can laze for an OB, from which you can fire from the Main Overwatch Console yourself, or they can fire after a delay.
There are various types of OB's and using them in the right places can be critical, which will be covered later.
Orbit[править | править код]
The Pillar of Spring is orbiting around the planet, after all. The ship can be in three orbits: Orbit 1 (closest orbit), Orbit 3 (default orbit), and Orbit 5 (farthest orbit). The main effect the orbits have are on Close Air Support (CAS) and Requisitions. The lower the orbit, the faster CAS ordnance lands on the Xenomorphs, which is almost always benefical. However, the passive gain of points for Requisitions is lowered. Vice versa on Orbit 5, with Orbit 3 being a middle ground. Another side effect of orbit is how long it takes for Xenomorphs to reach the ship when they hijack; the higher you are, the more time you have to prepare. As a general rule of thumb, Orbit 5 is very good when you don't have a dedicated CAS, and Orbit 1 can be good if you have that very rare amazing Pilot Officer, but Orbit 3 works too. To change orbit, you need enough power stored. Once you do, you can go to the Helms Computer in CIC to change orbit.
Requisitions[править | править код]
The bane of any captain; when there is no Requisition Officer, it is up to you, Synth or FC to run it. If you have to run it, you can follow this guide.
CIC aka "The Captain's House"[править | править код]
After doing your Very Important Duties™ or having your other shipside staff do it for you, you can now reside where you will spend most of your time in: CIC, the Combat Information Center.
You and the Main Overwatch Console[править | править код]
The majority of your time in CIC will be spent in your little cubicle which contains:
- The Main Overwatch Console , which can be used to watch Marines to give them buffs, alongside quickfiring the Orbital Cannon
- The Communications Console , which can do various things like...
- Make announcements over the radio
- Contact High Command (success rate, low)
- Award medals to commendable marines
- Sending distress beacons during hijack, to get an Emergency Response Team
- Begin evacuation during hijack
- Sometimes, there will be a map table inside the cubicle as well. You can also find buttons that open and close shutters.
Though while in your cubicle, you will be staring at the marine force on the ground most of the time, making plans in the Command Channel, coordinating your leaders and sending orders. While in the overwatch console you can press your order buttons at the top of your screen (their effects can be found in the orders part of this page, at the bottom) to give Marines ground side these buffs in a radius around your camera.
You also, if it is not taken, can find the Minimap Tablet and make cursed drawings for your marines to despise love.
You and your Staff Officers[править | править код]
You may not always be manning CIC alone. CIC can also have Staff Officers in it as well, who can assist you in spearheading the operation. They have buffs comparable to Squad Leader, alongside access to the same cameras you have. They also make it easier if you have to leave your post to load the OB or fix the generators, as they can keep helping the ground side leaders in controlling the marine force. Treat them well, and they will do the same to you.
What do I do when the Xenomorphs hijack?[править | править код]
When or right before the Xenomorphs hijack the Alamo, you want to activate Red Alert and initiate Evacuation at the Communication Console.
To initiate a Red Alert, you can do it alone or with two people with high enough credientials. Video guide to doing it alone is here.
- Stand at one Keycard Authentication Device with another high ranking individual at the other device.
- Select Red Alert to trigger, then click on the device with your ID in hand. It should start flashing blue, and the other person has to swipe.
And voila, Red Alert is now activated! You can now activate the Evacuation Procedures on the Communication Console. This will open the Self Destruct, which is what you will most commonly hold. Make sure you activate it if you choose to hold it, by clicking on the panel in the Self Destruct room and activating it. The location of the Self Destruct varies from map to map, and you can use the webmap to find it. You can also hold CIC and keep calling ERT's, in the end it is up to you and your subordinates.
Okay, but how do I actually play Captain?[править | править код]
Orders[править | править код]
As any member of Command Staff, you have access to Orders which can be used to buff nearby troops with helpful effects. Using one causes you to shout out a unique phrase over the radio (Provided you have one). After giving an Order, there is a cooldown period until you can give another one. You can give Orders using the action buttons on the top-left of the screen.
Orders effects are influenced by your Leadership skill, which increases both the effect and range.
Range = 3 + Leadership
Tips[править | править код]
- Don't go groundside unless you intend on invoking the wrath of the gods.
- You have the skills to fill in for other departments except for surgery.
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |