TGMC:Warrior
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Statistics and Evolution Paths[править | править код]
The Warrior evolves into a Crusher, Warlock, Gorger.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
- Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
Health | Plasma | Slash Файл:Intent Harm.png | Standard Speed | Max Agility Speed | Melee | Bullet | Laser | Energy | Bomb | Bio | Fire | Acid | |
Base | 350 | 120 | 23 | -1.5 | -2.1 | 40 | 55 | 55 | 40 | 20 | 50 | 55 | 50 |
The Warrior[править | править код]
The Warrior is a Tier 2 Xeno capable of punching, lunging at humans, and tossing humans around like a soccer ball. Good single-target burst and control, but lacks abilities against multiple targets.
How to CBT marines[править | править код]
Warrior's abilities must be keybinded to really use warrior.
Example:
Agility - E, Lunge - F, Punch - R, Fling - Z, Toss - C.
You cannot deal with a single marine if they have their friends aiming their gun at you. To help you and your xenomorphs to destroy marines, you must remove each individual marines away from their group. And this is what you're good at!
The primary responsibilities:[править | править код]
- Displace marines.
- Starve them of their medications.
- Kill lonely ones.
Displacing marines[править | править код]
- Toss a marine to you friendly xeno gang. Lunge -> Grapple Toss
- Fling running marines away from safety. Agility -> Run in front -> Agility -> Fling
- Toss a marine from behind a barricade. Lunge -> Grapple Toss
- Toss a marine under KAS. Lunge -> Grapple Toss
- Punch a marine for additional displacement and damage.
Hurting and fatiguing marines[править | править код]
- Break their ribs (arms/head/legs). Deals enough damage for a fracture. Lunge -> Attack -> Punch -> (optional attack-> ) Run away
- Fling them into walls for bonus damage. Lunge -> Attack -> Punch -> Fling -> Run away
Stalking single marines[править | править код]
Aka "being robust"
- Toggle Agility to run in four legs
- Untoggle Agility to prepare for lunge. Range is about the screen you see.
- Lunge to grab marine.
- Slash. Aim for the arm or head.
- Punch. Make sure to do it quickly, or the marine will break out and damage will be lower.
- Slash x3 and run around.
- Fling him away or in the wall. Do NOT fling towards his friendlies, run around to aim. The marine will drop his weapon.
- Slash until ded.
Doing it wrong[править | править код]
- Running around in agility, receiving more damage and forgetting to turn it off.
- Resting in agility.
- Coming to a marine in a agility mode.
- Flinging a marine toward comrades.
Warrior Abilities[править | править код]
Primordial Evolution[править | править код]
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Warrior, this primordial ability is Combo.
Warrior tips & tricks[править | править код]
- Agile Mode will cause you to get on all fours and run faster, allowing for a quick getaway or confrontation.
- Agility will also disable abilities and reduce your armor.
- Punch one-shots APC and snaps wires.
- You cannot use your Punch, Lunge, or Fling abilities while using Agile Mode
- Fling retreating marines into harm's way, such as nearby xenos or into walls to slam them into the wall, to deal more damage and prevent escape.
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |