TGMC:Warrior

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Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


COMBAT XENO

Warrior
Difficulty: Hard
Duties: Punch humans to death, toss them into harm's way
Guides: This page
Quote: "Young Warrior(312) has grabbed you by the neck! Young Warrior(312) has punched you in the groin!x9"


Statistics and Evolution Paths[править | править код]

The Warrior evolves into a Crusher, Warlock, Gorger.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
  • Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
Health Plasma Slash Файл:Intent Harm.png Standard Speed Max Agility Speed Melee Bullet Laser Energy Bomb Bio Fire Acid
Base 350 120 23 -1.5 -2.1 40 55 55 40 20 50 55 50

The Warrior[править | править код]

The Warrior is a Tier 2 Xeno capable of punching, lunging at humans, and tossing humans around like a soccer ball. Good single-target burst and control, but lacks abilities against multiple targets.

How to CBT marines[править | править код]

Warrior's abilities must be keybinded to really use warrior.

Example:

Agility - E, Lunge - F, Punch - R, Fling - Z, Toss - C.

You cannot deal with a single marine if they have their friends aiming their gun at you. To help you and your xenomorphs to destroy marines, you must remove each individual marines away from their group. And this is what you're good at!

The primary responsibilities:[править | править код]

  • Displace marines.
  • Starve them of their medications.
  • Kill lonely ones.

Displacing marines[править | править код]

  • Toss a marine to you friendly xeno gang. Lunge -> Grapple Toss
  • Fling running marines away from safety. Agility -> Run in front -> Agility -> Fling
  • Toss a marine from behind a barricade. Lunge -> Grapple Toss
  • Toss a marine under KAS. Lunge -> Grapple Toss
  • Punch a marine for additional displacement and damage.

Hurting and fatiguing marines[править | править код]

  • Break their ribs (arms/head/legs). Deals enough damage for a fracture. Lunge -> Attack -> Punch -> (optional attack-> ) Run away
  • Fling them into walls for bonus damage. Lunge -> Attack -> Punch -> Fling -> Run away

Stalking single marines[править | править код]

Aka "being robust"

  • Toggle Agility to run in four legs
  • Untoggle Agility to prepare for lunge. Range is about the screen you see.
  • Lunge to grab marine.
  • Slash. Aim for the arm or head.
  • Punch. Make sure to do it quickly, or the marine will break out and damage will be lower.
  • Slash x3 and run around.
  • Fling him away or in the wall. Do NOT fling towards his friendlies, run around to aim. The marine will drop his weapon.
  • Slash until ded.

Doing it wrong[править | править код]

  • Running around in agility, receiving more damage and forgetting to turn it off.
  • Resting in agility.
  • Coming to a marine in a agility mode.
  • Flinging a marine toward comrades.


Warrior Abilities[править | править код]

Ability Description Plasma
cost
Recharge

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. N/A N/A

Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. N/A N/A

Psy Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. 100 N/A

Agility
Drop to all fours to move faster, but lose the ability to use any other abilities until you toggle agility off. Also reduces all your armor by 30 flat. N/A N/A

Lunge
The Warrior lunges a long range to grab a target, knocking them down and putting them in their grasp. The target can resist to try and break out of your grip, but you can drag them, tackle, slash, throw, or grapple toss. Note that you'll be slow. Range is 7 tiles (horizontally).
Protip 1 - you can accidentally grab a corpse. Drop it with Q.
Protip 2 - lunge is ctrl-click with teleport and stun.
25 25 sec

Grapple Toss
Throw a creature you're grappling on selected tile, up to 5 tiles away. 18 20 sec, shared with Fling

Fling
Knock an adjacent target flying up to 3 tiles away, leaving them disarmed and knocked down for a short period. 18 20 sec, shared with Grapple Toss

Punch
Strike a target next to you, inflicting stamina damage, stagger and slowdown. Deals 1.5x damage, stagger and slowdown to grappled targets. Deals quadruple damage to structures and machinery. 12 10 sec


Primordial Evolution[править | править код]

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Warrior, this primordial ability is Combo.

Ability Description Plasma Cost Cooldown

Combo
Adds a new ability, Jab, alongside access to the combo system. Jab functions as a ranged punch, with heavier slowing effects. Hitting a target with it resets your punch cooldown immediately.
With the combo system, every third combat ability you cast will be an Empowered version, granting additional effects and damage.

Fling:
Briefly knocks down every marine down the path of the flung victim.

Grapple Toss:
Allows you to throw twice as far.

Jab:
"Blinds" and confuses the victim for 3 seconds.

Punch:
Does 50% more damage.

Lunge:
Does not count as an empowered cast, allowing it to be used at the beginning or end of combos.
10 10

Warrior tips & tricks[править | править код]

  • Agile Mode will cause you to get on all fours and run faster, allowing for a quick getaway or confrontation.
  • Agility will also disable abilities and reduce your armor.
  • Punch one-shots APC and snaps wires.
  • You cannot use your Punch, Lunge, or Fling abilities while using Agile Mode
  • Fling retreating marines into harm's way, such as nearby xenos or into walls to slam them into the wall, to deal more damage and prevent escape.


TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor