TGMC:Chief Ship Engineer

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TGMC is a project based on the CM-SS13 codebase.



ENGINEERING

Chief Ship Engineer
Access: Engineering Areas, Maintenance Passages, Command
Difficulty: Medium
Rank: Lieutenant Junior Grade(starting), Lieutenant(25hrs), Lieutenant Commander(50hrs)
Class: Navy
Supervisors: Commander
Duties: Supervise the Ship Technicians, and organize the repairs and constructions around the ship.
Guides: Guide to Engineering Guide to Fire Support
Quote:Why do I have to build the FOB? It's only one of my three actual responsibilities?

Introduction[править | править код]

As the Chief Ship Engineer, you are capable of doing everything your STs can do - and more - but as a command role, you are expected to delegate the work to them.

As an officer you can also pilot the tadpole, you have superior engineering skills to the PO and if one goes perma you or one of the other officers should step up to pilot the tad.

Playing as the CSE[править | править код]

In the current way that TGMC is, you might find yourself being the only command member, or all command roles not being filled but that's okay. If Requisitions and Overwatch are already being manned by your fellow unga abusers, consider:

  • Recycling all the ship floor tiles into metal via the Autolathe
  • Check the fusion reactors
  • Re-arming aircraft
  • Loading the Orbital Bombardment Cannon
  • Deconstructing walls to gain metal
  • Yelling at the ST to bring you alcohol from the CL office
  • ERPing with the CL
  • Bragging about how cool and colorful your outfit looks compared to everyone else
  • Lying down on the floor
  • Crying because you don't have any unique mechanics and nobody needs you



Repairing Critical Machinery[править | править код]

These are some of the machinery that are critical for the ship's well-being. Make sure to memorize them if you can.

APC[править | править код]

First, determine how the APC was damaged. If it's wires are simply cut (such as from a xeno swipe), simply use the wire cutters and mend every wire and replace the panel *with a screwdriver. If it was totally destroyed, move onto the next step.

  • If it was destroyed, remove the cover with a crowbar or whack it off with something, like a knife.
  • Remove the power cell with an empty hand.
  • Screwdriver the board loose.
  • Crowbar the board out (boards from destroyed APCs crumble when removed, necessitating a replacement).
  • Use wirecutters to remove the power terminal, you will receive 5 cable coil from this.
  • The power terminal 'must' be exposed first, crowbar up the floor tile in front of the APC if it's not
  • Use a blowtorch to weld the frame off the wall, you will gain 1 metal sheet from this.
  • Construct a new APC frame from two sheets of metal.
  • Pick-up the frame and attach it to the wall.
  • Install a power control module.
  • Screwdriver the board in place.
  • Install 5 cable coil into the APC.
  • Slot in a power cell.
  • Crowbar the cover shot.
  • Swipe the APC with an appropriate ID card and access the interface.
  • Enable the breaker.
  • (Optional) Lock the interface with the ID.


Ship-side Fusion and Geothermal Reactors[править | править код]

The ship-side fusion reactors will start off in perfect condition and pre-loaded with a fusion cell at the beginning of each round, making it a simple matter of turning them on. The planet-side geothermal reactors however, will always be in the maximum state of damage. In the event that you need to repair or, for the ship-side reactors, replace the fusion cell with a fresh one, here's the simple steps to doing so.

Orbital Bombardment Cannon[править | править код]

see: TGMC:Guide to fire support#Orbital Bombardment

Orders[править | править код]

As command staff, you have access to orders, which can be used to buff nearby troops with helpful effects. These also cause you to broadcast a quote over the radio(provided you have one) so people know when you're calling one out. After giving an order, there is a cooldown period until you can give another one. Give orders using the action buttons on the top-left of the screen. As any member of Command Staff, you have access to Orders which can be used to buff nearby troops with helpful effects. Using one causes you to shout out a unique phrase over the radio (Provided you have one). After giving an Order, there is a cooldown period until you can give another one. You can give Orders using the action buttons on the top-left of the screen.


Orders effects are influenced by your Leadership skill, which increases both the effect and range.

Range = 3 + Leadership

Command Description

Move order

Increases movement speed. Great for Running from Chasing Xenos and getting to objectives. Gives a Speed bonus equal to -0.1 - 0.1*Leadership.

Hold order

Reduces damage received by 10% per Leadership. Increases pain resistance. Helpful since pain slows down move speed, makes you drop stuff, and overall just sucks to have. Reduces the effects of dizziness and jitteriness.

Focus order

Increases accuracy by 10% + 5% per Leadership as well as making Aiming instant.

Attack order

Places a visual indicator, displayed to all marines as a Pointer and a Map Icon, urging them to Attack a given point.

Defend order

Places a visual indicator, displayed to all marines as a Pointer and a Map Icon, urging them to Defend a given point.

Retreat order

Places a visual indicator, displayed to all marines as a Pointer and a Map Icon, urging them to Retreat to a given point.

Tips[править | править код]

TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor