Ассистент
CIVILIAN ПЕРСОНАЛ | |
Assistant Профессия (на RU) |
Доступ: Maintenance Дополнительный доступ При малом количестве сотрудников на станции : NoneСложность: None Руководители: Anyone Обязанности: Get your space legs, assist people, ask the HoP to give you a job Руководства: New Players, Starter guide, Frequently Asked Questions, General items, Guide to construction, Illicit Access Цитаты: GREY TIDE STATION WIDE! |
Assistants are the most versatile and expendable workers on the station. They are recommended to new-comers who have read or are reading the tutorial and are still getting their space legs.
Assistants begin their shifts around the station but usually congregate in Primary Tool Storage, where they can acquire some basic tools such as screwdrivers and wrenches. If you are charismatic or lucky, the Head of Personnel can add more access to your Identification Card. With more access and perhaps a custom job title, perhaps you can find a purpose on the station at last.
Sometimes you are a God among men and sometimes you are dead within twelve seconds of round start. It all depends on how you set up and the luck of the station.
Bare minimum requirements: Don't be a total shitler.
Actually Assisting People
If you are an assistant and wish to actually assist people, you can try asking over the radio if anyone needs help with anything. This may or may not work. You can also approach people in person, which has a higher chance of success. Live out your dreams of being a 22-year-old coffee bitch intern IN SPACE!
Particularly helpful assistants may want to have a more permanent job on the station. The HoP can promote you to a position if you ask nicely and convince them that you're not a traitor (this is particularly useful if you are, in fact, a traitor). It helps if that job is urgent, like doctors when the crew is dying or engineers when the station is a hole in space. However, the HoP does not have to, and you will just have to live with that. Unless, of course, you're the traitor.
Assistants usually get into non-lethal fights often due to accidently or intentionally causing trouble and are seen the most in places called "rage-cages". Therefore, assistants sparring with each-other and other crew members in both rage-cages and outside of them usually trains up very Robust individuals. If you're looking to become robust, this is the role for you.
Duties? What Duties?
Assistants are usually the most aware civilians on the station due to the fact they're constantly on the move. You'll find that that assistants make great informants! But since most people won't prefer to gear assistants up easily, to survive, they'll have to go...
Into the ghetto
As an assistant you may not be given the same gear or access others have, even if you ask nicely. Therefore, you'll sometimes may have to rely on yourself, scavenge or potentially, steal. But when you don't have much to work with, it's always nice to do things ghetto.
Ghetto Engineering
As an Assistant, Engineering and Cargo sometimes may not allow you to take a Multitool from their lathe. In this case, you'll have to rely on
- Black Gloves which protect you from both the heat and the cold, works great with hiding fingerprints too, but it's better than to have no gloves at all.
- Two Remote Signaling Devices and a screwdriver, attaching a signaler to a wire then taking a step back and pulsing it can be a safer, but slower alternative than testing your luck with Budget Insulated Gloves. But you know what they say, "Don't work hard, work smart".
- Wirecutters, these are only to be used if you cannot find a multitool or signalers, but in order to get anywhere with these, the formula is simple. Cut and mend wires until you find the power wires then crowbar open. Bring grey bull if you have to.
- Crowbar, An invaluable tool in making your way around the station, also an invaluable tool in forcing unpowered doors open too.
- Grey bull, if you want to hack doors the fast way without shocking yourself, this is the way to go. drinking this will make you immune to shocks momentarily, so you can quickly pulse all the wires to find out which ones do what. But there's one one can of grey bull per soda vendor on the station.
- Insulated Gloves, this is your holy grail as an assistant, if you can manage to get these, you probably do not have to rely on ghetto methods. Just make sure when you get them, spray paint them a different color so security doesn't arrest you for having them.
Ghetto Security
As an assistant, Security may treat every word you tell them as a lie, here's how you can and what you need to do Security's job when they're incompetent and it's been announced that there's a rampaging antagonist on the station.
Notice
Remember to only do ghetto security when there's a confirmed antagonist on the station or you have a good reason to do it, otherwise it's a rule 12 violation. |
- Remove your PDA with your ID in it and put it in your backpack. This is useful as a Monkey and also useful when you want to remain unknown with a mask on. Like a monkey mask, griffon mask, animal mask, fake moustache, you name it.
- The Firesuit and emergency firesuit can make for some pretty decent armor at the cost of making you slow. The emergency firefighting helmet also has a toggleable flashlight.
- The pipegun, a pipegun can be made out of a rifle stock, sticky tape, modular receiver and an Atmospherics pipe with the screwdriver used as the tool. for the pipe, just unwrench a random scrubber pipe in arrivals. for sticky tape, unscrew and cut the plastic flaps in the cargo's delivery room and put it in the Autolathe. For the rifle stock, get a Wrench, Hatchet and one sheet of sticky tape from the Autolathe and deconstruct four of the Library's Tables. For the modular receiver, get a Circular Saw, Welding tool, five Iron sheets and a Mousetrap plus a screwdriver and some sticky tape. Or just get one from a hacked autolathe. If you're lucky, you can find the diary of a dead assistant book and get a chance to craft a better pipegun.
- If you ever doubt that your robustness will be enough to take on a certain antagonist, train with the sparring Chaplain or convince the Station Engineers to build a rage-cage so you can hone your robustness.
Using the pipegun correctly
"Using the pipegun correctly is like a pit-bull on a leash, without training, it won't benefit you. But if it's trained correctly, it will be of a friendly pet to you and others. Which is why you must learn how to control your pipegun with utmost efficiency to minimize misfires, otherwise it will snap-back at you and take your life in one blast, here's how you use it correctly." - Drill Sergeant Tide
- When using technological or improvised buckshot rounds, get yourself augmented on your head or chest and only fire twice or three times before cleaning it. if you miss every shot, switch to a viable alternative or put a bayonet on your pipegun.
- When using chemical dart rounds, use the deadliest, low-effort chemicals you know about and have a factory up and running. Remember to wear an injection-proof helmet and aim for the head
- When using incendiary slugs, carry a Fire Extinguisher with you.
- When using non-lethal rubber-shot and beanbag slugs, have some healing supplies ready or have augmentations and a welder ready. Then fire with reckless abandon until 25% misfire probability, also bring boxing gloves so you can keep them in stamina critical by punching them with the gloves on.
- don't try to rupture Cultists with an improv buck pipegun unless you have a way to stun them from a distance or disable their magic for long enough so you can get a point-blank blast. Stick to chemical warfare so you don't have to get up in their face, but remember to have good aim when you use darts.
- Always have spare rounds in places where you can quickly reach for it via quick equip bag or quick equip belt hotkeys, use the quick equip exosuit slot hotkey to put your pipegun in your armor once it opens, quick-equip bag or belt then load the gun in your armor slot to speed-load it, take it out using the same quick-equip exosuit slot and drop the bolt.
- If you know that the armor your enemy is wearing doesn't cover the legs or the arms, don't be afraid to kneecap or shoot them in the arm with your shells and slugs.
- The misfire chance of a pipegun and other misfiring guns gets rolled before the misfire chance increases, so if you're prude, you can point-blank someone with potent lethal rounds once with a freshly-clean pipegun and it will never misfire. Thus, pipeguns are useful as an opening attack in a fight if you know how to sneak in that point-blank shot before they hit you.
Ghetto Medical
As an assistant, medbay may not want to patch you up. Hence why you must learn how to heal yourself without their help.
- Having the "Drunken Resilience" and "Light Drinker" quirks will allow you to heal faster depending on how drunk you are. Since being a light drinker makes you get drunk more easily, use this to your advantage, find exactly of how much you can take without passing out and dying then chug to the limit of how much booze you can take.
- Bungo juice, Banana Juice, nothing, silencer and blank paper can allow monkeys, clowns and mimes to heal at a decent rate. If you're a monkey, clown or mime, get this whenever you can.
- Chugging Lime Juice, Tea and iced tea all together can make for a semi-decent toxin heal. But spinning until you vomit heals toxin damage too, so if you really don't have access to the bar and you have toxin damage, spin until you vomit several times somewhere safe.
- By any means, convince the Roboticist to send a service cyborg to the Bar, they can make uncommon drinks more often than the bartender can, like banana juice, tomato juice, milk, soy milk, nothing and more.
- Having a buddy in the tide do ghetto surgery and ghetto revival with a Stunprod in a secluded Maintenance room can prove useful if the Chief Medical Officer and his entire team won't serve you.
- It also helps to have your personal plant trays, a steady supply of fertilizer and water along with some reliable seeds from the Botanist.
Gimmicks
Due to the lack of responsibility, you'll usually find that assistants are the ones responsible for renovating the bar with a dance floor or boxing ring, converting the dorms into interrogation rooms, and all other sorts of wacky projects. An assistant is also good job for playing a single-round gimmick.
- Acolyte
- Actor
- Animal Handler
- Athlete
- Bean Counter
- Beggar
- Bro
- Boxer (at your own risk)
- Coach
- Consultant
- Daredevil
- Delivery Boy/Girl
- DJ
- Drunken Wreck
- Emissary from Another Planet
- Fanboy/girl
- Former Head of Security
- Gambler
- Gourmand
- Junk Collector
- Junkie
- Musician
- Paralegal
- Political Activist
- Political Prisoner
- Private Investigator
- Receptionist
- Safety Inspector
- Salesperson
- Stowaway
- Masked Vigilante (at your own risk)
- Student
- Terraformer
- Test Subject
- Tour Guide
- Trader
- Waiter
- Robin hood-like figure (at your own risk)
- Thief (at your own risk)
Ghost in the System
It's easy to stay under the radar as an assistant, as you have the least-respected job on the station (aside from that other guy). You have maintenance access, but to go anywhere else you need to be creative. Loot a belt and budget insulated gloves from Primary Tool Storage if you can and set out!
The number one advantage of traitor assistant is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game's mechanics.
This doesn't mean you won't run into a particularly savvy security member who knows the potential danger of an assistant, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them.