Guide to robotics
Ты Roboticist? Это руководство объяснит как создавать и менять Киборгов, ботов, МОДсьюты, и огромные Экзокостюмы.
Exosuit Fabricators
Это основные машины, используемые в Робототехнике, с их помощью вы можете создавать компоненты для Киборгов, экзокостюмов,ботов, МОДсьютов, в том числе и их улучшения. . Не забывайте синхронизировать фабрикаторы с серверами РНД для доступа к новому и улучшенному снаряжению.
Если один (и более) фабрикаторов зависис во время обновления РНД серверов, воспользуйся отвёрткой и отхуярь ломом этого подонка! Убери весь метал,стекла и компоненты из рамы, а затем впихни их обратно., в конце воспользуйся отвёрткой для создания фабрикатора экзокостюмов
Киборги
Требования |
---|
1 x Каждой части киборга (Производится с помощью Фабрикатора Экзокостюмов) 2 x (Фабрикатор Экзокостюмов) |
Создание Киборгов есть основная часть работы робототехника. Их обязанности разнятся от улучшения жизни экипажа с помощью улучшения киборгов до предотвращения убийства всех сбойным ИИ . Каждый киборг следует законам ИИ, да способен выбирать кому подчиниться в случае наличия двух и более ИИ.
Допустим, что вы уже обладаете всеми необходимыми компонентами:
- Вставьте заряженную батарею в корпус киборга
- Вставьте провода в корпус киборга
- Вставьте 2 вспышки в голову киборга
- Для завершения сборки киборга присоедините к эндоскелету все необходимые части
- Для того, чтобы дать киборгу имя используется мультитул. Для изменения имени просто кликните мультитулом по киборгу пока не вставлен Позитронный мозг или MMI. Учтите, что задавая названия киборгам по типу 'PenisShitter 5000' вы усугубляете своё положение в реальном обществе.
- Как только каркас киборга будет завершен вам нужно будет вставить мозг. Здесь вы можете посмотреть как вырезать мозг из вашего пациента (Если мозг был вытащен из тела без использования хирургии, то его необходимо полить маннитолом)
- MMI Теперь поместите мозг в MMI, а затем MMI в каркас киборга. Поздравляем, ваш киборг завершен. Засуньте безмозглое тело в мешок для трупа и доставьте его в морг Морг (Или выкиньте его в мусорку потому что вы РОБОТОТЕХНИК!!). Если вы запихиваете MMI в киборга, да высвечивается надпись "This MMI does not seem to fit.", то это значит что человек имеет джоббан на киборгов.
- MMI можно заменить позитронным мозгом (Создаёт роль для призраков) или модулем Б.О.Р.И.С (Контроллируется ИИ).
Уход за киборгами
В самом начале ремонта киборга вы должны открыть его панель; Чтобы открыть эту панель вам нужно:
- Использовать ID Карту, ЕМАГнуть это аль просто попросить киборга открыть его панель
- Воспользуйтесь ломом для открытия каркаса
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:
- Use a Crowbar to close the cover.
- Use your ID Card to lock the Cyborg. Borgs can't lock their panel.
Ремонт Киборгов
Для ремонта механических повреждений (brute):
- Воспользуйтесь Сваркой на них
Для ремонта физических повреждений (burn):
- Разблокируйте и откройте панель киборга
- Пустой рукой возьмите батарею из киборга.
- Воспользуйтесь Отвёрткой для доступа к проводке.
- Кликните проводами для починки микросхем. Вам, скорей всего, придётся нажать пару раз для полного ремонта.
- Воспользуйтесь Отвёрткой для скрытия проводов.
- Вставьте батарею.
- Закройте панель киборга и заблокируйте её.
Инженерные киборги могут производить авторемонт, а так же лечить своих собратьев-киборгов. Они не могут вылечить физические повреждения, поскольку они не могут достать батарейку.
Батареи Киборгов
Для замены батареи:
- Разблокируйте и откройте панель киборга.
- Пустой рукой возьмите батарею из киборга
- Вставьте новую батарею.
- Закройте панель киборга и заблокируйте её.
Радио Киборгов
Киборгам могут быть установлены дополнительные ключи шифрования.
- Разблокируйте и откройте панель киборга.
- Файл:Encryption key.png Вставьте новый ключ шифрования (Encryption Key), аль воспользуйтесь отвёрткой для удаления старого.
- Заблокируйте и закройте панель киборга.
Возрождение Киборгов
Если киборг не превратился в буквально груду металлолома, но при этом не перемещается и не открывает шлюзы в бриг каждому ассистенту, то его можно спасти.
- Создайте Модуль Аварийной Перезагрузки (Emergency Restart Module) на фабрикаторе экзокостюмов (во вкладке Cyborg Upgrade Modules).
- Почините киборга с помощью сварочного аппарата аль замените ему провода.
- Разблокируйте и откройте панель киборга.
- Файл:Circuitboard.png Вставьте Модуль Аварийной Перезагрузки (Emergency Restart Module)
- Закройте панель и заблокируйте киборга.
Улучшение киборгов
- Разблокируйте и откройте панель киборга.
- Файл:Circuitboard.png Вставьте модуль улучшения (или emag для взлома).
- Заблокируйте и закройте панель киборга.
Сброс Модели Киборга
Для информации насчет этого проверьте данное руководство. Guide to Hacking.
Разборка Киборга
Киборги могут быть разобраны для получения MMI.
- Разблокируйте и откройте панель киборга.
- Пустой рукой возьмите батарею
- Воспользуйтесь отвёрткой для доступа к проводке
- Обрежьте все провода покамест индикатор lockdown не будет активен
- Воспользуйтесь гаечным ключем для окончательной разборки
(Для 4 и 5 шага вы можете использовать консоль робототехники)
Список улучшений
Roboticists can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.
Name | Description | Materials to produce (unupgraded fabricator) |
---|---|---|
Cyborg Reclassification Board | Позволяет переименовывать киборгов. Use it in hand to set the name, then apply it to the cyborg. | 5000 Iron |
Cyborg Emergency Reboot Module | Used to force a restart of a disabled-but-repaired borg, bringing it back online. An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. |
20000 Iron, 5000 Glass |
Borg Expander | A cyborg resizer, it makes a cyborg huge. | 200000 Iron, 5000 titanium |
Ion Thruster Upgrade | An ion-powered thruster system that works like a jetpack for movement in no gravity. | 10000 Iron, 6000 Glass, 5000 Plasma, 6000 Uranium |
Cyborg Self-Repair Module | Allows the cyborg to slowly repair iteself over time, increasing power consumption. | 15000 Iron, 15000 Glass |
Illegal Equipment Module | Enables illegal modules, the same that are enabled when cyborgs are emagged. Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct Syndicate Items!!) |
15000 Iron, 15000 Glass, 10000 Diamond |
Circuit Manipulation Apparatus | An engineering cyborg upgrade allowing for manipulation of circuit boards. | 2000 Iron, 500 Titanium |
Engineering Cyborg RPED | A rapid part exchange device for the engineering cyborg. | 10000 Iron, 5000 Glass |
Mining Cyborg Diamond Drill | Upgrades a mining cyborg's drill to be faster. | 10000 Iron, 6000 Glass, 2000 Diamond |
Mining Cyborg Satchel of Holding | Upgrades a mining cyborg's satchel to hold infinite minerals. | 10000 Iron, 2000 Gold, 1000 Uranium |
Mining Cyborg Lavaproof Chassis | Allows a mining cyborg to walk over lava undamaged. | 10000 Iron, 4000 Plasma, 5000 Titanium |
Medical Cyborg Crew Pinpointer | A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor. | 1000 Iron, 500 Glass |
Cyborg Piercing Hypospray | Allows cyborg hyposprays to pierce through thick clothing and MODsuits. | 15000 Iron, 15000 Glass, 5000 Titanium, 3000 Diamond |
Medical Cyborg Defibrillator | Gives a Medical Cyborg a defibrillator. You can also insert an ordinary defibrillator instead, for the same upgrade. | 8000 Iron, 5000 Glass, 4000 Silver, 3000 Gold |
Beaker Storage Apparatus | A supplementary beaker storage apparatus for medical cyborgs. | 2000 Iron, 2250 Glass |
Medical Cyborg Surgical Processor | Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere. | 5000 Iron, 4000 Glass, 4000 Silver |
Medical Cyborg Expanded Hypospray | Adds new chemicals to a Medical Cyborg's hypospray. | 15000 Iron, 15000 Glass, 8000 Plasma, 8000 Uranium |
Rapid Disabler Cooling Module | Increases the recharge rate of security cyborg disablers. | 20000 Iron, 6000 Glass, 2000 Gold, 2000 Diamond |
Janitor Cyborg Trash Bag of Holding | Upgrades the janitor cyborg's trash bag to one capable of holding vast quantities of garbage. | 2000 Gold, 1000 Uranium |
Janitor Cyborg Advanced Mop | An advanced self-refiling mop replacement for the janiborg's standard mop. | 2000 Iron, 2000 Glass |
Experimental Push Broom | An experimental push broom used for efficiently pushing refuse. | 4000 Iron, 500 Glass |
Plating Repair Tool | Gives janitor cyborgs a tool that can repair damaged floor tiles. | 2500 Iron, 750 Glass |
Clown Module | The borg module picker (Clown) allows you to to turn a cyborg into a clown. This is how you create a Clown cyborg. | 15000 Iron, 15000 Glass, 1000 Bananium |
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.
Surgery
To initiate most surgeries, first place drapes over the part of the body you are operating on.
Removing Brains
Procedure | Ghetto Analogues |
Step 1: Scalpel: make an incision. | (65%) (45%) (75%) Any other sharp item (30%) |
Step 2: Retractor: retract the skin. | (45%) (35%) |
Step 3: Circular Saw: saw through bones. | Chainsaw (arm-mounted) (65%) (50%) Chainsaw (unmounted) (50%) (35%) (25%) Changeling's Arm Blade (75%) |
Step 4: Hemostat: clamp the bleeders. | (60%) (35%) (15%) |
Step 5: Scalpel: make an incision. | (65%) (45%) (75%) Any other sharp item (30%) |
Step 6: Hemostat: remove the brain. | (55%) |
Step 7: Файл:MMI.pngHave an MMI in hand. | |
Step 8: Click to remove the brain. |
Despite what some old-timer Roboticists may tell you, DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY. Removing a brain without surgery will damage it and may result in the immediate death of the brain.
In case this happens, you will need to ask the Chemist to make some Mannitol to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.
If a head is not attached to a body, you can simply use a scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.
Limb Augmentation
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.
Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.
We can rebuild him. We have the technology.
Target: Head, chest, legs or arms
Bots
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:
Remember: All bots can be made through the crafting menu (T-like hammer hud-icon). This can save a lot of time during construction, especially if Robotics is busy!
Medibot
Performs a baby version of tend wounds. The surgery works through clothes and without the patient having to lie down. Amount healed scales with tend wounds surgeries researched. Each researched upgrade of tend wounds increases health healed. Requires a "refresh" similarly to operating computers to benefit from research.
When emagged it will inject 5u chloral hydrate and damage you based on what they would have healed (brute if you don't need treatment) per step.
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:
- Advanced first aid kit: All 4 basic damage types.
- Brute kit: 10% extra brute. (other types?)
- Burn kit: ?
- Toxin kit: ?
- Suffocation kit: ?
To manufacture:
Requires |
---|
1 x Файл:Cyborg right arm.png Borg Arm (left or right) 1 x (EMPTY, any color) |
- Attach the Borg Arm (left or right, doesn't matter) to an empty Med-kit. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).
- You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your Pen in the other hand and clicking on it, if you wish.
- Add a Medical Analyzer.
- Insert the Proximity Sensor and your Medibot is ready!
Файл:Cleanbot.gif Cleanbot
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.
To manufacture:
Requires |
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1 x Bucket 1 x Proximity Sensor |
- Grab a bucket from the Janitor or make with Autolathe and insert the Proximity Sensor to it
- Use a Pen to name it if you wish.
- Attach a Borg Arm and your Cleanbot is ready!
Файл:Floorbot.gif Floorbot
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.
To manufacture:
Requires |
---|
1 x Any toolbox 10 x Floor Tile |
- Attach a Floor tile to the Mechanical Toolbox.
- Add the Proximity Sensor.
- Insert a Borg Right Arm and your Floorbot is ready!
Firebot
This lil' guy will scoot around and try his best to extinguish burning people and gases around him. If emagged he will spray Chlorine Trifluoride at anyone who isn't on fire. Firebots retain full movement in space, and automatically dispense Firefighting Foam in a small radius around them in low-pressure conditions.
To manufacture:
Requires |
---|
1 x 1 x Proximity Sensor |
- Файл:Cyborg right arm.png Attach a Borg Arm (left or right) to the Fire Extinguisher.
- Add a Fire Helmet.
- Файл:Prox Sensor.png Add a Proximity Sensor and your Firebot is ready.
HONK HONK Honkbot
Annoying and useless, now with cuffing abilities. The clown might bug you to make one of these in absence of a H.O.N.K. mech. Can be of use to Security if there's no supplies for a Securitron. God forbid if a traitor emags the thing or if anyone puts a PAI into one.
To manufacture:
Requires |
---|
1 x Clown Box 1 x Clown Stamp |
- Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)
- Insert a Borg Arm
- Add a Proximity Sensor.
- Add a Bike Horn
Vibebot
It's just out here vibing.
To manufacture:
Requires |
---|
2 x 1 x Cyborg head |
- Gather up the building materials.
- Use the crafting menu to assemble.
Hygienebot
Flying bot which showers people covered in blood, with force if necessary. Showers people in fire if Emaged
To manufacture:
Requires |
---|
2 x 1 x |
- Use metal in hand to craft an incomplete hygienebot assembly.
- Weld a hole in the incomplete hygienebot assembly.
- Файл:Prox Sensor.png Add a Proximity Sensor.
- Add a Fluid Duct.
I AM THE LAW Securitron
Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a Cryptographic Sequencer, as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.
To manufacture:
Requires |
---|
1 x Remote Signaling Device 1 x |
- Use a Remote Signaling Device on a Helmet.
- Weld them together
- Add a Proximity Sensor.
- Insert a Borg Arm.
- Toss in a Stun Baton and your Securitron is ready!
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.
FOOLISH JEDI General Beepsky
This is General Beepsky (or General Grieffous, your pick). A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a traitor's worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a Cryptographic Sequencer gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.
Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.
Has a toy sword version.
To manufacture:
Requires |
---|
1 x Remote Signaling Device 1 x 4 x Energy Sword |
- Use a Remote Signaling Device on a Helmet.
- Weld them together
- Add a Proximity Sensor.
- Insert a Borg Arm.
- Use a Wrench to adjust the arm slots for extra weapons.
- Attach 4 Energy Swords and your death machine is ready to maim.
Файл:Ed209.png ED-209
PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.
To manufacture:
Requires |
---|
1 x Cyborg Endoskeleton Cyborg Endoskeleton 1 x |
- Cyborg Endoskeleton Build a Cyborg Endoskeleton from the Exosuit Fabricator.
- Use a Metal Sheet on a Cyborg Endoskeleton to reinforce it.
- Cyborg Leg Add two Robot Legs
- Add a Body Armor
- Weld everything together
- Add in a security Helmet
- Proximity Sensor Attach a Proximity Sensor to the assembly
- Insert wires
- Add a Disabler and attach it with a Screwdriver
- Insert a Power Cell. Your own exosuit is complete!
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.
Drone
A disposable little drone that runs around and repairs things. Controlled by players, and can't interact with any other beings at all (besides other drones). Usually good to make lots of these to let ghosts get back into the round.
- Drone Shell Build a drone shell from the Exosuit Fabricator.
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.
Vim
Minature little mecha for sentient small animals, such as pets, to ride around in. Comes with headlights, and the ability to chime or buzz (in case you can't speak galactic common).
Non-sentient animals cannot pilot it.
To manufacture:
Requires |
---|
1 x Файл:Evahelmet.pngEVA Helmet 2 x Файл:Cyborg left leg.png Borg Leg (left or right) |
- Attach two Borg Legs to your EVA Helmet.
- Attach a flashlight to the Vim assembly.
- Use a screwdriver to attach the flashlight.
- Use a Pen to name it if you wish.
- Attach the Voice Analyzer to the assembly.
Your mini mech is now ready for Ian to take a joyride in!
MODsuits
Click here for the MODsuits page