TGMC:Wraith

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TGMC is a project based on the CM-SS13 codebase.


Frontline Combat XENO

Wraith
Difficulty: Intermediate
Duties: Banish marines, banish barricades, banish turrets, banish everything.
Guides: N/A
Quote: "You're going to Brazil. TO THE SHADOW REALM, BITCH!!"


The Wraith

Continual refinement to the psychic potential of xenomorphs resulted in spacetime manipulation. Often uneasy to control, they have dedicated a single caste to master the fine art of weaving into and out of space itself. Marines look not up in the air or down on the ground, but space around them in fear of being banished into the shadow from whence the Wraith comes from.

How To Play Portal

You'll be unable to get any kills yourself, your distortion only blurs, and shakes the vision of enemies around you. You're a force multiplier but it doesn't matter if your team is dead in the dirt. You shouldn't be sacrificing yourself to drag blink allies and enemies.

But the real place where wraith shines? Winning holds. You're able to blink crit enemies or allies 3 tiles away, banish your allies for 10 seconds, or banish that HSG your entire hive is afraid of. But in the end, you only get rare instances where you're able to banish a shutter and shove a marine inside, trapping them within. You should always look for opportunities as wraith, and follow up on teammates.

Maturity Statistics and Evolution Paths

The Wraith is a Tier 2 and can evolve into a Ravager or a Defiler.

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 200 200 17 25 25 5 5 0 10 15 15 10
Mature
230 300 17 30 30 10 10 0 15 20 20 15
Elder
250 350 20 35 35 15 15 0 18 25 25 18
Ancient
260 400 20 40 40 20 20 0 18 25 30 18

Wraith's Abilities

Ability Description Plasma Cost Cooldown

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A

Rest
This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. N/A N/A

Psychic Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. 100 N/A

Place Warp Shadow
This is the warp shadow that the Wraith creates with its Place Warp Shadow ability, and teleports to with Hyperposition. 150 60 seconds

Hyperposition
Teleport back to warp shadow after a delay. The delay scales with the distance teleported. 25 5 seconds

Phase Shift
Move out of phase with reality for a short duration after a short delay, gaining invulnerability and the ability to move through all physical obstacles. 25 ???

Resync
Resynchronize with reality, ending Phase Shift's effect. N/A N/A

Blink
Teleport to a space a short distance away within line of sight. Can teleport mobs you're dragging with you at the cost of higher cooldown. 50 0.5 second

Banish
Banish a creature or object a short distance away within line of sight to null space. Can target oneself and allies. Can be manually cancelled with Recall. 100 20 seconds

Recall
Manually cancels your active banishment N/A 1 second

Primordial Evolution

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Wraith, this primordial ability is Time Stop.

Ability Description Plasma Cost Cooldown

Time Stop
Freezes bullets in their course in a radius of 5 tiles. They will start to move again after 7 seconds. 200 60

Tips & Tricks

  • Phase Shift gives you access to normally blocked-off things like apcs, sentries wounded marines and juicy surgeon heads
  • You can banish grenades to make them explode in nullspace or banish a marine holding a primed grenade for an easy kill.
  • You're the worst nightmare on crash, due to your ability to hop in and out of the Canterbury to slash APCs, the CMO, and wounded marines
  • On Barrenquilla/Magmoor, you can banish a marine near a lava river and ask a nearby shrike or crusher to fling them into the lava once they come back.
  • Blink when used with right click, applies your current intent on the mob you targeted, but only if they're lying down. This is perfect for quickly blinking crit targets, whether it be an ally or enemy.
  • Phase shift gives you access to normally blocked-off things like apcs, sentries wounded marines and juicy surgeon heads
  • Banishing is good for shoving enemies in akward spots or quickly making them drop their items, as banish makes them stunned while in brazil, also good for making them drop grenades in the middle of their cades.
  • Hyperposition's cooldown and windup depends on the wraith's warp shadow, the max windup being 10 seconds, and the lowest being 0.5 seconds.


TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor