TGMC:Squad Marine
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
MARINE ПЕРСОНАЛ | |
Файл:N/A Squad Marine Профессия (на RU) |
Доступ: Squad Room Сложность: Easy Руководители: Squad Leader Обязанности: Stick with your squad, follow your Squad Leader's orders. Руководства: N/A Цитаты: Semper Fi! |
Intro
This guide assumes that you have read the Marine Quickstart Guide and wish to know how to be a better Marine.
Intents and You
Your Squad
- The Squad Leader is your normal highest rank in the field that gives you orders. It's generally your number one priority to drag them to safety at all costs with Grab intent if they are knocked down, since they can get you some fun toys to play with (e.g. guns, explosives, airstrikes).
- The Squad Specialist carries heavy weaponry and acts as second in command to the Squad Leader. If they go down, drag them back immediately unless the Squad Leader is also down, or your squad will likely lose access to the Specialist's weapon FOREVER. (such as from being melted by xeno scum)
- The Squad Smartgunner acts as third in command. Listen to them if both the Squad Leader and Squad Specialist go down, and make sure that they stay behind you at all times (they can shoot through you safely thanks to IFF).
- The Squad Engineer is one step above you and typically plays a role in building defences and sentry guns. Listen to their advice, don't block their way when they're trying to build, and cover them with your life: you'll thank them later when you have to hold the Forward Operating Base (FoB) from a few dozen xenomorphs.
- The Squad Medic is one step above you as well, with their goal being to keep the squad healed up. Try to lighten their load by running corpses/wounded back to the FoB/the triage area for them and trying not to be too reckless in battle, or they might be too overwhelmed by 12+ marines needing a fix to help you.
- Your comrades-in-arms are the Squad Marines. Use them as meat shields, never move in a group less than yourself and another Marine, and try to stay out of a marine's line of fire if you like living a long life.
Your Loadout
Weapon Overview
The Marine Quickstart Guide recommends the M41A Pulse Rifle MK2 as a starting weapon, and while it is a solid choice, there are other weapons that can be used.
M4A3 Service Pistol
M44 Combat Revolver
M39 Submachine Gun
M41A Pulse Rifle MK2
M37A2 Shotgun
M43 'Sunfury' Lasgun MK1
- Can fire 50 regular shots, or 12 overcharged shots.
- You can toggle weapon overcharge with the Space key.
M5 'Night Raider' Survival Knife
M11 Throwing Knife
Tips
Summary
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |