TGMC:Spitter

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TGMC is a project based on the CM-SS13 codebase.


Ranged/Harassment XENO

Spitter
Difficulty: Easy
Duties: Use your stronger acid to take down marines, melt down guns/flares.
Guides: no separate guides
Quote: "This is my spit. There are many like it, but this one is mine. My spit is my best friend. It is my life. I must master it as I must master my life. My spit, without me, is useless. Without my spit, I am useless. I must fire my spit true. I must shoot straighter than my enemy who is trying to kill me. I must shoot him before he shoots me. I will... My spit and I know that what counts in this war is not the acid we fire, the noise of our hiss, nor the scream from marines we make. We know that it is the hits that count. We will hit... My spit is xeno, even as I, because it is my life. Thus, I will learn it as a sister. I will learn its weaknesses, its strength, its parts, its accessories, its cheese and its plasma. I will keep my spit clean and ready, even as I am clean and ready. We will become part of each other. We will... Before Queen Mother, I swear this creed. My spit and I are the defenders of my Hive. We are the masters of our enemy. We are the saviors of my life. So be it, until victory is the Hive's and there is no enemy, but peace!"


Statistics and Evolution Paths[править | править код]

The Spitter can evolve into a Boiler or Praetorian.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
  • Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
  • Spit Delay is the charging time it takes to spit acid, a spit delay of 1 is 1 spit per second
  • All acid spits are given a 145% boost to damage at base, and 160% boost to damage with the primordial upgrade, the value given is with the boost applied.
  • The primordial upgrade for spitter allows them to use auto spit, with its damage and delay represented in this chart to the right of normal spit on the chart
Health Plasma Slash Файл:Intent Harm.png Speed Spit Damage Spit Delay Melee Bullet Laser Energy Bomb Bio Fire Acid
Base 310 925 18 -1.6 43.5 1.0 25 35 35 35 0 20 35 20
Primordial 310 925 18 -1.6 48 / 16 0.8 / 0.3 25 35 35 35 0 20 35 20

The Spitter[править | править код]

The Spitter is one of the masters of ranged combat for the Xenomorph team. Though you lose the ability to spit neurotoxin, you gain a powerful acid spit and spray that can quickly incapacitate your targets. Remember that you are also a glass cannon and will best help your team by being ranged attack and support, not by running into melee fights where you can easily be brought down by weapon fire or explosions.

Playing the Xenomorphs Call of Duty man[править | править код]

To engage the marines and make the xenomorphs prevail, you can:

  • Use acid spit to hit marines
  • Poke around corners to shoot at marines
  • Spit acid spray to stun marines
  • Blast scatterspit to put the fear in marines' heart
  • Maintain distance between marines
  • Engage suppressive fire against marines' push
  • Extinguish fire, whether on ground or on xenomorphs, with acid spray

Your acid spit is a fast-flying projectile capable of traveling up to seven tiles. When it hits a marine, it will do damage both from the impact and from the splash it makes as it puddles on the ground. Unlike neurotoxin, this burn damage is permanent until healed. Acid spit has a chance to be blocked by barricades, and will land in front of the barricade if this happens.

Your second powerful ability is acid spray which sprays a line of acid across the ground up to seven tiles away. This ability must be channeled for a short time (less than a second) and will then spread in a line towards your target, allowing you to move away even before it's finished. Acid spray will knock down any marine that it hits and will do damage to anyone that moves through it while it's on the ground. It can also be sprayed through barricades, making it a powerful tool for attacking fortified areas.

Spitter Abilities[править | править код]

Ability Description Plasma
cost
Recharge

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. N/A N/A

Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. N/A N/A

Psy Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. 100 N/A

Corrosive Acid
Expells acid onto an object or wall, destroying it after a while. If used on wall, after some time a hole will appear. Small xeno can climb through, large xeno can break the wall with hole.
Depending on caste:
Drone Drone and Sentinel Sentinel have weakest acid. Takes 8 minutes for a regular wall. Cannot be used on reinforced walls.
Hivelord Hivelord, Shrike Shrike, Spitter Spitter, and Praetorian have common acid. 3 minutes for a regular wall. Cannot be used on reinforced walls.
Boiler Boiler, Queen Queen, and King King have strongest acid. Any wall is taken down in about one and a half minute.
75 N/A

Xeno Spit
Spit neurotoxin or acid at a target or tile. While neurotoxin is generally not lethal, it will cause pain and slow marines and can have a big impact while supporting other Xenos or fighting on your own. Your acid spit will do burn damage and can slowly wear down poorly-guarded barricades. 40-100 N/A

Scatter Spit
Scatter spit discharges a buckshot spread blast of 6 x 20 burn damage acid projectiles that leave short duration acid puddles behind. 280 5 seconds

Spray Acid
Channel a linear spray of acid across the ground at a target or tile up to 7 tiles away. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground. 250 30


Primordial Evolution[править | править код]

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Spitter, this primordial ability is Machinegun Spit.

Ability Description Plasma Cost Cooldown

Machinegun Spit
Massively decreases the firing delay of acid spit. N/A N/A

Tips & Tricks[править | править код]

  • Spitters are very accurate. Take advantage of darkness and range to constantly deal damage to marines on the edge of your vision.
  • Acid spray applied in the right spot can turn the tide of a battle or save your life if you need to escape. Don't forget to use it.


TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor