TGMC:Spitter
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
Ranged/Harassment XENO | |
Spitter |
Difficulty: Intermediate Duties: Use your stronger acid to take down marines, melt down guns/flares. Guides: no separate guides Quote: "I can't wait to be a Prae!" |
The Spitter
The Spitter is one of the masters of ranged combat for the Xenomorph team. Though you lose the ability to spit neurotoxin, you gain a powerful acid spit and spray that can quickly incapacitate your targets. Remember that you are also a glass cannon and will best help your team by being ranged attack and support, not by running into melee fights where you can easily be brought down by weapon fire or explosions.
Playing the Xenomorphs Call of Duty man
To engage the marines and make the xenomorphs prevail, you can:
- Use acid spit to hit marines
- Poke around corners to shoot at marines
- Spit acid spray to stun marines
- Blast scatterspit to put the fear in marines' heart
- Maintain distance between marines
- Engage suppressive fire against marines' push
- Extinguish fire, whether on ground or on xenomorphs, with acid spray
Your acid spit is a fast-flying projectile capable of traveling up to seven tiles. When it hits a marine, it will do damage both from the impact and from the splash it makes as it puddles on the ground. Unlike neurotoxin, this burn damage is permanent until healed. Acid spit has a chance to be blocked by barricades, and will land in front of the barricade if this happens.
Your second powerful ability is acid spray which sprays a line of acid across the ground up to seven tiles away. This ability must be channeled for a short time (less than a second) and will then spread in a line towards your target, allowing you to move away even before it's finished. Acid spray will knock down any marine that it hits and will do damage to anyone that moves through it while it's on the ground. It can also be sprayed through barricades, making it a powerful tool for attacking fortified areas.
Maturity Statistics and Evolution Paths
The Spitter can evolve into a Boiler or Praetorian.
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
- Spit Delay is the charging time it takes to spit acid
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid | Spit Delay |
Young | 250 | 650 | 17 | 10 | 20 | 20 | 20 | 0 | 10 | 10 | 20 | 10 | 0.8s |
270 | 800 | 17 | 15 | 25 | 25 | 25 | 0 | 15 | 15 | 25 | 15 | 0.7s | |
290 | 875 | 20 | 20 | 30 | 30 | 30 | 0 | 18 | 18 | 30 | 18 | 0.6s | |
310 | 925 | 20 | 25 | 35 | 35 | 35 | 0 | 20 | 20 | 35 | 20 | 0.5s |
Spitter Abilities
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
Toggle Bump Attacks |
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. | N/A | N/A |
Rest |
This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. | N/A | N/A |
Psychic Drain |
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. | 100 | N/A |
Corrosive Acid |
Lets you expel acid from your body onto any structure/object you are able to. Spitter acid is medium strength, stronger than a Sentinel's but still weaker than a Boiler, Praetorian, or Queen's acid. | 75 | N/A |
Xeno Spit |
Spit acid at a target or tile up to 7 tiles away. Does permanent burn damage. | ??? | ??? |
Scatterspit |
Scatter spit discharges a buckshot spread blast of 6 x 20 burn damage acid projectiles that leave short duration acid puddles behind. | 280 | 5 seconds |
Spray Acid |
Channel a linear spray of acid across the ground at a target or tile up to 7 tiles away. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground. | 250 | 30 |
Primordial Evolution
NOT CURRENTLY AVAILABLE INGAME.
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Spitter, this primordial ability is Machinegun Spit.
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
Machinegun Spit |
Massively decreases the firing delay of acid spit. | N/A | N/A |
Tips & Tricks
- Spitters are very accurate. Take advantage of darkness and range to constantly deal damage to marines on the edge of your vision.
- Acid spray applied in the right spot can turn the tide of a battle or save your life if you need to escape. Don't forget to use it.
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |