TGMC:Spitter

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TGMC is a project based on the CM-SS13 codebase.


Ranged/Harassment XENO

Spitter
Difficulty: Intermediate
Duties: Use your stronger acid to take down marines, melt down guns/flares.
Guides: no separate guides
Quote: "I can't wait to be a Prae!"


The Spitter

The Spitter is one of the masters of ranged combat for the Xenomorph team. Though you lose the ability to spit neurotoxin, you gain a powerful acid spit and spray that can quickly incapacitate your targets. Remember that you are also a glass cannon and will best help your team by being ranged attack and support, not by running into melee fights where you can easily be brought down by weapon fire or explosions.

Playing the Xenomorphs Call of Duty man

To engage the marines and make the xenomorphs prevail, you can:

  • Use acid spit to hit marines
  • Poke around corners to shoot at marines
  • Spit acid spray to stun marines
  • Blast scatterspit to put the fear in marines' heart
  • Maintain distance between marines
  • Engage suppressive fire against marines' push
  • Extinguish fire, whether on ground or on xenomorphs, with acid spray

Your acid spit is a fast-flying projectile capable of traveling up to seven tiles. When it hits a marine, it will do damage both from the impact and from the splash it makes as it puddles on the ground. Unlike neurotoxin, this burn damage is permanent until healed. Acid spit has a chance to be blocked by barricades, and will land in front of the barricade if this happens.

Your second powerful ability is acid spray which sprays a line of acid across the ground up to seven tiles away. This ability must be channeled for a short time (less than a second) and will then spread in a line towards your target, allowing you to move away even before it's finished. Acid spray will knock down any marine that it hits and will do damage to anyone that moves through it while it's on the ground. It can also be sprayed through barricades, making it a powerful tool for attacking fortified areas.

Maturity Statistics and Evolution Paths

The Spitter can evolve into a Boiler or Praetorian.

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
  • Spit Delay is the charging time it takes to spit acid
Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Spit Delay
Young 250 650 17 10 20 20 20 0 10 10 20 10 0.8s
Mature
270 800 17 15 25 25 25 0 15 15 25 15 0.7s
Elder
290 875 20 20 30 30 30 0 18 18 30 18 0.6s
Ancient
310 925 20 25 35 35 35 0 20 20 35 20 0.5s

Spitter Abilities

Ability Description Plasma Cost Cooldown

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A

Rest
This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. Easy N/A

Psychic Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. 100 Easy

Corrosive Acid
Lets you expel acid from your body onto any structure/object you are able to. Spitter acid is medium strength, stronger than a Sentinel's but still weaker than a Boiler, Praetorian, or Queen's acid. Easy 75

Xeno Spit
Spit acid at a target or tile up to 7 tiles away. Does permanent burn damage. ??? ???

Scatterspit
Scatter spit discharges a buckshot spread blast of 6 x 20 burn damage acid projectiles that leave short duration acid puddles behind. 150 Medium

Spray Acid
Channel a linear spray of acid across the ground at a target or tile up to 7 tiles away. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground. Medium 30*


Primordial Evolution

NOT CURRENTLY AVAILABLE INGAME.
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Spitter, this primordial ability is Machinegun Spit.

Ability Description Plasma Cost Cooldown

Machinegun Spit
Massively decreases the firing delay of acid spit. N/A N/A

Tips & Tricks

  • Spitters are very accurate. Take advantage of darkness and range to constantly deal damage to marines on the edge of your vision.
  • Acid spray applied in the right spot can turn the tide of a battle or save your life if you need to escape. Don't forget to use it.


TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor