TGMC:Spitter
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TGMC is a project based on the CM-SS13 codebase. |
Ranged/Harassment XENO | |
Spitter |
Difficulty: Intermediate Duties: Use your stronger acid to take down marines, melt down guns/flares. Guides: no separate guides |
The Spitter
The Spitter is one of the masters of ranged combat for the Xenomorph team. Though you lose the ability to spit neurotoxin, you gain a powerful acid spit and spray that can quickly incapacitate your targets. Remember that you are also a glass cannon and will best help your team by being ranged attack and support, not by running into melee fights where you can easily be brought down by weapon fire or explosions.
Playing the Spitter
Your acid spit is a fast-flying projectile capable of traveling up to seven tiles. When it hits a marine, it will do damage both from the impact and from the splash it makes as it puddles on the ground. Unlike neurotoxin, this burn damage is permanent until healed. Acid spit has a chance to be blocked by barricades, and will land in front of the barricade if this happens.
Your second powerful ability is acid spray which sprays a line of acid across the ground up to seven tiles away. This ability must be channeled for a short time (less than a second) and will then spread in a line towards your target, allowing you to move away even before it's finished. Acid spray will knock down any marine that it hits and will do damage to anyone that moves through it while it's on the ground. It can also be sprayed through barricades, making it a powerful tool for attacking fortified areas.
Tips & Tricks
- Spitters are very accurate. Take advantage of darkness and range to constantly deal damage to marines on the edge of your vision.
- Acid spray applied in the right spot can turn the tide of a battle or save your life if you need to escape. Don't forget to use it.
- Remember that your acid does serious, permanent damage. If you continue to attack a downed target or drown them in acid, they will most likely die before your team can impregnate them. Be careful you don't kill hosts you could capture or that your team is trying to capture.
Maturity Statistics and Evolution Paths
The Spitter can evolve into a Boiler. Upgraded growth levels will increase your plasma stores, ability damage, and ability range.
Spitter Abilities
Abilities | Functions | Difficulty of use | Plasma cost |
---|---|---|---|
Toggle Bump Attacks |
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. | N/A | N/A |
Rest |
This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. | Easy | N/A |
Regurgitate |
Regurgitate does exactly what it sounds like: expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still. | Easy | N/A |
Headbite |
This ability is used to remove the brain of a downed marine, allowing for a quick execution. Takes 10 seconds to pull off. | Braindead | 100 |
Corrosive Acid |
Lets you expel acid from your body onto any structure/object you are able to. Spitter acid is medium strength, stronger than a Sentinel's but still weaker than a Boiler, Praetorian, or Queen's acid. | Easy | 75 |
Xeno Spit |
Spit acid at a target or tile up to 7 tiles away. Does permanent burn damage. | Easy | 30* |
Spray Acid |
Channel a linear spray of acid across the ground at a target or tile up to 7 tiles away. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground. | Medium | 30* |
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |