TGMC:Praetorian
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Combat XENO | |
Praetorian |
Difficulty: Hard Duties: Assist xenos with your pheromones and very strong acid. Guides: no separate guides |
The Praetorian
Praetorian Rundown
The Praetorian is a powerful ranged-support Tier 3 that can spit both neurotoxin and acid, spray a large cone of acid, and emit pheromone auras to help allies within a certain radius. You are also tough enough to help with front-line combat, but are still somewhat vulnerable to fire.
Playing the Praetorian
Praetorians are some of the hive's most powerful support and leader castes. Your ideal position is at the front with the main attacking force, emitting pheromones and providing constant harassment with your spit and very powerful spray to wound marines and break through fortified areas. With your choice of abilities and the importance of pheromones to a successful battle, you should only play a Praetorian after you understand how and when to use its abilities.
Your second powerful ability is acid spray which sprays a line of acid across the ground up to seven tiles away. This ability must be channeled for a short time (less than a second) and will then spread in a line towards your target, allowing you to move away even before it's finished. Acid spray will knock down any marine that it hits and will do damage to anyone that moves through it while it's on the ground. It can also be sprayed through barricades, making it a powerful tool for attacking fortified areas.
Tips & Tricks
- Spitters are very accurate. Take advantage of darkness and range to constantly deal damage to marines on the edge of your vision.
- Acid spray applied in the right spot can turn the tide of a battle or save your life if you need to escape. Don't forget to use it.
- Remember that your acid does serious, permanent damage. If you continue to attack a downed target or drown them in acid, they will most likely die before your team can impregnate them. Be careful you don't kill hosts you could capture or that your team is trying to capture.
Spitter Evolution and Upgrades
The Spitter can evolve into a Boiler. Upgraded growth levels will increase your plasma stores, ability damage, and ability range.
Spitter Abilities
Abilities | Functions | Difficulty of use | Plasma cost |
---|---|---|---|
Rest |
This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. | Easy | N/A |
Regurgitate |
Regurgitate does exactly what it sounds like: expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still. | Easy | N/A |
Corrosive Acid |
Lets you expel acid from your body onto any structure/object you are able to. Spitter acid is medium strength, stronger than a Sentinel's but still weaker than a Boiler, Praetorian, or Queen's acid. | Easy | 75 |
Xeno Spit |
Spit acid at a target or tile up to 7 tiles away. Does permanent burn damage. | Easy | 30* |
Spray Acid |
Channel a linear spray of acid across the ground at a target or tile up to 7 tiles away. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground. | Medium | 30* |
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |