TGMC:Marine Jobs
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
- For a less serious take on the jobs, check here
Command[править | править код]
Job | Role | Rank | Difficulty |
---|---|---|---|
Captain |
The Captain of the ship. In command of all shipside roles, responsible for supporting the marines from the vessel, keep in touch with the groundside from their Staff Officers. | Captain | Hard |
Field Commander |
The Field Commander is the commander of the attached TGMC battalion, including everyone who deploys. Is expected to deploy, fight, and win with orbital support from the Captain and the marine tide descending upon the xenomorph menace. | Lieutenant | Very Hard |
Staff Officer |
Communicate with the four squads and lead them to their victory, convey important tactical information and strategies to the rest of command. | Lieutenant | Medium |
Pilot Officer |
Operate the Condor or the Tadpole; either transporting marines around planetside or engaging xenomorphs from the sky with CAS. | Warrant Officer | Medium |
Engineering & Requisitions[править | править код]
Job | Role | Rank | Difficulty |
---|---|---|---|
Chief Ship Engineer |
Coordinate engineering efforts. Ensure the ship stays together. Leads your technicians. | Lieutenant Junior Grade | Medium |
Requisitions Officer |
Hand out requisition orders to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate with marines over the radio to ship supplies planetside. | Chief Petty Officer | Medium |
Ship Technician |
Follow the Chief Engineer's and RO's orders. Coordinate with CSE to keep the ship together. Help RO with requisition orders. Speedrun with powerloader. May get deployed to planetside to reinforce FOB. | Petty Officer Third Class | Easy |
Medical[править | править код]
Job | Role | Rank | Difficulty |
---|---|---|---|
Chief Medical Officer |
Direct medical logistics with doctors and medics. Dedicate who will do Alamo surgery, but usually self-appoint self to be Alamo surgeon. Make sure that the Squad Medics are loaded with chems and that doctors and medics are handling the waves of incoming wounded. Step in if they screw up. Say as many House M.D. quotes you can before OD'ing on oxy. | Chief Health Officer | Hard |
Medical Doctor |
Heal wounds, make/use medication and revive nearly-dead marines. Pick up the slack when the Squad Medics get themselves killed/overdose half of the marines. The surgeons that are always in demand. Take out sharpnel from friendly fire and larva from xenomorphs alike. Fix broken bones, internal bleeding, and organ damage. Toss robots in the robot healing machine. Follow the orders of the Chief Medical Officer. | Resident | Medium |
Researcher |
Deploy groundside with Marines to analyze dead Xenomorphs and excavate research materials. Use your research to fund specialized equipment for marines. | Doctor | Medium |
Marines[править | править код]
Job | Role | Rank | Difficulty |
---|---|---|---|
Squad Leader |
Attempt to lead a group of man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-xeno hive alone (sometimes). Use tactical binoculars to railgun xenos, then accidentally OB your own team. | Sergeant | Hard |
Mech Pilot |
Lead the marines as the point of the spear into victory by controlling the mech. | Corporal | Hard |
Squad Smartgunner |
Stay behind your squad and provide suppression fire. Beg requisitions for more ammo just to get ignored. | Corporal | Easy |
Squad Engineer |
Secure positions by building defenses, constructing FOB, mounting MG, assembling sentry turrets, fixing miners, and using plasma cutter. | Lance Corporal | Medium |
Squad Corpsman |
Keep your squad |
Lance Corporal | Medium |
Squad Marine |
Stay with your squad and gun down everything against you. Run off alone to get ripped in half. Listen to your Squad Leader. | Private | Very Easy |
Civilian[править | править код]
Job | Role | Rank | Difficulty |
---|---|---|---|
Corporate Liason |
Manage relations between your Corporate masters and the marines. High roleplay opportunity, opportunity being keyword. | Ms/Mr | Very Easy |
Silicon-Based[править | править код]
Job | Role | Rank | Difficulty |
---|---|---|---|
Combat robots |
Replaces organic meat bags with mass-produced and lowest bidding silions. Can do any jobs. | Depends on Role | Depends on Role |
Synthetic |
Help the crew the best you can. Assist or maintain requisition, medical, engineering, or command roles due to orders from officers, low population, or imcompetence. | Mark 1 | Medium |
AI |
Ensure the marines their victory by giving tactical information and maintain ship when there is not enough human personnel for that job. Open doors. Activate your personal railgun on the xenomorphs, and geo-tag important xenomorphs. | N/A | Medium |
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |