TGMC:Marine Jobs
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
For a less serious take on the jobs, check here
Command
Job | Role | Rank | Difficulty |
---|---|---|---|
Captain |
The Captain of the ship. In command of all shipside roles, responsible for supporting the marines from the vessel, keep in touch with the groundside from their Staff Officers. | Captain | Very Hard |
Field Commander |
The Field Commander is the commander of the attached TGMC battalion, including everyone who deploys. Is expected to deploy, fight, and win with orbital support from the Captain and the marine tide descending upon the xenomorph menace. | Lieutenant | Very Hard |
Staff Officer |
Communicate with one of the four Squads, lead them to their victory, tell the Captain if/when your squad gets wiped. | Lieutenant | Medium |
Pilot Officer Pilot Officer |
Operate the Alamo, Condor, or tadpole; either transporting marines in and from shipside to planetside or engaging xenomorphs from the sky with CAS. | Warrant Officer | Easy |
Engineering & Requisitions
Job | Role | Rank | Difficulty |
---|---|---|---|
Chief Ship Engineer |
Coordinate engineering efforts. Ensure the ship stays together. Leads your technicians. | Lieutenant Junior Grade | Hard |
Requisitions Officer Requisitions Officer |
Hand out requisition orders to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate things with shipside crew to deliever supplies for the planetside marines. | Chief Petty Officer | Medium |
Ship Technician Ship Technician |
Follow the Chief Engineer's and RO's orders. Coordinate with CSE to keep the ship together. Help RO with requisition orders. Speedrun with powerloader. May get deployed to planetside to reinforce FOB. | Petty Officer Third Class | Easy |
Medical
Job | Role | Rank | Difficulty |
---|---|---|---|
Chief Medical Officer Chief Medical Officer |
Direct medical logistics with doctors and medics. Dedicate who will do Alamo surgery, but usually self-appoint self to be Alamo surgeon. Make sure that the Squad Medics are loaded with chems and that doctors and medics are handling the waves of incoming wounded. Step in if they screw up. | Chief Health Officer | Hard |
Doctor Medical Officer |
Heal wounds, make/use medication and revive nearly-dead marines. Pick up the slack when the Squad Medics get themselves killed/overdose half of the marines. The surgeons that are always in demand. Take out sharpnel from friendly fire and larva from xenomorphs alike. Fix broken bones, internal bleeding, and organ damage. Follow the orders of the Chief Medical Officer. | Resident | Medium |
Researcher Researcher |
Deploy groundside with Marines to analyze dead Xenomorphs and excavate research materials. Use your research to fund specialized equipment for marines. | Doctor | Medium |
Marines
Job | Role | Rank | Difficulty |
---|---|---|---|
Squad Leader |
Attempt to lead a group of (wo)man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-man hive alone (sometimes). | Sergeant | Very Hard |
Mech Pilot |
Lead the marines as the point of the spear into victory by controlling the mech. | Corporal | Hard |
Squad Smartgunner |
Stay behind your squad and provide suppression fire. | Corporal | Easy |
Squad Engineer |
Secure positions by building defenses, constructing FOB, mounting MG, assembling sentry turrets, fixing miners, and using plasma cutter. | Lance Corporal | Medium |
Squad Corpsman |
Keep your squad |
Lance Corporal | Medium to Hard |
Squad Marine |
Stay with your squad and gun down everything against you. Run off alone to get killed/participate in a xeno preg-fanfiction. Listen to your Squad Leader. | Private | Very Easy |
Civilian
Job | Role | Rank | Difficulty |
---|---|---|---|
Corporate Liason |
Manage relations between your Corporate masters and the marines. High roleplay opportunity, opportunity being keyword. | Ms/Mr | Easy |
Silicon-Based
Job | Role | Rank | Difficulty |
---|---|---|---|
Combat robots |
Replaces organic meat bags with mass-produced and lowest bidding silions. Can do any jobs. | Depends on Role | Depends on Role |
Synthetic Synthetic |
Help the crew the best you can. Assist or maintain requisition, medical, engineering, or command roles due to orders from officers, low population, or imcompetence. | Mark 1 | Very Hard |
AI |
Ensure the marines their victory by giving tactical information and maintain ship when there is not enough human personnel for that job. Open doors. | N/A | Medium |
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |