TGMC:King
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
The King
The Alpha.
Before you can be a king, the hive needs to get 1.8k psychic points.
HAIL TO THE KING
If there is one job that king cannot handle, it's combative engagement with marines. You play as a tactical role that xenomorphs look to when making decisions on engaging against marines. Fundamentally, you synergize xenomorphs' engagement by:
- breaking barricades with Gravity Crush
- opening opportunities with Screech to push with Nightfall
- rallying the hive for a push
- using mass teleport to get xenomorphs together with Psychic Summon
- making corrosion of reinforced walls to allow for xenomorph maneuverability
- melting CAS flares and OB beacons
When you see barricades, you crush them. You do not go ravager and engage with marines directly.
Maturity Statistics and Evolution Paths
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 500 | 900 | 20 | 50 | 50 | 50 | 50 | 80 | 45 | 45 | 100 | 45 |
Mature | 600 | 1000 | 20 | 55 | 55 | 55 | 55 | 80 | 50 | 50 | 100 | 50 |
Elder | 700 | 1100 | 23 | 60 | 60 | 60 | 60 | 80 | 55 | 55 | 100 | 55 |
Ancient | 800 | 1200 | 23 | 65 | 65 | 65 | 65 | 80 | 60 | 60 | 100 | 60 |
King's Abilities
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
Toggle Bump Attacks |
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. | N/A | N/A |
Rest |
This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. | Easy | N/A |
Psychic Drain |
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. | 100 | Easy |
Corrosive Acid |
Lets you expel acid from your body onto any structure/object you are able to. Queen acid is maximum strength, stronger than all other acids such as Sentinel's but similar to a Boiler's acid. | Easy | 75 |
Файл:Plant weeds.png Plant Weeds |
Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, or catwalks. | Easy | 75 |
Emit Pheromones |
Emit one of the three Pheromones. The Queen has some the most powerful Pheromones available to the hive. Your pheromones will grow stronger as you mature. | Easy | 30* |
Rally Hive |
allies the hive to a congregate at a target location, along with an arrow pointer. Gives the Hive your current health status. 60 second cooldown. | Easy | N/A |
Tips and Tricks
- You can Gravity crush behind walls!
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |