TGMC:Guide to xenomorph cqc

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TGMC is a project based on the CM-SS13 codebase.


Time to help xenomorphs by making this guide concrete.

Introduction

So you've read the Xeno quickstart guide and now you want to get better at killing marines! Look no further to here!

There is one rule to kill marines: DO NOT DIE

Intra-xenomorph Mechanics

Weed

Always yell at drone, hivelord, hivemind, shrike, and queen for weed when marines and xenomorphs are fighting in unweeded areas. When you are on weed, even standing, you regen plasma. You also regen some hp (very small amount). And also you receive a speed boost. Fight on weeds!

Targetting Limbs

You can select body parts on the doll in the bottom right corner, or via Numpad.

Damaging and breaking limbs have different effects. For them see Guide to medicine and Marine Mechanics. In short:

  • Dealing damage also damages organs in that body part
  • After some damage you can break bones
  • Broken arms forbid shooting
  • Broken legs give a major penalty to speed
  • Broken head, groin and chest deal organ damage to respective body part
  • In general case, it is better to hit chest - organ damage there affects a lot of organs which will eventually kill the marine if not treated
  • Targeting head sometimes gives more damage output. Like when he doesn't wear a helmet
  • Targeting arms can render the marine helpless
  • Targeting legs is not very useful, since dead marine can't run anyway

Bump Slash

Ability Description Plasma Cost Cooldown

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A

When you try to push a marine, you attack him instead. Useful.

Intents and Not Dying

To Not Die™, you need to do a lot of stuff, but most useful - switching to HELP intent. While in help, you cannot directly attack (you'll hug marines instead), but also you will shuffle any living soul when moving. This is not true on HARM where you will often find yourself stuck between marines or xeno with low HP, and then die. Good idea would be to use hotkeys for intents. Defaults are 1-4. You may want to try 1 for help, 2 for harm. Others are not really used in TGMC.

Also, shuffling with marine and then going on harm will prevent him from escaping as well.

Lighting and Darkness

Toggle darkvision on full (eye on right side of screen). No downsides, see everything and through walls. Marines usually can't, you can check their view by toggling darkvision down.

Xenomorph' Abilities and Keybinding

Keeping Track of Health

Resting

Corners and Firing Lanes

Inter-xenomorph Mechanics

Communication

Xenomorphs with numbered names

Comboing with other xenomorphs

Resin Walls, Firing Lanes, and Crusher Lanes