TGMC:Guide to fire support
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TGMC is a project based on the CM-SS13 codebase. |
LCDR Willem Shepard говорит: "This is your Lieutenant speaking, confirming good hits?" |
SCPL Xander Greene говорит: "I NEED A MEDIC, FOB IS HIT I SAY AGAIN-" |
PFC James Ningle говорит: "EVAC!!!!" |
Overview
Fire support is a complicated, yet important part of the marines' arsenal. In case you haven't noticed, the Xenos don't have a massive ship, dropship, ground assault jet, and mortar equipment, and you do (the closest they get is the boiler, which sexually identifies as a howitzer). What stifles marine use of these seemingly impressive tools is their lack of knowledge on how to effectively operate, and coordinate the use of these weapons. Hopefully this guide will help you better make use of the tools entrusted to you and not single handedly cause an entire squad to be wiped.
Tactical Binoculars
The tool of every Field Commander, Squad Leader, and Staff Officer that will inevitably give it to a PVT in exchange for facepaint. These binoculars have four different functions, each able to direct different types of fire support. For using the selected function, look through the binoculars and CTRL click the tile you want to aim at.
CAS MODE will allow your (hopefully competent) Pilot Officer to rain hell on your targets, being able to see up to 3 tiles around your dot.
Mortar Fire
target, don't dial at all, and hope for the best(don't do this for the love of god)
The Railgun
area denial coolness
Closest of Air Supports
A10 go brrrrrrrrr
It Came From Orbit
best FOB destruction tool