TGMC:Gorger
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
The Menacing and Beefy Vampire
Humans are an abundant food supply that the xenomorphs use to no end. Their faces ripe for facehugging, their psychic energy ready to be drained, and their blood untapped for unlimited potential. New experimentation from the hivemind sought to utilize human blood in light of this biological philosophy and due to the fact that the TerraGov Marine Corps' weaponry can overwhelm xenomorphs. With the power of human blood, the xenomorphs create a living tank that runs on human blood.
Playing the Gorger
BRUH
Maturity Statistics and Evolution Paths
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 400 | 200 | 15 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Mature | 450 | 250 | 15 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Elder | 500 | 300 | 20 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Ancient | 600 | 400 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
Gorger Abilities
Ability | Description | Plasma Cost | Cooldown |
---|---|---|---|
Toggle Bump Attacks |
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. | N/A | N/A |
Rest |
This ability is used to rest and get up, you will heal faster when resting on weeds. | Easy | N/A |
Psychic Drain |
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. | 100 | Easy |
Файл:Plant weeds.png Devour |
Vore a marine for transportation, can't eat revivable corpses | Easy | 75 |
Drain |
Hold a marine in place and deal small damage over 4 seconds, gaining blood and overheal. The marine can still shoot/do stuff during the duration and after the ability is broken it staggers them slightly. You also can't slash while performing this.
|
Medium | 200 |
Rejuvenate/Transfusion |
If cast on another xeno - 2s CD - costs blood and restores 30% health, overheal at 50% efficiency when on full health
If cast on itself - 20s CD - costs moderate amount of blood and restores health over time |
Easy | 100 |
Carnage |
you gain movement speed and heal on your next attack, scaling with missing blood. If your blood is below a certain %, you also knockdown your victim and drain some blood, during which you can't move. | Easy | 30* |
Feast |
Drains blood each tick, while restoring health, overheal at 50% efficiency when on full health, until no blood is left or cancelled early. Carnage also heals nearby xenos | Easy | 30* |
Gorger tips & tricks
capu
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |