TGMC:Gamemode Guide

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Версия от 17:22, 4 ноября 2019; imported>Tiviplus (Added Crash)
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TGMC is a project based on the CM-SS13 codebase.


This page is currently under construction!

The following page is currently in the process of being created, is undergoing a major structural rework and/or is being moved.
The reason for this is: "'Requires additional information in reference to gamemodes other than Distress Signal, additional headers.'"



Distress Signal

Distress Signal is the default gamemode of TGMC. It is a PvP (Player versus Player) gamemode that centers around the TerraGov Marine Corps and its struggles against the Xenomorph menace.

There are four distinct locations which the Marines and Xenomorphs contest over, the jungle of LV-624, the frosted regions of Ice Colony, the barren wasteland of Solaris Ridge and a Prison Station.


You can play as one of the following:

  • As a Marine, you will wake up from cryo-sleep after the Theseus received a Distress Signal from one of the above-mentioned maps. Grab something to eat and equip yourself before waiting for Briefing. Your goal is to eliminate all of the Xenomorphs.
  • As a Xenomorph, you want to hunt the Survivors, expand the Hive and make sure the Marines will have a hard time after arriving. Should the Xenomorphs manage to push back the Marines, then they can Hijack the Dropship in order to attack the Theseus directly. If that happens, the marines can send out a distress signal, calling a squad of people (controlled by ghosts), evacuate or initiate the onboard self-destruct.
  • As a Survivor, your goal is to gather resources and survive until the marines arrive, to bring you back to the ship - and hopefully to safety.


For the round to end, one of the following conditions must be reached.

  • All of the Xenomorphs are killed on the planet (major Marine victory)
  • All of the Xenomorphs are killed on the ship after they've boarded. (minor Marine victory)
  • All marines are killed/evacuated. (major Xeno victory)
  • The self destruct is activated, blowing up the ship. (draw)


Crash

Crash is a gamemode of TGMC. It is a PvP (Player versus Player) gamemode that centers around the TerraGov Marine Corps and its struggles against the Xenomorph menace.

There are four distinct locations which the Marines and Xenomorphs contest over, the jungle of LV-624, the frosted regions of Ice Colony, the barren wasteland of Solaris Ridge, a Prison Station or the Icy Caves.

You can play as one of the following:

  • As a Marine, you will wake up from cryo-sleep on a ship, the Canterbury, on collision course with one of the above-mentioned maps. Gear up and fortify the Canterbury in preparation for the crash. Your goal is to acquire three nuclear authentication disks (Blue green and red) by defending the respective disk generators for them and to detonate a nuke on the planet. The locations for the nuclear disk generators remain the same for each map, but newer players may wish to use nuclear disk pinpointers found on the Canterbury to find the disk generators.
  • As a Xenomorph, you want to make sure the Marines will have a hard time after arriving, and ideally forcing them off the planet or killing all of them before they manage to detonate the nuke.

Human vs Human

Everyone wants it, noone wants to code or balance it. And so the cycle of nonexistance continues.