TGMC:Drone
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TGMC is a project based on the CM-SS13 codebase. |
Statistics and Evolution Paths
Drone has the most expansive evolution options of the entire caste. As a Drone you can evolve into the tier 2's Carrier or Hivelord, or straight into the tier 4 Shrike, Queen, or King, or into the bizarre tier 0 Hivemind.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine.
- Melee, bullet, laser, energy, bomb, bio, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value. Low sunder % reduces the effectiveness of this armor.
- Pheromone Strength determines how powerful some activities will be, such as pheromones themselves, as well as using abilities that heal.
- Speed is calculated inversely, meaning the lower speed value you have, the faster you are.
Health | Plasma | Slash Файл:Intent Harm.png | Speed | Melee | Bullet | Laser | Energy | Bomb | Bio | Fire | Acid | Pheromone Strength | |
Base | 300 | 1000 | 18 | -1.2 | 30 | 30 | 30 | 30 | 0 | 15 | 30 | 15 | 1.0x |
The Drone
Emerging from the shed skin of its previous form, the Drone looks up in the night sky, gazing at the millions of stars sparkling down from the heavens. Which worlds become a home for the hive, which battlefields demanded resin, which species would face extinction, and which aspirations will this hive have. Such questions would be answered as the Drone looks away from the heavens and starts planting resin nodes on the vacant grounds.
Playing the Drone
Chances are if you've gone Drone, you plan to either evolve to Carrier, Hivelord, or Shrike, but even as the Drone you can be one of the hives most powerful support castes even combat Drone. You plant weed like no tomorrow, which give xenomorphs a major advantage to fight on and recover off of with passive health and plasma regeneration along with a boost to all xenomorphs movement speed.
The primary objective of the Drone as with most other Tier 1 caste Xenos is first, to stay alive.
In the meantime, here are some things you should focus on:
- Weeding both the xenomorph frontline and potential backlines like no tomorrow
- Healing wounded xenomorphs with your acidic salve
- Psy draining marines for psychic points, and cocooning those that are beyond reasonable recovery for other marines
- Making resin Mazes to make marines cry when they can't gun-ho
- Linking with a powerful caste to boost their HP regeneration
- Emitting Pheromones for your sisters
- Melting flares and important items with your corrosive acid
Try not to combat Drone all the time; remember, you cannot take a lot of damage, so guerilla hit and run tactics are your best bet if forced into combat.
The Drone's most important duty is expanding the hive, whether by weeding new areas or building new defenses. When building, keep in mind that xenomorphs have a strong advantage against marines in tight winding corridors, and offset patterns. Leaving dead ends within your mazes could spell the end for your whole hive.
Drone Abilities
Ability | Description | Plasma cost |
Recharge | ||||||
Toggle Bump Attacks |
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. | N/A | N/A | ||||||
---|---|---|---|---|---|---|---|---|---|
Rest |
This ability is used to rest and get up, you will heal faster when resting on weeds. | N/A | N/A | ||||||
Psy Drain |
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. | 100 | N/A | ||||||
Toggle Cocoon |
Devour your victim to cocoon it in your belly, then expels the contents of your stomach onto the current tile. With the marine inside, they still have life force and able to be revived, but it will give psychic points for 5 minutes. Yields a minimum of 1 psychic point every 5 seconds, but increases to a maximum of 5 points with lower server population. | N/A | N/A | ||||||
Corrosive Acid |
Expells acid onto an object or wall, destroying it after a while. If used on wall, after some time a hole will appear. Small xeno can climb through, large xeno can break the wall with hole.
|
75 | N/A | ||||||
Plant Weeds |
Plants a resin weed node, which will start growing resin in a 3-tile radius that allows xenomorphs to heal and restore plasma while on top of the tile. Plasma cost is also halved before the shutters have been opened.
Right-Clicking the ability icon will allow you to select different types of weeds to plant. Can only be placed on a tile that does not already have a resin sac, and cannot be placed on rock, grass, catwalks, or snow. |
75-225 | N/A | ||||||
Secrete Resin |
Builds structures, which can be chosen by clicking on the ability while it's active. More in Guide to resin construction | 50-150 | N/A | ||||||
Emit Pheromones |
Toggles to see your pheromones, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the game tab. Each pheromone uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and maturity, and increases effect. More in Xenomorph Mechanics.
|
30 | N/A | ||||||
Acidic Salve |
Allows you to spend 150 plasma on healing a xeno for 50 HP + (Recovery Pheremone Level * the Xeno's max health * 0.01) along with healing (total heal amount/10) sunder.
|
150 | 5 seconds | ||||||
Transfer Plasma |
Transfers your plasma to a fellow xenomorph, giving them up to 200 plasma. | 0-200 | N/A | ||||||
Create Resin Jelly |
Places Resin Jelly in your active hand, which can be used on yourself or other xeno castes for a 15-second protection from fire. | 100 | 45 sec | ||||||
Essence Link |
Establish a link with another xeno. Both xenos must be within 6 tiles of range for this link to remain active (not necessarily in line of sight), and linked xenos cannot have multiple links. You can cancel this link by right clicking the ability button or using the appropriate keybind. This link will passively gain an attunement level every 1 minute, up to three levels. It will also grant the link's target the following bonuses while active, some of which scale with attunement levels:
The level of attunement is represented in the ability icon's changing bar, and the intensity of the beam. Essence Link can go through walls, so you can be protected by resin walls as the xenomorph you're linked to can go rambo. |
N/A | 5 SECONDS | ||||||
Recycle |
Deconstruct the body of a fellow fallen xenomorph to avoid marines from harvesting our sisters in arms. | 750 | N/A |
Primordial Evolution
- Once the hive has enough psychic points, your queen has the option to unlock powerful primordial upgrades for each tier. Primordial upgrades grant additional abilities for each caste in that tier
Drone tips & tricks
- You are very weak, but your pheromones and ability to plant weeds make you a strong front line support xeno.
- Xenos operate best in narrow, enclosed spaces. Consequently, marines operate worst in narrow 1 tile walkways that have short lines of sight. Build accordingly.
- Your corrosive acid is very weak, but it's better than nothing. Don't be afraid to secrete some and call for a one of the many xenos with stronger acid to come in the meantime.
- Never try to 1v1 any marine. You are not built for that.
- Creating 2x2 resin walls in a straight pattern is a decent standard maze, creating 2x2 staggered is an even better standard maze.
- Try to create your mazes that will benefit the caste layout of your hive. If no visible caste pattern is evident, creating a CQC oriented maze is the best option.
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |