TGMC:Defender
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
COMBAT XENO | |
Defender |
Difficulty: Medium Duties: Be the toughest tier 1 xeno, attract attention, but not too much yet. Guides: no separate guides Quote: "Defense! Defense! Defense!" |
The Defender
In the current war against humanity, the hive need a few dedicated xenomorphs that can survive the lead wall. Such is the defender.
Playing the WALL
The Defender is a combat caste, focused on being the "tank" of any group of tier 1 xenos, and one of the most lethal xenos at tier 1. Defenders ensure that they can endure dense firing lanes while hurting marines in the process of eating lead. As a Defender, your expecatations are:
- Protecting boilers
- Taking more shots to kill than any other xeno at tier 1 with crest defense, fortify, and regenerating skin
- Slashing marine's barricades and sentries on fortify
- Stunning marines with tail sweep and forward charge
- Comboing abilties with one's toolkit and with other xenomorphs
It is important for a defender to be able to combo its abilities together efficiently, or your damage will be severely limited. Learning about other xenomorphs' abilities and pushing with sisters help you punch out more damage for your buck.
You can still slash in fortify!!
After taking a chunk of lead, you will accumulate sunder, which you can heal by regenerating skin. While you do need to rest for your health, you don't need to worry about sunder.
Combos
Combo 1
- Close distance between you and marine
- Tail sweep when close
- Crest Defense when dealing with marines' retaliation
- Either Forward Charge to stun more or to retreat
Maturity Statistics and Evolution Paths
Defenders are born to evolve into Warriors and then eventually Crushers.
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
- Crest and Fortify are values that raise every soft armor value when the respective abilities are toggled on.
Age | Health | Plasma | Slash | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid | Crest | Fortify |
Young | 260 | 150 | 17 | 30 | 30 | 25 | 20 | 60 | 20 | 20 | 30 | 20 | 22 | 50 |
280 | 175 | 17 | 33 | 33 | 28 | 25 | 60 | 25 | 25 | 33 | 25 | 26 | 52 | |
300 | 190 | 21 | 35 | 35 | 30 | 28 | 60 | 28 | 28 | 35 | 28 | 30 | 55 | |
320 | 150 | 21 | 40 | 40 | 40 | 40 | 60 | 30 | 30 | 40 | 30 | 30 | 55 |
Defender Abilities
Primordial Evolution
NOT CURRENTLY AVAILABLE INGAME.
Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Defender, this primordial ability is Centrifugal Force
Defender tips & tricks
- Always try to eat bullets for your xeno buddies.
- If you're just purely tanking for the boiler, hit that FAT fortify.
- If you're covering other xeno's retreat, HIT THAT FAT CREST BUTTON
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |