TGMC:Chief Engineer
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
ENGINEERING | |
Ошибка создания миниатюры: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Chief Engineer |
Access: Engineering Areas, Maintenance Passages, Command Difficulty: Medium Rank: Lieutenant Class: Navy Supervisors: Commander Duties: Supervise the Maintenance Technicians, and organize the repairs and constructions around the ship. Guides: Guide to Engineering, Guide to Requisition, Guide to Fire Support Quote:The hero shipside deserves |
Introduction
Your Job in Shipside
Repairing Critical Machinery
These are some of the machinery that are critical for the ship's well-being. Make sure to memorize them if you can.
APC
First, determine how the APC was damaged. If it's wires are simply cut (such as from a xeno swipe), simply use the wire cutters and mend every wire and replace the panel *with a screwdriver. If it was totally destroyed, move onto the next step.
- If it was destroyed, remove the cover with a crowbar or whack it off with something, like a knife.
- Remove the power cell with an empty hand.
- Screwdriver the board loose.
- Crowbar the board out (boards from destroyed APCs crumble when removed, necessitating a replacement).
- Use wirecutters to remove the power terminal, you will receive 5 cable coil from this.
- The power terminal 'must' be exposed first, crowbar up the floor tile in front of the APC if it's not
- Use a blowtorch to weld the frame off the wall, you will gain 1 metal sheet from this.
- Construct a new APC frame from two sheets of metal.
- Pick-up the frame and attach it to the wall.
- Install a power control module.
- Screwdriver the board in place.
- Install 5 cable coil into the APC.
- Slot in a power cell.
- Crowbar the cover shot.
- Swipe the APC with an appropriate ID card and access the interface.
- Enable the breaker.
- (Optional) Lock the interface with the ID.
Fusion Reactor
Ship-side Fusion and Geothermal Reactors
The ship-side fusion reactors will start off in perfect condition and pre-loaded with a fusion cell at the beginning of each round, making it a simple matter of turning them on. The planet-side geothermal reactors however, will always be in the maximum state of damage. In the event that you need to repair or, for the ship-side reactors, replace the fusion cell with a fresh one, here's the simple steps to doing so.
- First, assess the damage. If the reactor is undamaged, move onto the second step.
- If the reactor looks like this Файл:TGMC Fusion Broken Severe.png/Файл:TGMC Geothermal Broken Severe.png, simply use the blowtorch to repair it to the next level of damage.
- If the reactor looks like this Файл:TGMC Fusion Broken Moderate.png/Файл:TGMC Geothermal Broken Moderate.png, simply use the wire cutters to repair it to the next level of damage.
- If the reactor looks like this Файл:TGMC Fusion Broken Light.png/Файл:TGMC Geothermal Broken light.png, simply use the wrench to repair it to mint condition.
- Second, assess the power level (This only applies for fusion reactors, if the reactor you're repairing is a geothermal one, skip to the last step). This can be found out in two ways, the first is by examining it and getting a percentile readout, and the other is by looking for the bright blue bar on the right side of the reactor that gives a rough readout. If the reactor's on, the central screen will flash and turn red when the cell is running low.
- If the power is out or running low, first turn off the reactor, if it is running, by clicking on it with an empty hand.
- Next, crowbar open the maintenance panel and the power cellФайл:TGMC Fusion Cell Empty.png will drop on the ground beneath you.
- After that, grab a fresh cellФайл:TGMC Fusion Cell Full.png from one of the tables to the north or south side and take the discarded cell to the recyclerФайл:TGMC Fusion Cell Recycler.gif to the right, the recycler will recharge it for later.
- Finally, turn it on. If you did it right, the reactor should turn on. If it did not, read and review each step. If it still doesn't turn on, consider asking for help.
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |