TGMC:Behemoth

Материал из MassMeta
Версия от 19:07, 8 ноября 2023; imported>Ju45he (→‎Tips & Tricks: Just a tip and a trick.)
(разн.) ← Предыдущая версия | Текущая версия (разн.) | Следующая версия → (разн.)
Перейти к навигации Перейти к поиску
Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Bruiser XENO

Behemoth
Difficulty: Hard
Duties: Become a boulder that marines fear. Throw rocks against marines! Eat rocks after crushing marines.
Guides: no separate guides
Quote: "Go, rock, I choose you!"


Statistics and Evolution Paths[править | править код]

The Behemoth is a Tier 3 caste and does not evolve further.

  • Slash the damage dealt when slashing marines. In the code, it is referred to as melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values representing the percent reduction in damage received of that type. Most relevant in most cases are the "melee, bullet, laser, bomb, and fire" values.
  • Behemoth is the only xenomorph with hard armor, which reduces AP from incoming attacks, having 10 AP in melee, bullet, laser, and energy. This means if they are shot at by a gun with 15AP, its effective AP will be reduced to 5AP.
  • Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
  • While most xenomorphs get a -0.4 movement speed bonus for being on weeds, Behemoth only gets a -0.1 bonus.
Health Plasma Wrath (Primordial) Slash Файл:Intent Harm.png Speed Max Charge Speed Melee Bullet Laser Energy Bomb Bio Fire Acid
750 200 750 26 -1.2 -2.8 20 20 20 20 50 50 50 50

The Bighemoth[править | править код]

The Behemoth is a well armored bruiser intended to take damage from marines. The behemoth is not a duelist, nor should it be played as such. You aim to harass marines with your large health pool and area stuns, creating opportunities for your more vulnerable castes to tear marines apart.

Playing the Earth bending Xenomorph[править | править код]

To play the boulder, you must be the boulder. You are slow but you crush anything in your path. Your primary objective is to be a massive pain in the ass to marines, repeatedly stunning them while absorbing a lot of damage.

Keep in mind that on your own, you deal very little damage compared to many other xenomorphs. Additionally, keep in mind that as scary as your rocks look, none of your abilities damage barricades, just marines.

Earth Riser is your bread and butter opener, creating a boulder that combos with both of your main other abilities. On its own, it can still serve as an obnoxious obstruction, blocking marines and bullet fire - you can use a boulder to trap a marine in a maze. You can only have one boulder active at a time.

Your Landslide ability will cause you to charge forward after a brief windup until cancelled or you impact a solid wall. While charging, marines in a 3-wide AoE along your path will be trampled, knocking them down and damaging them. If a boulder from Earth Riser is caught in this AoE, it will be flung forward up to 10 tiles, exploding in a small area and knocking any marines caught in the explosion down.

Your Seismic Fracture ability creates a small explosion that knocks over any marines and damages them. Any boulders caught in this explosion will themselves explode after a delay, with similar effect.

While Primal Wrath is active, your abilities are all upgraded. Earth Riser can support up to 3 separate boulders at a time. Landslide now has 3 charges, with each charge having a short but much faster dash over a limited range. Seismic Fracture creates rippling aftershock waves, massively increasing its effective AoE. All of these abilities now also deal moderate damage over time. While Wrath is active, you cannot go into crit; instead, damage that would put you into crit reduces your remaining Wrath.

All of your abilities are relatively slow and telegraphed. You are not an ambusher. You should use your large areas of effect to punish marines for grouping up, stunning and scattering them to make it easier for other xenos to pick them up.

Behemoth Abilities[править | править код]

Ability Description Plasma
cost
Recharge

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. N/A N/A

Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. N/A N/A

Psy Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. 100 N/A

Primordial Evolution[править | править код]

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Behemoth, this primordial ability is Primal Wrath.

Ability Description Plasma Cost Cooldown

Primal Wrath
When a Behemoth reaches its Primordial age, it will gain access to a new resource called Wrath. It is acquired by taking damage, and is intended to be a resource you gain through repeated exposure to damage. This incentivizes Behemoths to have active roles in combat, especially since this resource is lost over time if you’re not taking damage. 175 30

Tips & Tricks[править | править код]

  • Clicking on cave walls allows you to taste the delicious rocks. Yummy!
  • You combo extremely well with castes that can spread gas, such as boilers and defilers. Their gas hides the telegraph for your abilities, and your stuns force marines to stay in the deadly toxins for even longer!
  • You can cancel your landslide by right clicking again. Useful to avoid sending yourself to your doom.
  • Use your boulder like a quick appearing wall to get cover from gunfire or trap a marine, then use Landslide to fling it right back at other marines when you're done with it!
  • Your slash damage is still quite high. Don't be afraid to just go to town on a marine that can't easily run away.
  • You can grab marines and xenos in your rolling form, though this prevents you from actually rolling.
  • Click-dragging the boulder made with earth riser to a location will fling it, you do however have to be within 1 tile of it in order to fling it though. It doesn't do much damage (if any) and it can knock down multiple marines in a radius. Great to spam if you've got nothing else to-do.
  • Since you have little armour and have a large health pool you don't have to worry much about your sunder. This means you can easily go in, tank a load of shots, and heal up on some weeds in no-time. Be the tank the crusher never could've been.


TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor