TGMC:Baneling

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TGMC is a project based on the CM-SS13 codebase.


Harassment XENO

Baneling
Difficulty: Intermediate
Duties: Suicide bomb marines to your heart's content
Guides: no separate guides
Quote: "MY LIFE FOR THE QUEEN MOTHER! BANZAI!!!!"


The Baneling

GUH?!

How to bomb marines

guh

Maturity Statistics and Evolution Paths

The baneling can evolve into a Boiler or Praetorian.

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
  • Spit Delay is the charging time it takes to spit acid
Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Spit Delay
Young 250 650 17 10 20 20 20 0 10 10 20 10 0.8s
Mature
270 800 17 15 25 25 25 0 15 15 25 15 0.7s
Elder
290 875 20 20 30 30 30 0 18 18 30 18 0.6s
Ancient
310 925 20 25 35 35 35 0 20 20 35 20 0.5s

Baneling Abilities

Ability Description Plasma
cost
Recharge

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. N/A N/A

Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. N/A N/A

Psy Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. 100 N/A

Primordial Evolution

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Spitter, this primordial ability is Machinegun Spit.

Ability Description Plasma Cost Cooldown

Machinegun Spit
Massively decreases the firing delay of acid spit. N/A N/A

Tips & Tricks

  • GUH?!


TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor