Участник:Yolopanther/test

Материал из MassMeta
Версия от 05:05, 27 февраля 2014; imported>Yolopanther (The beginnings of "Combination of Access." Need to figure out how to format this section.)
Перейти к навигации Перейти к поиску

--Future Site of Guide to Access Levels (As HoP via ID Console)

Note that the access levels listed here are with the JOBS_HAVE_MINIMAL_ACCESS config setting in game-options.txt UNCOMMENTED. As the name implies, it means jobs have less access. I am creating this guide around this configuring setting because it seems the most logical. If this setting is commented out, access levels for specific jobs will simply have more access to the respective area that the job is in.

Default Accesses

These can all be seen by selecting the desired job from the ID console. The default access associated with that job/id will be colored in red while those accesses not associated with the job/id will be in white.

Icon Job Number of Accesses Granted Accesses
Assistant 0
Captain 55 Brig, Security, Holding Cells, Armory, Forensics, Courtroom, HoS Office, Medical, Genetics Lab, Morgue, Chemistry Lab, Virology, Surgery, CMO Office, Science, R&D Lab, Toxins Lab, Robotics, Xenobiology Lab, RD Office, Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Atmospherics, Telecommunications, CE Office, Bridge, RC Announcements, Keycode Auth., ID Console, AI Upload, Teleporter, EVA, Gateway, Personal Lockers, Main Vault, HoP Office, Captain, Kitchen, Bar, Hydroponics, Custodial Closet, Chapel Office, Crematorium, Library, Theatre, Law Office, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
Head of Personnel 33 Brig, Security, Courtroom, Medical, Morgue, Science, Construction, Maintenance, Engineering, Bridge, RC Announcements, Keycode Auth., ID Console, AI Upload, EVA, Gateway, Personal Lockers, Main Vault, HoP Office, Kitchen, Bar, Hydroponics, Custodial Closet, Chapel Office, Crematorium, Library, Theatre, Law Office, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
Bartender 1 Bar
Chef 2 Morgue, Kitchen
Botanist 2 Morgue, Hydroponics
Quartermaster 6 Maintenance, Cargo Office, Mining, Mining EVA, Cargo Bay, Quartermaster
Cargo Technician 3 Maintenance, Cargo Office, Cargo Bay
Shaft Miner 3 Cargo Office, Mining, Mining EVA
Clown 1 Theatre
Mime 1 Theatre
Janitor 2 Maintenance, Custodial Closet
Librarian 1 Library
Lawyer 3 Brig, Courtroom, Law Office
Chaplain 3 Morgue, Chapel Office, Crematorium
Chief Engineer 14 Brig, Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Atmospherics, Telecommunications, CE Office, Bridge, RC Announcements, Keycode Auth., EVA
Station Engineer 7 Construction, Maintenance, Engineering, Power Equipment, External Airlocks, Technical Storage, Telecommunications,
Atmospheric Technician 3 Construction, Maintenance, Atmospherics
Chief Medical Officer 11 Brig, Medical, Genetics Lab, Morgue, Chemistry Lab, Virology, Surgery, CMO Office, Bridge, RC Announcements, Keycode Auth.
Medical Doctor 3 Medical, Morgue, Surgery
Chemist 2 Medical, Chemistry Lab
Geneticist 4 Medical, Genetics Lab, Morgue, Science
Virologist 2 Medical, Virology
Research Director 15 Brig, Genetics lab, Morgue, Science, R&D Lab, Toxins Lab, Robotics, Xenobiology Lab, RD Office, Bridge, RC Announcements, Keycode Auth., AI Upload, Teleporter, Gateway
Scientist 4 Science, R&D Lab, Toxins Lab, Xenobiology Lab
Roboticist 4 Morgue, Science, Robotics, Technical Storage
Head of Security 20 Brig, Security, Holding Cells, Armory, Forensics, Courtroom, HoS Office, Medical, Morgue, Science, Construction, Maintenance, Engineering, Bridge, RC Announcements, Keycode Auth., Gateway, Personal Lockers, Cargo Office, Mining
Warden 5 Brig, Security, Holding Cells, Armory, Courtroom
Detective 5 Brig, Forensics, Courtroom, Morgue, Maintenance
Security Officer 4 Brig, Security, Holding Cells, Courtroom

Combination of Access

Something important (and annoying) to note about accesses is that some doors on the station require multiple accesses to be present on the ID card before the door will open.

One example of this is the secure area of tech storage. The door to enter the secure area requires that access to technical storage and the bridge be present. Consequently, this means only two people (by default) have access to this room: the Chief Engineer and the Captain.