Участник:Mk2999
This user invites you to visit Tramstation. |
Masked Dadledingo the Hardcore and Awesome
Shit to do
- Add the rest of the shuttle pictures in emergency shuttle
Add all antag huds and family icons to Hud- Make Familes actually readable for people who don't already know what familes are
- Fix B.E.P.I.S.
- Explain How threat is actually calculated
OPERATION FIX GAMEMODES
https://github.com/tgstation/tgstation/tree/master/code/game/gamemodes/dynamic
Dynamic
The standard game mode. The dynamic game mode generates a threat number which is used to "buy" rulesets (rulesets are basically your antagonists). This means you can have rounds with for example traitors and cult. You can have up to three roundstart rulesets depending on the pop and threat level. Then there are latejoin and midround rulesets. The latejoin ruleset can assign late joining players as antagonists, and the midround ruleset assigns (prompts) ghosts or currently living players as antagonists.
Threat
The threat level of the dynamic round is hinted by the "status summary" automatically printed by the communication consoles near roundstart:
- Peaceful Waypoint: Threat 0 to 19, no antagonists alive
- Core Territory: 0 to 19, with antagonists
- Anomalous Exogeology: 20 to 39
- Contested System: 40 to 65
- Uncharted Space: 66 to 79
- Black Orbit: 80 to 99
- Impending Doom: 100
- EXPLAIN HOW THREAT WORKS
- EXPLAIN WTF THESE THREAT LEVELS EVEN MEAN OR AT LEAST ADD THEIR STATUS SUSMMARY DESCRIPTIONS
- EXPLAIN WTF THIS CHART EVEN MEANS
"Recent events on the bingo bongo have left us very chingo congo" ~ Very red man infront of a brick greenscreen