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Where do I even get Vali?
If you don't exactly have the best site, you may not know where to actually get the Vali Module. If you happen to be one of these people, here's a list of how to get a Vali Module:
- In the GHMME Automated Closet under "JAEGER ARMOR MODULES" with the name "Vali chemical enhancement set". Some closets do NOT have this as an option, if this happens to be yours then try to next option.
- In the Surplus Armor Equipment Vendor under "Armor Modules" with the name "Vali chemical enhancement module". These are infinite so do not worry about taking them.
Now that you hopefully have your Vali Module in-hand you should now slot it into your Jaeger Module compatible suit. If you don't know how, take the suit off and hold it in-hand first. Then, with your other hand holding the Vali Module, click on the suit.
What exactly does this thing do?
The Vali Module is designed to use the unique Harvester Weapons, a class of Melee weapon that harvests the blood of Xenomorphs, and uses medicine to alter its blade's effects. Using the blood that the Harvester Weapons collect, the Vali Module can rapidly heal the user. At a risk.
But first we've got to go over those buttons that appeared up at the top left before we get into the Main ability!
NOW, What does it do!
Well, it heals you!
More accurately, when you activate the Vali Chemical Enhancement System it will (Depending on the current Enhancement Level) start to consume 4-10u of Greenblood from it's storage per tick, Inject 30u of your Vali's internal Chem storage, and start healing 6-12 Brute and Burn damage a tick. This will continue until you die, deactivate it, or the Vali Module runs out of Greenblood.
This healing effect is modified if the chemicals injected by your Vali Module exceed a required amount. This boost lasts until Enhancement is disabled.
Wait, what the hell is a Harvester?
Well, a Harvester is a class of Melee weapon that is required to use the Vali Module, but is still effective on it's own. Outside of the Vali Module, these weapons can exploit the power of Bicaridine, Kelotane, and Tramadol (Each of which have separate storages) for unique effects. When a weapon is filled with at least 5u of one of the three chems, you can press Unique_Action to fill the blade and enable one of three bonuses:
- Bicaridine, when loaded into a Harvester weapon and activated; Lets you heal 12.5 Brute damage on another person (Living OR Dead) after a short delay. When used on yourself it only heals 6 Brute, but it also heals 30 Stamina and is instantaneous.
- Kelotane, when loaded into a Harvester weapon and activated; The next target hit will be lit on fire with a singular stack of fire, while also lighting anything behind the target with two stacks of fire.
- Tramadol, when loaded into a Harvester weapon and activated; The next target hit will take 60% more damage as Armor Ignoring damage, and will cause the target to be slowed down for one second.
Besides the Harvester's special chem effects, it is also capable of being connected to the Vali Module (That's the thing this guide is about) to make it incapable of being dropped, and to let it harvest 20u of Greenblood from any Xenomorph it hits.
However there's also quite a few Harvester weapons! Each one is designed to be unique amongst each other, and have differing "roles".