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TGMC is a project based on the CM-SS13 codebase. |
This page is designed to give a new player a basic understanding of Marine Specific mechanics.
Also see: TGMC:Xenomorph Mechanics
Gun Damage
A Gun's damage against a Target is affected by several factors, these being:
- The Ammo's Damage. This is the amount of base damage a shot does. This is determined by the Ammo and not the Gun.
- The Gun's Damage Multiplier. This is what the Ammo's Damage is multiplied by to get the damage a shot does from a specific Gun.
- This is typically 1 on most guns, but on a few guns (Notably the Combat Shotgun) it is lower.
- The Target's Armor. This is the Target's armor values. This negates a percentage of a shot's damage.
- Bullet armor affects Bullets, and Laser armor affects Lasers.
Duh
- Bullet armor affects Bullets, and Laser armor affects Lasers.
- The Ammo's Armor Penetration. This is a flat amount of the Target's Armor that is fully ignored. This is determined by the Ammo and not the Gun.
- Ex: If a Target has 45 Bullet armor, and is shot by a Bullet with 25 Armor Penetration, then the Bullet will deal 80% damage (100-(45-25)).
- The Gun's Damage Falloff. This is the amount of Damage that is lost for every tile the projectile travels before it hits a target.
- Falloff is calculated before Armor damage reduction is applied.
- The Target's Sunder Stacks. Each Sunder Stack removes 1% of the Target's Armor, and most Ammo types will apply a certain amount of stacks per shot.
- This is effectively a 'Debuff', will last until the Sunder is healed, and will affect all further projectiles even from other guns.
Limbs
Limb | HP | Breakpoint |
---|---|---|
Head | 125 | 40 |
Torso | 200 | 60 |
Groin | 200 | 60 |
Arm | 150 | 50 |
Hand | 75 | 37 |
Leg | 125 | 50 |
Foot | 100 | 37 |
- Every limb has it's own Maximum Damage amount and a Breakpoint that must be reached for attacks to be able to break the limb.
- Once a limb's Brute damage reaches 80% of it's Maximum Damage amount, the limb will be severed. This does not apply to the Torso, Groin, or Head with a helmet on.
- Any Sharp Brute attacks that deal at least 10 damage, or Standard Brute attacks that deal at least 20 damage have a 5% chance to cause Organ Damage equal to half of the Brute damage of the attack.
- Once a limb has accumulated a combined total of 30 of either Brute or Burn damage, any hit that deals more than 15 Brute damage has a chance equal to half the attacks damage to cause Internal Bleeding
- All Brute and Burn attacks cause Wounds on the limb they hit.
- Each wound regenerates by 0.1 each tick by itself.
- Bandaged and Salved wounds heal 2 Brute and Burn damage respectively.
- Bandaging a wound can be done using Gauze and Advanced Trauma Kits, while Salving a wound is done with Ointment and Advanced Burn Kits.
- This Bandaged and Salved status can be removed through another Brute or Burn attack hitting the limb.
Orders
As any member of Command Staff, you have access to Orders which can be used to buff nearby troops with helpful effects. Using one causes you to shout out a unique phrase over the radio (Provided you have one). After giving an Order, there is a cooldown period until you can give another one. You can give Orders using the action buttons on the top-left of the screen.
Orders effects are influenced by your Leadership skill, which increases both the effect and range.
Range = 3 + Leadership