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GHMME Automated Closet

Item: Desc.:

Standard Kit

Standard kit. Comes with Engineer's Fatigues, Combat Boots, an MRE, and a Radio Headset.

Jaeger Kit

Jaeger kit. Comes with a Jaeger Undersuit, Combat Boots, an MRE, Green Facepaint, and a Radio Headset.

Robot Kit

Robot kit. Comes with a Robot armor mount, Welding Tool, Cable, and a Radio Headset.

Item: Desc.:

Welding Goggles

A Pair of Goggles designed to protect your eyes during Welding.

Optical Meson Scanner

An Eye-Mounted scanner that lets you see terrain through walls. Can be slotted into several pieces of cosmetic eyewear.

Item: Desc.:

Jaeger welding module

When attached, this module can be flipped up or down to function as a welding mask.

Jaeger binoculars module

When attached, can be flipped down to view into the distance.

Jaeger Antenna module

When attached, this module is able to provide the user's coordinates to Requisitions, and allow them to deliver items directly to the user.

Jaeger Freyr module

When attached, this module lessens the screen effect when heavily damaged.

Engineering Beret

A Popular Beret worn by the confident and overconfident alike.
Item: Desc.:

Regular Armor

Regular armour, with all round stats and drawbacks.
Has a shoulder lamp and a suit storage for guns
Has two internal slots for storing items.

Suit Storage:
Any Gun
Emergency Oxygen Tank
The Bible
G8 Storage Pouch
M4A3 Belt
M44 Belt
Armor Storage
Any tiny item
Any small item
M41A MK2 Magazines
M39 Magazines
M42C Magazines
Sunfury Lasgun Cells

Light Skirmisher

Provides minor protection and encumbrance when attached. This one is marked as a light skirmisher piece, used by those who prefer faster movement speed over protection, such as scouts.

Medium Infantry

Provides moderate protection and encumbrance when attached. This one is marked as a medium infantry piece, used by frontline troops that need a good balance of mobility and protection.

Heavy Assault

Provides high protection and encumbrance when attached. This one is marked as a heavy assault piece, with extra padding and plate thickness which provides excellent protection against all manners of dangers.

Medium EVA

Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, used for extravehicular operations in the vacuum of space. The gaps in the armor seem to say otherwise, however.
NOTE: does not actually provide protection against space.

Medium EVA w/ skull

Provides moderate protection and encumbrance when attached. This one is marked as an EVA armor piece, but the helmet has a skull engraved on it.
NOTE: does not actually provide protection against space.

Heavy EOD

Provides high protection and encumbrance when attached. This one is marked as an EOD armor piece, used by specialized Explosive Ordnance Disposal units to disarm explosives safely. And no, that is not a skirt.
NOTE: does not actually provide extra protection against explosive damage.
Item: Desc.:

Technician Satchel

A backpack item that allows you to carry more things in bulk.
Holds less than a backpack, but can be opened on your back.
Can carry up to five normal sized items at once, including the ST-580 Sentry and it's ammo.

Technician Backpack

A backpack item that allows you to carry more things in bulk.
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.
Can carry eight normal sized items at once, including the ST-580 Sentry and it's ammo.

Machete Scabbard

A Scabbard that can fit on your belt, back, or suit storage.
Holds a single machete, and can be found in weapon vendors.

Welderpack

A backpack item that allows you to carry more things in bulk.
Holds less than a backpack, but can be opened on your back.
Has 260u of fuel which can be used to refuel welders and flamer tanks.
Can carry five normal sized items at once.

Radiopack

A backpack item that allows you to carry more things in bulk.
Holds more than a satchel, but has a delay when taking items out of the bag while on your back.
Right clicking the bag allows you to make Req requests. Now the RO has no excuse.
Using the bag in-hand will send a Supply Beacon Signal to Requisitions for easy delivery. Can carry eight normal sized items at once.

Dispenser

A Large storage device that you can strap to your back.
Holds more than 3x as much as a Satchel, but items can only be taken out when Deployed.
Can be deployed to take out items and heal Robotic Allies nearby.
If broken while deployed, any items inside will be deleted.

Mortar bag

A backpack item that allows you to transport a Mortar.
Holds as much as the Technician backpack, but without a delay.
Comes with a free Mortar, but can only hold the Mortar and it's shells.

Flamethrower bag

A backpack item that lets you carry a Flamethrower.
Holds as much as the Technician Satchel, but can also hold the FL-86 Flamethrower.
Contains 280u of Flamethrower fuel, which can be refilled with any fuel tank.
The Flamethrower will automatically refill when placed in the backpack, drawing from it's internal reserve.

Item: Desc.:

Tactical brown vest

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Has five slots for storing tiny or small items.

Tactical webbing

Extra pouches that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Has three slots for storing most Magazines as well as tiny or small items.

Shoulder handgun holster

Pistol Holster that you can clip to your uniform.
Only one thing may be clipped to your uniform at a time.
Capable of storing a handgun and 3 handgun magazines in it.

Item: Desc.:

Tool belt

A belt designed to hold all the tools and Engineer could need.
Comes with a full set of tools.
Can be obtained full from the Surplus Clothing Vendor.


Pouch: Desc:

Shotgun shell pouch

A pouch used to hold shotgun shell handfuls. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.

Construction pouch

A pouch used to hold construction supplies. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.

Explosive pouch

A pouch used to hold explosives. Has four slots.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.

Tool Pouch

A pouch used to hold tools. Has five slots.
Comes with most of the tools an engineer needs.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.

Grenade Pouch

A pouch used to hold grenades. Has six slots.
Comes with four M40 HEDP Grenades.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.

Electronics Pouch

A pouch used to hold electrical components. Has six slots.
Comes with Airlock Electronics, a Power control module, and a Power Cell.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.

Magazine Pouch

A pouch used to hold Magazines. Has three slots.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.

Medium General Pouch

A pouch used to various small items. Has two slots.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking will grab the last item put in.

Flare Pouch

A pouch used to hold flares and a flare gun. Holds 26 Flares and a Flare gun.
Has two drawing methods, click to open, and draw last stored upon click.
Right clicking with the Flare Gun in hand will tactically reload it.

First Aid Pouch

A pouch used to hold Medical items. Has seven slots.
Comes with several Pill Packets, Splints, and an Inaprovaline Injector.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

Combat Injector Pouch

A pouch used to hold Autoinjectors. Has eight slots.
Comes with basic Autoinjectors, along with a Synaptizine and Emergency autoinjector.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

Pistol Magazine Pouch

A pouch used to hold pistol magazines. Has six slots.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

Sidearm Pouch

A pouch used to hold a Sidearm. Has one slot.
Has two drawing methods, click to open, and draw last stored upon click.
Defaults to click to open, you can right click on it and change the drawing method.

NOTE: The exoskeleton can mount 1 storage module.

Module: Desc:

Medical Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Medical supplies. Has five slots.

Injector Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Autoinjectors. Has seven slots.

General Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Normal sized items. Has two slots.

Engineering Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds several Tools and Engineer items. Has five slots.

Grenade Storage Module

A Storage Module designed to clip onto Jaeger module compatible armor.
Holds Grenades. Has six slots.

NOTE: These modules augment your armor, increasing its abilities and resistances. Only one can be attached at a time.

Module: Desc:

Mark 1 Baldur light amplification system

Increases the power output of the Jaeger Combat Exoskeleton's mounted flashlight. Slows you down slightly.

Mark 1 Tyr armor reinforcement

A large amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns. This older version has worse protection. Will definitely impact mobility.

Mark 1 Mimir environmental resistance system

When activated, this system provides resistance to environmental hazards, such as gases and radiological exposure. This older version provides no protection to acid. Best paired with the Mimir Environmental Helmet System. Will impact mobility.

Ballistic armor module

A substantial amount of additional armor plating designed to fit inside some of the vulnerable portions of the Jaeger Combat Exoskeleton conventional armor patterns against bullets and nothing else. Will definitely impact mobility.
Item: Desc.:

TGMC Gas Mask

A gas mask that restricts your vision, but filters out harmful gasses.

TGMC Coif

A coif that protects you from extreme cold conditions.

Rebreather

Heats or cools down air as you breath it, protecting you from extreme conditions.