Участник:Dragomagol

Материал из MassMeta
Перейти к навигации Перейти к поиску

Languages

Xenobio table Lumi effects

White_Ship

Main Rules - read these if nothing else

0. Enforcement of these rules is at the discretion of admins.


Admins are fully accountable for any consequences should they invoke this rule. Admins are also allowed to intervene in rounds when it is in the best interest of the playerbase.

Rule 0 Precedents.


1. Don't be a dick


We're all here to have a good time, supposedly. Going out of your way to seriously negatively impact or end the round for someone with little IC justification is against the rules, this also includes harassing a player OOC (Out of character). Legitimate conflicts where people get upset do happen however, as detailed in the escalation section of the rules.

Rule 1 Precedents.


2. Do not use information gained outside of in character means.


I.e. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.

Rule 2 Precedents.


3. Do not say in character (IC) things in the out of character (OOC) chat channel.


Do not say OOC things in IC either. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player.

Rule 3 Precedents.


4. Lone antagonists can do whatever they want.


Short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals. Team antagonists can do whatever they want as per lone antagonists, as long as it doesn’t harm their team. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to pre-emptively search for, hinder or otherwise seek conflict with antagonists without reasonable prior cause. Non-antags acting like an antag can be treated as an antag.

Rule 4 Precedents.
Order of antagonist priority.


5. Players in a head of staff, AI/Silicon role, or a team conversion role require a minimum amount of effort; generally considered to be not logging out at or near roundstart.


Notify admins if you cannot play these roles and must leave near round start and make an attempt to inform other players IC as well for head of staff or AI roles. Abuse of a job position, particularly Rule 1 breaking abuse, is not allowed.

Rule 5 Precedents.


6. In-game administration rulings are final.


Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.

Rule 6 Precedents.


7. If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken.


Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into situations where you can report them to admins will be dealt with harshly.


8. Erotic/creepy stuff is not allowed.


No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.


9. Players need to be the age of 18 or above.


This rule is for the benefit of and is meant to protect people who shouldn't be playing here due to the nature of the SS13 community. Your age won't be hunted down, but if you admit it to us in admin PMs, or other places within the /tg/Station13 community (the official Discord server, forums, OOC chat, etc.), you're getting banned.


10. Losing is part of the game.


Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.


11. Bigotry is not allowed.


Intentionally seeking to demean others due to their actual or perceived race, sex, gender, orientation or the like is not tolerated.

It is not our goal to create or enforce a list of banned words and instead our goal to eject bigotry from the community. Enforcement will be less PC based and more common sense based with that goal in mind.

The above rule applies to ALL OOC bigotry, even when expressed in IC. There is no racism in 2564, just species-ism, There is no homophobia, just xenophiliapobia, etc.

Admins are encouraged to use rule 1 to deal with instances where """IC""" bigotry is excessive or designed as a mask for ooc bigotry.


Precedents & exceptions: Examples and exceptions to the main rules.

Read for detailed clarification on each main rule. Players are subject to precedents but depending on how much of a dick they were, they can be either advised of the precedent to being banned for it.


Rule 0 Precedents.


  1. Rule 0 should only be invoked by admins when it is in the best interests of the server.
  2. Admins have intervened before and will do so again in situations where a player regardless of antag status has repeatedly delayed round-end by recalling the shuttle when most other players are dead or want to leave.
  3. Admins may mirror bans from other servers at their discretion.
  4. Admins may ban accounts linked to the use of proxies, CID randomizers, DLL use, or other similar things, at their discretion.
  5. Admins may ask players in possession of multiple alt accounts to choose one to play on and ban the other accounts.


Rule 1 Precedents.


  1. Random murders are not acceptable nor is the killing of other players for poor or little reasoning such as ‘My character is insane’. Each unjustified kill is normally met with one 24 ban.
  2. Spamming any channel is not allowed, this goes for radio spam, AI vox announcement spam, paper at camera spam and other forms of spam. Non-antagonists doing so may not defend themselves and may suffer from IC or OOC consequences. Antagonists can to a certain extent, moreso with reading things like WGW over the radio, but may be told by admins to stop if it becomes excessive. Spamming can result from in-game admin intervention ending in you dying, to admin warnings, to bans for excessive or repeated spamming.
  3. Rules still apply until the emergency escape shuttle has reached Centcom and the round-end antagonist report has appeared. When the shuttle has reached Centcom, players are free to act as per lone antagonists, detailed in Rule 4. Non-antagonist grief upon the shuttle, from spamming flashbangs for no reason to spraying space lube, can be met with instant 5 (five) minute bans or more.
  4. Unprovoked grief (occasionally known as greytiding), repeated cases of minor unprovoked grief, and unprovoked grief targeted towards specific players or groups (i.e. metagrudging) fall under rule 1. Admins may follow up on grief with allowing the affected parties to ignore normal escalation policy or measures such as warnings or bans.
  5. Players who attempt to break into the captain's office, head of personnel's office, or the bridge at or near roundstart for no legitimate reason put themselves at risk for being legitimately killed by the captain, heads of staff, or security.
  6. You may defend your workplace from trespassers who damage or steal property within that space with significantly greater force than elsewhere. If someone is severely disruptive and returns after ejected, this opens them up to "fun" of the creative workplace death variety.
  7. Raiding and griefing on servers other than /tg/ may result in bans.
  8. Starting a fight in OOC/Dead chat and/or harassing someone across multiple rounds after being informed to stop by an admin may end in a server ban. Conflicts are something that happen, but going out of your way to repeatedly do this will not be tolerated.
  9. Regularly starting a round just to see if you are an antagonist (antag rolling) then exiting it (via any means) is not allowed. This also covers any attempts to maximize antagonist probability.


Rule 1 Related Rulings

Mass identity duplication Changing many people into one person via genetics/other methods as a nonantagonist. It can happen every once in a while, just don't do it every single round. Armhulenn
Deleting security records as a nonantag Don't do it every round. Don't use a sec/head position to do it. Don't use it to metagrudge. Ausops
Validity when killing pets If you perform an action which has zero benefit to you other than making others upset (like killing Ian) I will ban you if you adminhelp when someone kills you. KorPhaeron
Cutting down christmas trees/general asshole behavior for no reason If you perform an action which has zero benefit to you other than making others upset (like chopping down the Christmas trees while they’re enabled) I will ban you if you adminhelp when someone kills you. Nervere


Rule 2 Precedents.


  1. Metacomms, the use of methods of communication outside of SS13 IC channels, is a very serious rule violation and may be met with permanent bans for all related accounts. If players are sharing the same IP or know each other in real life or the like, inform the admins first, otherwise it may look suspicious. Players are allowed to introduce new players that they know to the game but all communication and explanations should be done in game if possible. Admins can also help in these situations if requested.
  2. Similar to how characters are allowed to know everything about in-game mechanics or antagonists under rule 2, characters are allowed to have persistent knowledge/relationships/friendships with the caveat that knowledge of a character being an antagonist from a previous round is not used.
  3. Character friendships should not be exploitative in nature or be used to gain an unfair advantage. Having an IC friendship with another player does not, for example, justify giving them all-access each round.
  4. Atmos techs are not allowed to edit atmos at roundstart so that the AI cannot use it for malicious purposes. While this might not make sense IC, it's a necessary OOC precedent for some game mechanics to work. Atmos techs are allowed if they have any reasonable suspicion of the AI being rogue.


Rule 3 Precedents.


  1. Excessively OOC names fall under rule 3. Make a minimum effort to have your name fit in a setting involving a wacky space station in the future. A firstname lastname minimum is required for humans and felinids; other species may instead choose to use the default names assigned to them, such as those given through random names, or otherwise any name that is species-appropriate. Honorifics and nicknames are allowed as long as only one additive is used at a time, i.e "James Williams Jr." or "James "One-Eye" Williams". Admins may get involved if your name is dumb and can approve or disallow names at their discretion while in-game.
    1. Excessively OOC is defined as names which are intentionally hard to read/spell, references to in-game mechanics or OOC terminology, and any form of nonsensical/bad-faith name (ex. Adolf Hitler, FAGGOT PUNCHER, Poop Boy, xXrobustspaceman420Xx etc).
    2. Clowns, mimes, silicons, wizards, and nuke ops have significantly more leeway in choosing their names, but try to be reasonable.
  2. References to the current round, even if vague; is still considered being IC in OOC.
  3. Due to their tendency to reveal a lot of information from the current round, streaming is not permitted on our servers, with the exception of special events pre-designated by admins.
  4. Using netspeak terms like "ur", "wtf", "lmao" etc. IC is considered OOC in IC, as are emoticons like ":)".


IC/OOC Related Rulings

Referencing the gamemode ICly It's OOC in IC if you say something similar to "It's revs" but it's okay if you say "There is a revolution." Basically make it sound like you're not referencing the fact that you're in a round. PKPenguin321
Pile on ick ock Pile on ick ock is defined as a bunch of people teasing someone for IC in OOCing. It's okay until it crosses the line into being spam. Admins can mute OOC/individual players if it gets to that point. Ausops
IC reactions to OOC in IC It's okay as long as you're not crossing the line into OOC in IC. Ausops


Rule 4 Precedents.


  1. Non-antagonists are allowed to assist antagonists given sufficient IC reasoning but assisting an antagonist doesn't mean you get to act like one . If in doubt, ask an admin if a particular action is okay. Depending on the level of assistance, sufficient IC reasoning could be simply treating everyone who goes into medbay regardless of them being a murderer or not, all the way to being threatened under pain of death by an antagonist to do something.
  2. The relationship between xeno queen and xeno is treated the same as malf AI and borg, and are considered team antagonists for the purpose of main rule 4. Xenos should prioritize following the directions of their queen where possible.


Antagonist Directive Priorities


In situations where you wind up with multiple simultaneous antagonist assignments (i.e. a Revolutionary and a Traitor), your team goals, objectives, and directives should take precedence. Furthermore, if someone had to go out of their way to convert you to their team, their goals, objectives, and directives become the priority. Refer to the following flowchart:
Brainwashing/construct orders/Silicon Laws -> Cult -> Revs -> Blood Brother -> Wizard Apprentice/Abductor Teams/Other niche antags -> Nuke Ops -> Traitors


Antagonist Rulings

Vampire Policy Vampires are not antagonists just by being a vampire. KorPhaeron
Are miners using the gluttony syringe antags? Yes, they can act as a morph. KorPhaeron
Solo antagonists and metagrudging Solo antagonists can metagrudge as long as they are not rolling for it specifically to do so, and killing someone who killed you in a previous life as a ghost role antag is bad. Ausops
Trying to get converted to team antags It's bannable, don't do it. PKPenguin321
Families Betrayal/Grief If you choose to betray your family, the actual betrayal can only happen once you've joined another family. This avoids the issue of having team antags killing each other and justifying it as betrayal. Families are expected to operate similarly to revs in regards to the more widespread damage they cause, so blowing up the SM for no reason is likely not going to be alright because it could kill some of your own family members or interfere with their work, if however you bomb a rival family's headquarters that is probably alright. Coconutwarrior97
Wand of Polymorph and Antag Status Polymorphing yourself, or being willingly polymorphed, does not grant antag status. You are only an antagonist if you are unwillingly polymorphed. (This is a topic that has come up many times but never actually be codified) MortoSasye
Obsessed Antag Status Obsessed are not full antags and should generally stick to their objectives. Coconutwarrior97
Abductors and Mindcontrolling Abductor brainwashing cannot be used for murderbone. Coconutwarrior97
Dynamic: Solo Antags willingly joining Team Antags [https://tgstation13.org/phpBB/viewtopic.php?f=33&t=27874 Solo antagonists are restricted from willingly joining Team Antags


Rule 5 Precedents.


  1. Minimum levels of effort for heads of staff, silicon roles, and team antagonist generally include not logging out/going AFK at or near round start due to the importance of those roles within the round for progression. Constant logging out or going AFK may be given warnings by admins, and may progress to jobbans.
  2. Ghosting out, going AFK, suiciding, or logging off when converted to a team antagonist position can result in warnings from an admin; extending to bans for repeated behaviour from an individual. This also extends to when Command/Security mindshield implanting an individual to their side in said modes. At most within team antagonist, it is expected players to not maliciously harm their team's progress and assist if they are able to the best of their abilities.
  3. Let an admin know if you cannot or do not want to play any of the above mentioned roles. Admins will attempt to transfer the role to someone else. Obviously, if an admin does so for a player, the player must not use knowledge of that antagonist position existing.
  4. Abuse of position; as in being deliberately incompetent or malicious in their position is not allowed. Deliberate incompetence or malice can result in warnings or bans, depending on severity. Example would be a chemist constantly abusing the position to make space lube and lubing hallways, they may be warned and then jobbanned if further abuse happens.


Rule 6 Precedents.


  1. Incidents of admin abuse or negligence should be reported along with a date and time, along with details to pinpoint the incident in the logs, to any full admin via IRC or forum PM or posted on the admin complaints sub-forum located at https://tgstation13.org/phpBB/viewforum.php?f=23 or taken to the #supportbus IRC channel on the Rizon network. Incidents of poorly conducted admin events may also be taken to https://tgstation13.org/phpBB/viewforum.php?f=37 in their respective feedback threads, for less serious complaints.
  2. Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in permabans. Admins will not automatically place bans for players logging off however, and will generally wait a while in case real life situations caused a player to disconnect or go AFK.


Adminshopping Admin shopping is defined as going to different admins until you get a favorable ruling. It's highly frowned upon, don't do it. Feemjmeem/Agreed with by other headmins
Admin intervention without anyone ahelping It's allowed. Ausops
Killing nonhostile admin spawned entities Against the rules, don't do it. PKPenguin321



Crossbreeding

Some slimes can be crossbred with other slimes! In order to crossbreed a slime, feed an adult slime 10 extracts of a single color. Not every color combination will work, but the ones that do are in the crossbreeding chart. If you give one extract to an adult slime, you can then use your Bio Bag to feed the last 9. This will cause the slime to boil away into nothing more than a single extract with a unique effect depending on the color you fed it.

For example, feeding 10 grey extracts to a yellow slime will result in a reproductive yellow extract. The color of the 10 extracts you feed is the dominant color. In total, you can make 154 different types of crossbred extracts.

Crossbreeding Chart

Any slime type that is not on this chart is not implemented in game, and will not crossbreed.

Dominant Extract: Grey (Reproductive )

Reproductive extracts are a sort of condensed version of normal Xenobiology.

They can be fed 3 Monkey Cubes either by hand or with a biobag, and then they produce 1-4 normal extracts of their color!

If you're making a lot of crossbreeds of one type, making these is really convenient.

Dominant Extract: Orange (Burning )

Burning extracts are similar to normal extracts, but are primarily offensive in nature.

In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.

  • Grey - Produces a hungry slime that will follow your orders and chase targets faster.
  • Orange - Makes a burst of pepper spray smoke. Careful, or you'll also be affected.
  • Purple - Creates a clump of invigorating gel (works like an autoinjector) containing 30u regenerative jelly and 9u methamphetamine.
  • Blue - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.
  • Metal - Instantly destroys walls that are next to the user.
  • Yellow - Electrocutes nearby creatures, except the user. 25 damage, 4 range.
  • Dark Purple - Makes a burst of plasma gas.
  • Dark Blue - Creates a puff of smoke containing 30u frost oil, freezing everything touched by it. Gives the user 10u cryoxadone, as well!
  • Bluespace - Teleports anyone directly next to you as if they were hit by a bluespace crystal.
  • Silver - Spawns some foods that have 5u slime jelly in them. Only half of the foods have a tell for it ("It smells strange..."), until eaten. Highly poisonous to non-slimepeople.
  • Sepia - Creates a rewind camera. The camera can take a picture of a target, who will then rewind to the original spot and health status 10 seconds later, twice in a row. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects.
  • Cerulean - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.
  • Pyrite - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.
  • Red - Makes nearby slimes rabid, and they'll also attack their friends.
  • Green - You grow a lower damage armblade (15 brute) from the hand you used the extract in.
  • Pink - Makes a small beaker with 5 units of synthpax in it, for manual application.
  • Gold - Creates 3 hostile creatures that will not attack the user.
  • Oil - 5 seconds after activation it causes a heavy explosion on living things adjacent to it, but deals no damage to environment.
  • Black - Temporarily transforms you into a slime, with the ability to transform back at will once. You do not lose or drop your worn items.
  • Light Pink - Gives everyone in sight 5 units of Pax, bringing combat to a sudden halt.
  • Adamantine - Creates an Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands. Deals 15 brute.
  • Rainbow - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does 15 of a completely random type of damage per attack.

Dominant Extract: Purple (Regenerative )

Regenerative extracts will instantly fully heal whoever they are used on. Does not restore lost limbs.

In addition, they also provide a different effect depending on the color.

  • Grey - Has no additional effect - simply fully heals the target.
  • Orange - Makes a 3x3 ring of fire around the target for only a moment, which does not harm them.
  • Purple - Also supplies 10u regenerative jelly, keeping the target healed for a bit afterward.
  • Blue - Wets the floor below the target.
  • Metal - Encases the target in a locker, though it is not welded.
  • Yellow - Recharges a random, battery-equipped device on the target person to full.
  • Dark Purple - Provides a set of purple clothing to the target if any clothing is missing.
  • Dark Blue - Fireproofs the target's exosuit and helmet, if available.
  • Silver - Feeds the target more than fully healing normally does.
  • Bluespace - Teleports the target to where the extract was created.
  • Sepia - Causes a deja vu effect before being healed. The location and health status of the target are saved, and they'll rewind to that spot and health status 10 seconds later. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects.
  • Cerulean - Spawns a secondary regenerative core without special effects.
  • Pyrite - Randomly colors the target.
  • Red - Adds 3u Ephedrine to the target, speeding them up slightly.
  • Green - If used on a slimeperson or a xenobio slime, they change subspecies or color, respectively.
  • Pink - Gives 4u Krokodil afterwards, to make the person a bit happier.
  • Gold - Produces a random coin!
  • Oil - Flashes everyone in sight when used, like a flashbang without the bang.
  • Black - Spawns a duplicate of the target, who immediately drops dead. Fake your own death!
  • Light Pink - If used on another person it also heals the person holding it.
  • Adamantine - Boosts the target's armor for 30 seconds.
  • Rainbow - Temporarily makes the target immortal for 10 seconds, but also pacifistic.

Dominant Extract: Blue (Stabilized )

Stabilized extracts do not require any reagents or special activation technique.

Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack. They don't work if in a box in a backpack. Having multiple of any of these does not stack, except with metals.

  • Grey - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.
  • Orange - Passively tries to increase or reduce your body temperature to a normal level.
  • Purple - Provides a slow regeneration effect.
  • Blue - Makes you immune to slipping on water, soap or foam. Space lube and ice such as from frost oil are still too slippery though!
  • Metal - Every 30 seconds adds a sheet of material to a random stack in your inventory. These stack.
  • Yellow - Every 10 seconds, recharges a random device on your person by about 10%.
  • Dark Purple - Gives you burning fingertips, automatically cooking any microwavable food you hold.
  • Dark Blue - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.
  • Silver - Slows the rate at which you lose nutrition.
  • Bluespace - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage. May interact with Bag of Holding.
  • Sepia - Randomly adjusts your speed.
  • Cerulean - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it's still alive. Does not work if the original dies from decapitation or from being gibbed.
  • Pyrite - Randomly colors you every few seconds. Become a disco ball!
  • Red - You are no longer affected by slowdown or other speed changes from equipment.
  • Green - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!
  • Pink - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.
  • Gold - Summons a pet companion when held. If it dies, summons a new one!
  • Oil - If you die while holding this extract, you will violently explode.
  • Black - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.
  • Light Pink - You move faster, and anyone in critical condition around you is stabilized with 5u Epinephrine. You are now an ambulance.
  • Adamantine - You gain 5% damage resistance to all types.
  • Rainbow - Accepts a regenerative extract. If you enter critical condition, it will automatically use the extract on you.

Dominant Extract: Metal (Industrial )

Industrial extracts can be injected with liquid plasma with a syringe. They will slowly absorb it, and use it to produce items.

The extract is not used up in this reaction, so a clever player can make factories with them.

  • Grey - Produces 5 monkey cubes per 2 units of plasma.
  • Orange - Produces a fancy slime zippo lighter for 6 units of plasma.
  • Purple - Produces an autoinjector with 20u regenerative jelly for 4 units of plasma.
  • Blue - Produces a full fire extinguisher for 10 units of plasma.
  • Metal - Produces 10 metal sheets for 3 units of plasma.
  • Yellow - Produces a 10MJ high-capacity power cell with anywhere between 0 and 1/2 of its charge for 5 units of plasma.
  • Dark Purple - Produces a sheet of plasma for 10 units of plasma, doubling your input.
  • Dark Blue - Produces a one-use fireproofing potion for 6 units of plasma.
  • Silver - Produces a random food or drink item per 1 unit of plasma.
  • Bluespace - Produces a synthetic bluespace crystal for 7 units of plasma.
  • Sepia - Produces a camera for 2 units of plasma.
  • Cerulean - Produces a normal extract enhancer for 5 units of plasma.
  • Pyrite - Produces a can of spraypaint for 2 units of plasma.
  • Red - Produces an orb containing 50 units of blood for 5 units of plasma. Draw with a syringe. The orb disappears when emptied.
  • Green - Produces a self-use-only autoinjector with 50u slime jelly for 7 units of plasma. Really only useful for slimepeople.
  • Pink - Produces an injector of synthpax and space drugs for 6 units plasma.
  • Gold - Produces a random coin for 10 units of plasma.
  • Oil - Produces an IED for 4 units of plasma
  • Black - Produces a fancy pack of regenerative, slime-brand cigarettes for 6 units of plasma.
  • Light Pink - Produces a heart-shaped box of candies for 3 units of plasma. D'aww.
  • Adamantine - Produces one sheet of adamantium for 10 units of plasma.
  • Rainbow - Produces a random slime extract for 5 units of plasma.

Dominant Extract: Yellow (Charged )

These extracts tend to be similar to the non-crossbreed slime extracts, but with roughly doubled effectiveness.

In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.

  • Grey - Produces a slime revival potion, bringing a slime back from the dead. Useful when you accidentally killed the last of a color.
  • Orange - Instantly makes a large burst of flame for a brief moment.
  • Purple - Creates a packet with 15 units of omnizine, rather than regenerative jelly.
  • Blue - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.
  • Metal - Spawns 25 sheets of metal and 10 sheets of plasteel.
  • Yellow - Creates a charged 50MJ slime cell (which does not auto-recharge). Charges slower than a bluespace power cell (in cell rechargers).
  • Dark Purple - Spawns 10 sheets of plasma.
  • Dark Blue - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.
  • Silver - Spawns a slime cake and 10 random drinks. Enough for a party!
  • Bluespace - Spawns 10 sheets of bluespace polycrystal.
  • Sepia - Creates a camera obscura, which lets you take pictures of ghosts.
  • Cerulean - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.
  • Pyrite - Spawns 10 sheets of bananium. Oh god.
  • Red - Creates a three-use lavaproofing potion, rendering items immune to burning in lava, which makes suits and helmets able to protect the wearer from it.
  • Green - Lets you pick which slime subspecies you want to turn into, rather than a random selection.
  • Pink - Love potion. When fed to a creature it makes simple animals friendly to you and anyone else you fed this potion to. If fed to sentient people they will fall in love with you, making heart effects appear on them when near you.
  • Gold - Spawns 10 hostile mobs, at a slow rate.
  • Oil - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.
  • Black - Randomizes the user's species! Careful, you can end up as a plasma person with this.
  • Light Pink - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.
  • Adamantine - Spawns a completed adamantium golem shell. 11 sheets worth of adamantium!
  • Rainbow - Spawns 3 living slimes of random colors.

Dominant Extract: Dark Purple (Self-Sustaining )

The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents.

Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.

Dominant Extract: Dark Blue (Chilling )

Chilling extracts work like normal extracts, but with primarily defensive uses.

In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.

  • Grey - Creates a few barrier cubes. When used, they grow into somewhat weak slimy riot barriers!
  • Orange - Makes a ring of fire in a two space radius around you, for only a moment. Keep your allies close, and they won't get burned!
  • Purple - Gives 10u regenerative jelly to everyone in the area. Won't work outside!
  • Blue - Creates a breath mask which doesn't need a tank, and works no matter what air you breathe!
  • Metal - Temporarily surrounds you with unbreakable walls for 10 seconds, for when you need a quick breather.
  • Yellow - Recharges the room's APC by 50%. Useful when you can't hack the thing open!
  • Dark Purple - Removes all plasma gas in the room. Doesn't work outside!
  • Dark Blue - Seals you in a protective block of ice, which can either be destroyed, or you can resist to break out of it.
  • Silver - Creates several ration packs. While they aren't particularly tasty, they will never get you fat!
  • Bluespace - Touching someone or a creature with it adds/removes them from a list. Activating the extract will try to summon everyone on the list to you after a few seconds. Targets get bubble effects on them and can resist out of it.
  • Sepia - Touching someone with it adds/removes them from a list. Activating the extract stops time for 30 seconds, and everyone on the list is immune, except the user.
  • Cerulean - Creates a duplicate of you, that you control! However, it quickly falls apart. When it enters critical condition, you go back to your original body.
  • Pyrite - Creates a pair of Prism Glasses, which let you place colored light crystals at will.
  • Red - The inverse of normal red slimes - it pacifies every slime on the screen completely!
  • Green - Melts your skin and hollows out your bone into a gun that chills your blood into a slowing gel. Finally, you can be Lovecraftian Megaman. 4 tile range with minor damage. About 4% blood per shot.
  • Pink - Creates a pink slime corgi puppy. It has no special properties.
  • Gold - Produces a golden capture device. You can use it on a simple, neutral creature to store it, and use it in hand to release it.
  • Oil - After 5 seconds makes a relatively large, but extremely light explosion.
  • Black - Transforms you into a completely random type of golem.
  • Light Pink - Creates a "Heroine Bud" - a special flower that pacifies whoever wears it on their head. Be careful; it's addictive, so it can't be taken off by the wearer!
  • Adamantine - Solidifies into a set of adamantine armor. Extremely slow, but defensive. It resists any attempt to speed it up.
  • Rainbow - Makes an unpassable wall inside every door in the area for ten seconds. Halt the tides!

Dominant Extract: Silver (Consuming )

Consuming extracts eat lots of food, and produce special slime cookies, which will feed you a great amount and give you a special effect.

  • Grey - More filling than other cookies.
  • Orange - Heats you up, and grants immunity to the cold for 10 seconds.
  • Purple - Heals 5 points of every type of damage, even cellular damage.
  • Blue - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.
  • Metal - Increases resistance to brute damage for 10 seconds.
  • Yellow - Grants immunity to electricity for 30 seconds.
  • Dark Purple - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.
  • Dark Blue - Cools you down, immediately extinguishes you if you are on fire.
  • Silver - When eaten, no matter how much you eat, it will not get you fat!
  • Bluespace - Teleports you to a random place in the current area. Be careful when using these outdoors.
  • Sepia - Increases the speed at which you perform actions that have progress bars by 5% for a minute.
  • Cerulean - Has a 50% chance of spawning another cookie when eaten. Tasty!
  • Pyrite - Randomly colors you, as if you ate a crayon.
  • Red - Makes a splat of blood on the floor, and restores your blood by about 5%.
  • Green - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!
  • Pink - You hug people at random for 30 seconds.
  • Gold - Has a golden coin inside! You're rich!
  • Oil - Slows anyone next to you for 10 seconds.
  • Black - Makes you look like a spooky skeleton for 30 seconds.
  • Light Pink - Makes you, and anyone who stays right next to you, pacified for 10 seconds.
  • Adamantine - Increases your resistance to burn damage for 10 seconds.
  • Rainbow - Has the effects of a random cookie!

Dominant Extract: Cerulean (Recurring )

Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don't use it up!

Sepia extract is special and will teleport back to the hand of the last person who touched it after activation.

Dominant Extract: Pyrite (Prismatic )

Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color.

Rainbow prismatic extracts are special, and let you choose what color you use!

Design Documents

Other charts to be used as a reference in crossbreeding slimes can be found here, and here, albeit in different formats than the form used above. For the design document containing planned additions, see here.