Участник:Dragomagol
Quickstart Silicon Guide
Cyborg
You've just been thrown into a borg factory by a malfunctioning AI, or decided to try out a new life as a positronic brain on a whim. Being a cyborg isn't for everybody, but it is vastly different from carbon gameplay.
Laws
The number one rule about interpreting laws is that it should be done in good faith. What this typically comes down to is if you use any new law or lack of law as an excuse to act antagonistically, that's probably not considered good faith.
9 times out of 10 the laws you'll have to follow will be Asimov's three laws of robotics. In general, this means:
- Don't harm humans
- Do what humans tell you to do, except for harming humans.
- Protect yourself as long as you're not disobeying or harming humans in the process.
For a more complete definition of these (and more) laws, see Silicon Policy.
Abilities
All borgs have the ability to control doors and machinery with limitless access. The only real limitation is that borgs (and the AI!) cannot purchase or recall the emergency shuttle.
All borg types have tools best suited to their type. For a full list of what each type has, see Cyborg.
If you run out of a material, don't worry! Charging in a cyborg charger will gradually refill your synthesizer. This will also fix your flash if it's burned out.
Controls
On help intent, click and drag someone onto you to carry them.
On harm intent, click and drag someone onto you to open the strip menu.
Click on yourself to unbuckle someone from you.
.b can be used to communicate privately with the AI and other cyborgs.
Hotkeys
Doors:
- ctrl + click = toggle door bolts
- shift + click = toggle door opening
- ctrl + shift + click = toggle emergency access
- alt + click = electrify door
Pumps:
- ctrl + click = toggle pump
- alt + click = set pump to max pressure
AI
This is where things get a lot more complicated. When shit hits the fan, you're going to have a lot on your plate. Hopefully you have some good borgs to pick up the slack!