Ordnance Lab

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Версия от 04:20, 25 июня 2022; imported>Vincentius vin (Vincentius vin moved page Toxins Lab to Ordnance Lab: Toxins has been renamed to ordnance per #60619 both in development and in-game.)
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For the Guide to Toxins, click here.


Science Area
Файл:Toxins.png
Toxins Laboratory
The bomb factory.
Obvious exits West to Research Division, north and south east to maintenance
Purpose To develop explosives for mining or for destroying the singularity if it happens to escape
Access level
Noteworthy contents Six tank transfer valves, oxygen & plasma tank storage unit, two canisters, two bomb suits, two scientist's lockers
Clearance Captain, Research Director, Scientists
Security level High
Style Laboratory/Storage/Bomb test site
Balance Requirements No major balance requirements
Other Notes
Locations on /tg/station



This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room across the hall to the west, and to the east is the Launch Room, where you can use a mass driver to send bombs to the Toxins Test Chamber.

The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.

Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that's on fire, or even plasma that's on fire and spreading N2O.

Requires Toxins Lab access to enter.

Toxin Laboratory Procedure

  • Internals required at all time.
  • Explosive ordinance disposal (EOD) suit is required when dealing with explosives.
  • Ensure that no dangerous gas escapes to the station.
  • Release all plasma into space when done.
  • Decontamination and medical examination.

Toxins Storage

Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning. Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and four canisters of O2.

Requires Toxins Lab access.

Toxins Test Chamber

Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the Vacant Office


While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, powersinks, and Alien hives. Has a functioning teleporter beacon, but why would you go there?




For the Guide to Toxins, click here.

Science Area
Файл:ToxinsMETA.png
Toxins Laboratory
The bomb factory.
Obvious exits West to Research Division, north and south east to maintenance
Purpose To develop explosives for mining or for destroying the singularity if it happens to escape
Access level
Noteworthy contents Six tank transfer valves, oxygen & plasma tank storage unit, two canisters, two bomb suits, two scientist's lockers
Clearance Captain, Research Director, Scientists
Security level High
Style Laboratory/Storage/Bomb test site
Balance Requirements No major balance requirements
Other Notes
Locations on /tg/station


This lab focuses on exploring the possibilities of plasma gas, typically in the form of massive explosions. All gasses are stored in a room to the north, and to the east is the Launch Room, where you can use a mass driver to send bombs to the Toxins Test Chamber.

The mixing room is equipped with an assortment of bomb-making tools including a gas mixing chamber, a piping system and the precious tank transfer valves.

Bomb making is not all that easy though, as the Toxins Research Lab is really prone to outbursts of plasma, fire, plasma that's on fire, or even plasma that's on fire and spreading N2O.

Requires Toxins Lab access to enter.

Toxin Laboratory Procedure

  • Internals required at all time.
  • Explosive ordinance disposal (EOD) suit is required when dealing with explosives.
  • Ensure that no dangerous gas escapes to the station.
  • Release all plasma into space when done.
  • Decontamination and medical examination.

Toxins Storage

Stores air canisters holding every kind of gas you would ever need. As toxin leaks from this room are very dangerous and difficult to clean out, the room is equipped with two high-powered scrubbers (that need to be turned on otherwise they're useless). If this room gets set on fire, it will never stop burning. Contents: four canisters full of plasma, two canisters of CO2, two canisters of N2O and three canisters of O2.

Requires Toxins Lab access.

Toxins Test Chamber

Detached from the rest of the station towards the east of Toxins Mixing is the large, empty, airless and unheated room used to test bombs. It has several cameras that can be accessed from the Launch Room. It is essentially the goal of every scientist to completely demolish this place, also follows the same principles of the Vacant Office


While the Toxins Test Chamber has air, it has no vents to replace escaping air from opening doors, and it has no heat, so it is not survivable without a space suit. This makes it a favorite location for corpse storage, powersinks, and Alien hives. Has a functioning teleporter beacon, but why would you go there?


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