This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.
Chemicals
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Most pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.
Chemical
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Description
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Notes
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Water
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A ubiquitous chemical substance that is composed of hydrogen and oxygen.
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Also known as Dihydrogen Monoxide. Put out toxin fires with this.
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Oxygen
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A colorless, odorless gas.
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Nitrogen
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A colorless, odorless, tasteless gas.
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Hydrogen
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A colorless, odorless, nonmetallic, tasteless, highly combustible diatomic gas.
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Potassium
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A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water.
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Mixing with water will cause this to explode.
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Mercury
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A liquid metal.
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Poisonous, do not inject or swallow.
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Carbon
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A highly stable element found in organics.
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Chlorine
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A noxious gas.
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Fluorine
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A highly reactive chemical element.
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Phosphorus
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A highly reactive element, glows on contact with oxygen.
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Lithium
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A soft, silver metallic element.
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Sulphur
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A foul smelling non-metallic crystalline element.
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Sulphuric Acid
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A strong mineral acid with the molecular formula H2SO4.
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Very dangerous, do not splash on faces, eat, or inject people with this.
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Radium
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Radium is an alkaline earth metal. It is extremely radioactive.
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Deals out radiation damage, and will raise the radiation level of the subject it is used on.
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Iron
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A metallic element, reacts with oxygen.
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Cures certain diseases. May be worthwhile to create a pill bottle of this. Also used in certain alcoholic concoctions.
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Aluminum
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A silvery white and ductile member of the boron group of chemical elements.
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Silicon
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A tetravalent metalloid, silicon is less reactive than its chemical analog carbon.
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Plasma
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Liquefied plasma.
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Highly dangerous when ingested, must acquire from the mines.
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Sugar
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The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.
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Ethanol
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A well-known alcohol with a variety of applications.
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Do not drink unless seeking pure drunkatude.
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Uranium
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A black, incredibly dense, slightly radioactive, actinide. Often used in its depleted state in military ballistics and heavy armor.
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Must acquire from the mines, radioactive!
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Gold
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A dark yellow, dense, valuable conductive metal. Often used in electronics.
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Must acquire from the mines!
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Silver
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A white, valuable conductive metal. Often used in harmonic wiring.
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Must acquire from the mines!
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Formulas
These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.
Pharmaceutical chemicals can usually be identified by a light pink-ish color.
Medicine
The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.
Alkysine
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Formula: 1 part Anti-Toxin, 1 part Chlorine, 1 part Nitrogen
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Effects:
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Lessens the damage to neurological tissue, effective even after catastrophic injury. Used for treating brain damage (Results in 2 units instead of 3).
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Anti-Toxin
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Formula: 1 part Nitrogen, 1 part Potassium, 1 part Silicon
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Effects:
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A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. It is also known as Dylovene.
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Arithrazine
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Formula: 1 part Hyronalin, 1 part Hydrogen
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Effects:
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A very unstable medication used to treat the most extreme cases of radiation poisoning. May cause some internal damage to the patient, but such damage is easily treatable.
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Bicaridine
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Formula: 1 part Inaprovaline, 1 part Carbon
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Effects:
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An analgesic which is highly effective at treating brute damage. It is useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.
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Cryoxadone
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Formula: 1 part Dexalin, 1 part Oxygen, 1 part Water,
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Effects:
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Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.
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Clonexadone
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Formula: 1 part Cryoxadone, 1 part Sodium, 5 units Plasma (catalyst)
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Effects:
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A stronger version of Cryoxadone. It heals all types of damage but as an added bonus, heals clone damage 3x faster than Cryoxadone, but only when in a very cold environment. Useful for speed cloning.
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Dermaline
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Formula: 1 part Kelotane, 1 part Oxygen, 1 part Phosphorus
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Effects:
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A chemical, which is more effective at treating burns damage than kelotone. Is administered with a syringe or pill.
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Dexalin
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Formula: 2 part Oxygen, 5 units Plasma (catalyst)
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Effects:
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Used for treating oxygen deprivation. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful (Results in 1 unit instead of 2).
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Dexalin Plus
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Formula: 1 part Dexalin, 1 part Carbon, 1 part Iron
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Effects:
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Used in treatment of extreme cases of oxygen deprivation. It immediately counters all oxygen loss, which is hugely useful in many circumstances.
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Ethylredoxrazine
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Formula: 1 part Anti-Toxin, 1 part Carbon, 1 part Oxygen
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Effects:
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Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested.
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Hyperzine
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Formula: 1 part Phosphorous, 1 part Sugar, 1 part Sulphur
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Effects:
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A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing although it has the side effect of causing some twitching.
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Hyronalin
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Formula: 1 part Anti-Toxin, 1 part Radium
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Effects:
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A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations.
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Imidazoline
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Formula: 1 part Anti-Toxin, 1 part Carbon, 1 part Hydrogen
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Effects:
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Effective in treating eye trauma. It heals damage caused by physical or chemical trauma, though it is ineffective in treating genetic defects in the eyes (Results in 2 units instead of 3).
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Inaprovaline
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Formula: 1 part Carbon, 1 part Oxygen, 1 part Sugar
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Effects:
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Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops the rate of decline in a patient's body if it has reached 0% or lower.
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Kelotane
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Formula: 1 part Carbon, 1 part Silicon
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Effects:
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Treats burn damage effectively, preventing microbial growth and vastly speeding up healing of even full thickness burns.
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Leporazine
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Formula: 1 part Copper, 1 part Silicon, 5 units Plasma (catalyst)
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Effects:
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This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.
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Lipozine
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Formula: 1 part Sodium Chloride, 1 part Ethanol, 5 units Radium
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Effects:
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Speeds up the patient's metabolism to reduce body fat at a rapid rate.
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Ryetalyn
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Formula: 1 part Arithrazine, 1 part Carbon
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Effects:
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Repairs all genetic defects, restoring a patient to an ideal state. May be useful if genetics is unable to function properly.
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Spaceacillin
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Formula: 1 part Cryptobiolin, 1 part Inaprovaline
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Effects:
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A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space.
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Synaptizine
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Formula: 1 part Lithium, 1 part Sugar, 1 part Water
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Effects:
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Used as part of a cure for GBS. It removes Mindbreaker Toxin (faster than anti-toxin) and lowers the duration of paralysis, stunned, weakened, drowsyness and hallucinations. Has a chance to deal a small amount of toxic damage.
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Tricordrazine
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Formula: 1 part Anti-Toxin, 1 part Inaprovaline
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Effects:
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A highly potent stimulant that can heal all damage types, originally derived from Cordrazine. Often used in a wide range of applications.
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Файл:Chemistry Medical.png
Other Recipes
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
Ammonia
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Formula: 3 parts Hydrogen, 1 part Nitrogen
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Effects:
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An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (Results in 3 units instead of 4).
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Chloral Hydrate
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Formula: 3 parts Chlorine, 1 part Ethanol, 1 part Water
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Effects:
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A powerful sedative which causes death in doses around 30 units (Results in 1 units instead of 5).
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Cryptobiolin
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Formula: 1 part Oxygen, 1 part Potassium, 1 part Sugar
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Effects:
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Causes confusion and dizziness. This is essential to make Spaceacillin.
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Diethylamine
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Formula: 1 part Ammonia, 1 part Ethanol
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Effects:
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A very potent fertilizer.
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EMP
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Formula: 1 part Iron, 1 part Uranium
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Effects:
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This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronical devices; very useful for causing chaos.
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Explosion
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Formula: 1 part Potassium, 1 part Water
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Effects:
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This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
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Flash Powder
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Formula: 1 part Aluminium, 1 part Potassium, 1 part Sulphur
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Effects:
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Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production.
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Foaming Agent
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Formula: 1 part Hydrogen, 1 part Lithium
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Effects:
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Makes foam such as that required in metal foam grenades (Results in 1 unit instead of 2).
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Foam Surfactant
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Formula: 2 parts Carbon, 2 parts Fluorine, 1 part Sulphuric Acid
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Effects:
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Creates a large cloud of foam when mixed with an equal amount of water.
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Glycerol
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Formula: 3 parts Corn Oil, 1 part Sulphuric Acid
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Effects:
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Requires blended corn, so thus help from the botanist. This is only useful in other reactions (Results in 1 unit instead of 4).
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Impedrezene
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Formula: 1 part Mercury, 1 part Oxygen, 1 part Sugar
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Effects:
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A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (Results in 2 units instead of 3).
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Metal Foam
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Formula: 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid
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Effects:
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Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
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Lexorin
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Formula: 1 part Hydrogen, 1 part Nitrogen, 1 part Plasma
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Effects:
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Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.
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Mindbreaker Toxin
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Formula: 1 part Anti-toxin, 1 part Hydrogen, 1 part Silicon
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Effects:
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A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".
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Napalm
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Formula: 1 part Aluminium, 1 part Plasma, 1 part Sulphuric Acid
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Effects:
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Creates a large fire immediately on mixing. Only useful for grenades (Results in 1 unit instead of 3).
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Nitroglycerin
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Formula: 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid
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Effects:
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A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (Results in 2 units instead of 3).
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Plant-B-Gone
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Formula: 1 part Toxin, 4 parts Water
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Effects:
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A potent herbicide which is useful to replace the limited supply the botanist starts with.
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Polytrinic Acid
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Formula: 1 part Chlorine, 1 part Potassium, 1 part Sulphuric Acid
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Effects:
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A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
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Sleep Toxin
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Formula: 1 part Chloral Hydrate, 4 parts Sugar
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Effects:
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Not at potent as its preceding chemical, merely makes you narcoleptic rather than comatose.
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Smoke
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Formula: 1 part Phosporous, 1 part Potassium, 1 part Sugar
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Effects:
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This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.
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Sodium Chloride
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Formula: 1 part Chlorine, 1 part Sodium
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Effects:
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Commonly known as salt, Sodium Chloride is often used to season food.
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Space Cleaner
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Formula: 1 part Ammonia, 1 part Water
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Effects:
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This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
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Space Drugs
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Formula: 1 part Lithium, 1 part Mercury, 1 part Sugar,
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Effects:
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An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
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Space Lube
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Formula: 1 part Oxygen, 1 part Silicon, 1 part Water
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Effects:
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Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (Results in 4 units instead of 3).
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Sterilizine
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Formula: 1 part Anti-Toxin, 1 part Chlorine, 1 part Ethanol
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Effects:
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Helps the patient when used during surgery, may also decontaminate objects and surfaces that bear pathogens.
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Synthi-flesh
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Formula: Cloneoxydone, Blood
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Effects:
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A tasty alternative to actual meat, allegedly used for surgery.
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Thermite
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Formula: 1 part Aluminium, 1 part Iron, 1 part Oxygen
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Effects:
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A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.
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Unstable Mutagen
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Formula: 1 part Chlorine, 1 part Phosphorus, 1 part Radium
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Effects:
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Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.
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Zombie Powder
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Formula: 5 parts Sleeping Toxin, 5 parts CarpoToxin, 5 parts Copper
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Effects:
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Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).
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Файл:Chemistry Science.png
Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.