Guide to chemistry

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This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.

Chemicals

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Most pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Chemical Description Notes
Water A ubiquitous chemical substance that is composed of hydrogen and oxygen. Also known as Dihydrogen Monoxide. Put out toxin fires with this.
Oxygen A colorless, odorless gas.
Nitrogen A colorless, odorless, tasteless gas.
Hydrogen A colorless, odorless, nonmetallic, tasteless, highly combustible diatomic gas.
Potassium A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water. Mixing with water will cause this to explode.
Mercury A liquid metal. Poisonous, do not inject or swallow.
Carbon A highly stable element found in organics.
Chlorine A noxious gas.
Fluorine A highly reactive chemical element.
Phosphorus A highly reactive element, glows on contact with oxygen.
Lithium A soft, silver metallic element.
Sulphur A foul smelling non-metallic crystalline element.
Sulphuric Acid A strong mineral acid with the molecular formula H2SO4. Very dangerous, do not splash on faces, eat, or inject people with this.
Radium Radium is an alkaline earth metal. It is extremely radioactive. Deals out radiation damage, and will raise the radiation level of the subject it is used on.
Iron A metallic element, reacts with oxygen. Cures certain diseases. May be worthwhile to create a pill bottle of this. Also used in certain alcoholic concoctions.
Aluminum A silvery white and ductile member of the boron group of chemical elements.
Silicon A tetravalent metalloid, silicon is less reactive than its chemical analog carbon.
Plasma Liquefied plasma. Highly dangerous when ingested, must acquire from the mines.
Sugar The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.
Ethanol A well-known alcohol with a variety of applications. Do not drink unless seeking pure drunkatude.
Uranium A black, incredibly dense, slightly radioactive, actinide. Often used in its depleted state in military ballistics and heavy armor. Must acquire from the mines, radioactive!
Gold A dark yellow, dense, valuable conductive metal. Often used in electronics. Must acquire from the mines!
Silver A white, valuable conductive metal. Often used in harmonic wiring. Must acquire from the mines!

Formulas

These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.

Pharmaceutical chemicals can usually be identified by a light pink-ish color.

Medicine

The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.

Alkysine Formula: 1 part Anti-Toxin, 1 part Chlorine, 1 part Nitrogen
Effects:
Lessens the damage to neurological tissue, effective even after catastrophic injury. Used for treating brain damage (Results in 2 units instead of 3).


Anti-Toxin Formula: 1 part Nitrogen, 1 part Potassium, 1 part Silicon
Effects:
A broad-spectrum anti-toxin, which treats toxin damage in the blood stream. It is also known as Dylovene.


Arithrazine Formula: 1 part Hyronalin, 1 part Hydrogen
Effects:
A very unstable medication used to treat the most extreme cases of radiation poisoning. May cause some internal damage to the patient, but such damage is easily treatable.


Bicaridine Formula: 1 part Inaprovaline, 1 part Carbon
Effects:
An analgesic which is highly effective at treating brute damage. It is useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.


Cryoxadone Formula: 1 part Dexalin, 1 part Oxygen, 1 part Water,
Effects:
Required for the proper function of cryogenics. It heals all types of damage (including clone damage) very swiftly, but only when in a very cold environment.


Clonexadone Formula: 1 part Cryoxadone, 1 part Sodium, 5 units Plasma (catalyst)
Effects:
A stronger version of Cryoxadone. It heals all types of damage but as an added bonus, heals clone damage 3x faster than Cryoxadone, but only when in a very cold environment. Useful for speed cloning.


Dermaline Formula: 1 part Kelotane, 1 part Oxygen, 1 part Phosphorus
Effects:
A chemical, which is more effective at treating burns damage than kelotone. Is administered with a syringe or pill.


Dexalin Formula: 2 part Oxygen, 5 units Plasma (catalyst)
Effects:
Used for treating oxygen deprivation. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful (Results in 1 unit instead of 2).


Dexalin Plus Formula: 1 part Dexalin, 1 part Carbon, 1 part Iron
Effects:
Used in treatment of extreme cases of oxygen deprivation. It immediately counters all oxygen loss, which is hugely useful in many circumstances.


Ethylredoxrazine Formula: 1 part Anti-Toxin, 1 part Carbon, 1 part Oxygen
Effects:
Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested.


Hyperzine Formula: 1 part Phosphorous, 1 part Sugar, 1 part Sulphur
Effects:
A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing although it has the side effect of causing some twitching.


Hyronalin Formula: 1 part Anti-Toxin, 1 part Radium
Effects:
A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations.


Imidazoline Formula: 1 part Anti-Toxin, 1 part Carbon, 1 part Hydrogen
Effects:
Effective in treating eye trauma. It heals damage caused by physical or chemical trauma, though it is ineffective in treating genetic defects in the eyes (Results in 2 units instead of 3).


Inaprovaline Formula: 1 part Carbon, 1 part Oxygen, 1 part Sugar
Effects:
Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops the rate of decline in a patient's body if it has reached 0% or lower.


Kelotane Formula: 1 part Carbon, 1 part Silicon
Effects:
Treats burn damage effectively, preventing microbial growth and vastly speeding up healing of even full thickness burns.


Leporazine Formula: 1 part Copper, 1 part Silicon, 5 units Plasma (catalyst)
Effects:
This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.


Lipozine Formula: 1 part Sodium Chloride, 1 part Ethanol, 5 units Radium
Effects:
Speeds up the patient's metabolism to reduce body fat at a rapid rate.


Ryetalyn Formula: 1 part Arithrazine, 1 part Carbon
Effects:
Repairs all genetic defects, restoring a patient to an ideal state. May be useful if genetics is unable to function properly.


Spaceacillin Formula: 1 part Cryptobiolin, 1 part Inaprovaline
Effects:
A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space.


Synaptizine Formula: 1 part Lithium, 1 part Sugar, 1 part Water
Effects:
Used as part of a cure for GBS. It removes Mindbreaker Toxin (faster than anti-toxin) and lowers the duration of paralysis, stunned, weakened, drowsyness and hallucinations. Has a chance to deal a small amount of toxic damage.


Tricordrazine Formula: 1 part Anti-Toxin, 1 part Inaprovaline
Effects:
A highly potent stimulant that can heal all damage types, originally derived from Cordrazine. Often used in a wide range of applications.


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Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Ammonia Formula: 3 parts Hydrogen, 1 part Nitrogen
Effects:
An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (Results in 3 units instead of 4).


Chloral Hydrate Formula: 3 parts Chlorine, 1 part Ethanol, 1 part Water
Effects:
A powerful sedative which causes death in doses around 30 units (Results in 1 units instead of 5).


Cryptobiolin Formula: 1 part Oxygen, 1 part Potassium, 1 part Sugar
Effects:
Causes confusion and dizziness. This is essential to make Spaceacillin.


Diethylamine Formula: 1 part Ammonia, 1 part Ethanol
Effects:
A very potent fertilizer.


EMP Formula: 1 part Iron, 1 part Uranium
Effects:
This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronical devices; very useful for causing chaos.


Explosion Formula: 1 part Potassium, 1 part Water
Effects:
This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.


Flash Powder Formula: 1 part Aluminium, 1 part Potassium, 1 part Sulphur
Effects:
Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production.


Foaming Agent Formula: 1 part Hydrogen, 1 part Lithium
Effects:
Makes foam such as that required in metal foam grenades (Results in 1 unit instead of 2).


Foam Surfactant Formula: 2 parts Carbon, 2 parts Fluorine, 1 part Sulphuric Acid
Effects:
Creates a large cloud of foam when mixed with an equal amount of water.


Glycerol Formula: 3 parts Corn Oil, 1 part Sulphuric Acid
Effects:
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (Results in 1 unit instead of 4).


Impedrezene Formula: 1 part Mercury, 1 part Oxygen, 1 part Sugar
Effects:
A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (Results in 2 units instead of 3).


Metal Foam Formula: 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid
Effects:
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.


Lexorin Formula: 1 part Hydrogen, 1 part Nitrogen, 1 part Plasma
Effects:
Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.


Mindbreaker Toxin Formula: 1 part Anti-toxin, 1 part Hydrogen, 1 part Silicon
Effects:
A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".


Napalm Formula: 1 part Aluminium, 1 part Plasma, 1 part Sulphuric Acid
Effects:
Creates a large fire immediately on mixing. Only useful for grenades (Results in 1 unit instead of 3).


Nitroglycerin Formula: 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid
Effects:
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (Results in 2 units instead of 3).


Plant-B-Gone Formula: 1 part Toxin, 4 parts Water
Effects:
A potent herbicide which is useful to replace the limited supply the botanist starts with.


Polytrinic Acid Formula: 1 part Chlorine, 1 part Potassium, 1 part Sulphuric Acid
Effects:
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.


Sleep Toxin Formula: 1 part Chloral Hydrate, 4 parts Sugar
Effects:
Not at potent as its preceding chemical, merely makes you narcoleptic rather than comatose.


Smoke Formula: 1 part Phosporous, 1 part Potassium, 1 part Sugar
Effects:
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.


Sodium Chloride Formula: 1 part Chlorine, 1 part Sodium
Effects:
Commonly known as salt, Sodium Chloride is often used to season food.


Space Cleaner Formula: 1 part Ammonia, 1 part Water
Effects:
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.


Space Drugs Formula: 1 part Lithium, 1 part Mercury, 1 part Sugar,
Effects:
An illegal compound which induces a number of effects such as loss of balance and visual artefacts.


Space Lube Formula: 1 part Oxygen, 1 part Silicon, 1 part Water
Effects:
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (Results in 4 units instead of 3).


Sterilizine Formula: 1 part Anti-Toxin, 1 part Chlorine, 1 part Ethanol
Effects:
Helps the patient when used during surgery, may also decontaminate objects and surfaces that bear pathogens.


Synthi-flesh Formula: Cloneoxydone, Blood
Effects:
A tasty alternative to actual meat, allegedly used for surgery.


Thermite Formula: 1 part Aluminium, 1 part Iron, 1 part Oxygen
Effects:
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.


Unstable Mutagen Formula: 1 part Chlorine, 1 part Phosphorus, 1 part Radium
Effects:
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.


Zombie Powder Formula: 5 parts Sleeping Toxin, 5 parts CarpoToxin, 5 parts Copper
Effects:
Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).


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Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.