TGMC:Xeno Tips
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Xeno Tips
Here are some tips curated by Hughgent and other members of the community.
General Tips
- As a xeno, check hive status often.
- As a xeno, you can pounce past window frames and barricades without barbed wires.
- As a xeno, pouncing into a barricade with barbed wire stuns you.
- As a xeno, aging from young to mature gives you the most benefit, further aging has diminishing returns.
- As a xeno, keep resisting to put out fires if you are currently on fire.
- As a xeno, you can melee other xenos on fire on 'help' intent to try to extinguish their fires.
- As a xeno, it's not a good idea to kill hosts during the crash phase if they can be captured instead.
- As a xeno, don't take too long attacking during the crash phase. The ship can be rigged to explode in twenty minutes, ending the round in a tie.
- As a xeno, remember that neurotox injected by defilers, sentinels, praetorian, and queen can overdose, killing a marine quickly. Try to avoid this when capturing, if they scream in pain they've probably had enough.
- As a xeno, you can use grab intent(Yellow) to start clearing away snow, click three times on very deep snow to remove it entirely and one less for every level lower.
Larva Tips
- As a larva, ask your queen what you should evolve into.
- As a larva, you can slide under unbolted and unwelded doors by clicking on the door.
Drone Tips
- As a drone, your corrosive acid is very weak, but it's better than nothing.
- As a drone, spread weeds as much as you can, especially to the front line fighters.
- As a drone, you've got pheromones that can help the hive.
- As a drone, you have growth accelerator serum, use it to make larva grow quickly.
Runner Tips
- As a runner, plasma gain is halted when you hide.
- As a runner, move in erratic and hard to predict ways to make it harder to be shot.
- As a runner, always prepare multiple ways out of a closed space so you can run away no matter what happens.
- As a runner, get a slash or two on people before they get up when you pounce them, but fall back at least three tiles afterward to line up another pounce and stay safe
- As a runner, you are very squishy. If you have even a slight amount of damage, heal up before you engage any more marines.
- As a runner, reinforced tables three-wide can hide you completely, but be careful of Tactical scanners, signified by a subtle beeping from marines
- As a runner, it may be more beneficial to save your plasma for repeat pounces than using a ton of it for a Savage attack.
- As a runner, if a marine drops his weapon when you pounce him, try to push him away from it when he gets up. If he doesn't have a secondary and you keep him from his gun, your victory is assured.
- As a runner, always be observant for who has a shotgun, one hit from buckshot can instantly crit you.
- As a runner, abuse the fact that marines have a cooldown between shots to get pounces off when they can't fire.
- As a runner, never retreat in a straight line, this makes you easy to shoot off-screen.
- As a runner, you can pounce the moment you leave a pipe, allowing you to get the jump on people before they can react.
- As a runner, if a marine has many friends with him, don't be cocky and get out of sight after a slash or two.
- As a runner, you are far and away the fastest Xeno caste, use your speed for transporting hosts, scouting locations, and preparing the environment for later combat.
- As a runner, you are a T1 who can get in between your fellow Xenos and marines very fast and very well, it may be best to soak bullets to save a dying, more important, caste.
- As a runner, you have the fastest cooldown stun of all the Xenos, if a marine with a fast-firing gun is suppressing the hive, you can pounce him repeatedly to ease his pressure on your allies.
Hivelord Tips
- As a hivelord, you can upgrade existing weaker resin doors and walls by activating them in build mode via middle/shift click.
Carrier Tips
- As a carrier, you can hit a host directly with a thrown facehugger to have a high chance of infecting them near instantly.
- As a carrier, you can hide traps beneath certain objects and items.
Hunter Tips
- As a hunter, you have almost perfect stealth if you stand still.
Defiler Tips
- As a defiler, your growth accelerator can make more xenos during the crash phase.
Boiler Tips
- As a boiler, you have the most powerful corrosive acid for melting things.
- As a boiler, your shots are more accurate when fired diagonally.
- As a boiler, shots have a small chance to bypass barricades, aim where you want them to land in case this happens.
Praetorian Tips
- As a praetorian, your sticky resin is vastly inferior to that of drones and hivelords.
Ravager Tips
- As a ravager, anytime you take damage you get even more angry, and thus resist more damage.
- As a ravager, you gain more fire resistance the more rage you acquire.
- As a ravager, targeting hands or feet is better to inflict a lot of damage while lunging.
Queen Tips
- As the Queen, you contain the hivemind of all the xenos.
- As the Queen, use hive status to quickly swap between alien 'cameras'.
- As the Queen, you can force larva to grow forcibly during the first two stages, using an ability.
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |