TGMC:Widow

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TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO

Widow
Difficulty: Hard
Duties: Crowd controlling marines and putting the fear into their hearts
Guides: no separate guides
Quote: "Spiderman, spiderman, does whatever the spiderman does."


Friendly Neighborhood Xenomorph

After investigating the human psyche from absorbing their psychic energy, the xenomorphs received valuable information about their enemy. The Hive saw their desires, emotions, ambitions, and nightmares. One of such nightmares take form of an unusual creature with more than two legs, clouding the human's perception with terror. Drones all over the Hive network searched to obtain this foreign being, and it was significantly smaller than expected compared to the humans' memories about it. This size difference between the imagined and the real at first confused xenomorphs, but they realized that sizes did not matter but the inherit visual that stand out among all stimulus. Such creature is known as the spider.

How to swing around the battlefield

The Widow specializes in utilizing controlling marine's movements and spiderlings.

Maturity Statistics and Evolution Paths

The Widow is a Tier 3 and does not evolve further.

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid Spiderlings
Young 300 500 16 15 15 15 15 5 5 0 0 5 2
Mature
350 550 16 25 25 25 25 13 7 7 10 7 4
Elder
400 575 16 25 25 25 25 13 7 7 10 1 4
Ancient
450 600 18 30 30 30 30 15 10 10 15 10 5

Widow Abilities

Ability Description Plasma
cost
Recharge

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. N/A N/A

Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. N/A N/A

Psy Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. 100 N/A

Leash Ball
Spit a huge web ball that snares groups of targets for a brief while, preventing them from leaving it's area. Its integrity is 25 and lasts for 10 seconds.. 250 20 seconds

Birth Spiderling
"Give birth to a spiderling after a short charge-up. The spiderlings will follow you until death. You can only deploy 5 spiderlings at one time. Slash at the marine that widow slashes until they go critical and follow Widow and act as a meatshield. 100 15 seconds

Burrow
"Burrow into the ground, allowing you and your active spiderlings to hide in plain sight. You cannot use abilities, attack nor move while burrowed. Use the ability again OR moving unburrow if you're already burrowed. 0 20 seconds

Lay Egg
Makes you lay a hugger egg. 200 12 seconds

Primordial Evolution

Tips & Tricks

TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor