TGMC:Puppeteer

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Файл:DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Harassment XENO

Puppeteer
Difficulty: Easy
Duties: Acquire biomass from marines to manufacture husks for you to wreck marines.
Guides: no separate guides
Quote: "I really wish TerraGov started providing dental insurance for their marines, these talls don't have enough teeth in their heads for me to use."


Statistics and Evolution Paths

The Puppeteer can evolve into a Widow or Warlock.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
  • Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
  • Puppeteer is one of the few caste that undergoes stat changes for its primordial upgrade. It also receives new abilities for becoming primo, making it truly a standout caste.
Health Biomass Slash Файл:Intent Harm.png Speed Melee Bullet Laser Energy Bomb Bio Fire Acid Aura Strength Max Puppets
Base 365 750 18 -1.8 20 20 20 20 10 20 20 20 2.8x 3
Primordial 385 750 18 -1.8 20 20 20 20 10 20 20 20 3.0x 3
Puppet 250 2 15 -1.8 14 3 5 3 0 0 0 0

The Puppeteer

The Puppeteer is a formidable xenomorph capable of putting fear into marines' hearts.

Playing the Necromancer

To engage the marines and make the xenomorphs prevail, you can:


Puppeteer Abilities

Ability Description Plasma
cost
Recharge

Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on, you attack; the green arrow means it's off, you push. N/A N/A

Rest
This ability is used to rest and get up, you will heal faster when resting on weeds. N/A N/A

Psy Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points (scaled from 30 to 90 on number of marines) and 1/8 of a larva. 100 N/A


Primordial Evolution

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Spitter, this primordial ability is Tendrils .

Ability Description Plasma Cost Cooldown

Tendrils
Burrow freshly created tendrils to tangle organics in a 3x3 patch 175 40 SECONDS

Tips & Tricks

  • DIE


TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor