TGMC:Praetorian
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TGMC is a project based on the CM-SS13 codebase. |
Ranged-Support XENO | |
Praetorian |
Difficulty: Hard Duties: Assist xenos with your pheromones and very strong acid. Guides: no separate guides |
The Praetorian
Praetorian Rundown
The Praetorian is a powerful ranged-support Tier 3 Xenomorph that can spit both neurotoxin and acid, spray a large cone of acid, and emit pheromone auras to help allies within a certain radius. You are also tough enough to help with front-line combat, but are still somewhat vulnerable to fire.
Playing the Praetorian
Praetorians are some of the hive's most powerful support and leader castes. Your ideal position is at the front with the main attacking force, emitting pheromones and providing constant harassment with your spit and very powerful spray to wound marines and break through fortified areas. With your choice of abilities and the importance of pheromones to a successful battle, you should only play a Praetorian after you understand how and when to use its abilities.
You can switch between neurotoxin and acid spit, and your acid spray is a very powerful ability which sprays a cone of acid across the ground seven tiles wide and four tiles long. Acid spray will knock down any marine that it hits and will do damage to anyone that stays in it or moves through it while it's on the ground. It can also be sprayed through barricades, making it a powerful tool for attacking fortified areas.
Pheromones are another critically important tool you must use. You can switch between recovery for healing, warding for extra armor, and frenzy for extra attack damage. Make sure you're always emitting pheromones to help yourself and your team, and when applicable, make sure you aren't overlapping pheromone types with other Xenomorphs.
Tips & Tricks
- In the absence of the Queen, you will often be looked at as a front-line leader. Make sure you're supporting your other Xenomorphs and paying attention to the battle.
- You can help an assault succeed, or even influence a push to begin, with a well-placed acid spray that drives marines back from barricades or catches some out, wounding them or cutting them off from support.
- Praetorians also rival Spitters in their harassment ability, so make sure you're constantly spitting neuro or acid when you're not spraying or fighting.
Praetorian Evolution and Upgrades
The Praetorian is a Tier 3 and does not evolve further. Upgraded growth levels will increase your health, armor, slash damage, movement speed, plasma pool, and plasma regeneration rate. Ranged castes such as the Sentinel, Spitter, Boiler, Praetorian, and Queen also get more potent neurotoxin and acid for their abilities. Pheromones for their respective castes also grow in strength along with growth levels.
Spitter Abilities
Abilities | Functions | Difficulty of use | Plasma cost |
---|---|---|---|
Rest |
This ability is used to rest and get up. You will heal only when resting on weeds and will also regenerate plasma faster. | Easy | N/A |
Regurgitate |
Regurgitate does exactly what it sounds like: expels the contents of your stomach onto the current tile. To consume someone, grab them then click on your sprite, and stand still. | Easy | N/A |
Corrosive Acid |
Lets you expel acid from your body onto any structure/object you are able to. Spitter acid is medium strength, stronger than a Sentinel's but still weaker than a Boiler, Praetorian, or Queen's acid. | Easy | 75 |
Файл:Neuro spit.png Toggle Spit Type |
Toggle between using neurotoxin and acid spit. | Easy | 30* |
Xeno Spit |
Spit neurotoxin or acid at a target or tile up to 7 tiles away. Acid does permanent burn damage. | Easy | 30* |
Spray Acid |
Channel a cone of acid across the ground in a 4x7 tile area. Knocks down targets it hits and does tick damage to any target that stands in or moves across the acid while it remains on the ground. | Medium | 30* |
Open/Collapse Pheromone Options |
Opens the pheromone options, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the stats tab. | Medium | 30* |
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |