TGMC:Lore

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TGMC is a project based on the CM-SS13 codebase.


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LORE

What could this be?

Small Superstitions, they never leave us no matter how far we evolve.

Sailors are no exception. In fact, you could say they’re some of the most superstitious. When all you’ve got between you and a Lonely, deadly void is a thin sheet of steel, you tend to make up a story that protects the mind.

One of these you can see, right now if you so choose, is the mast of the ship. Silly as it sounds for a ship in space, but it does have a mast. It’s thick Oak or Redwood, real wood, never fake. If it were fake the magic wouldn’t be there. It’s our link with earth and every other sailing ship. The constraints of physics and engineering means that it doesn’t support anything except itself, and the spirit of the crew. You can find ours outside of requisitions.

Time and many, many hands have worn it a bit. Ours was even part of a real sailing ship! She was called the HMS Victory. Floated and fought for over a hundred years according to the plaque.

Factions

Sons of Mars


Overview

Back in the 2100's, Mars was a colony under the Space Authority with a few million people and very ambitious terraforming plans. Unrest from poor treatment and appropriation of resources after the crash of '09 caused rioting on Mars. Because of it's industrial importance the Authority's forces were eventually called in to quell the rapidly escalating situation. Tensions ran high and the revolt was ended with violence and bloody force. The survivors chafed under Authority rule, but made plans in secret with the assistance of other stations. In 2160, nearly the entire planet's population left in a first- generation STL ship, pulling a coup on the newly-formed TerraGov, but also taking the biggest source of opposition to TG outsystem.

One of the Big-3 members, the Sons of Mars are based on Cydonia, a small, partially terraformed world ringed by orbital stations and the occasional cometary impact. The Sons are a major industrial power, due to the very large number of initial colonists, and due to their initial expertise. They're the only member of the ICC that can build a Cyanspace drive and are the primary naval and engineering supplier of the ICC. They're the least friendly with TerraGov out of the Big-3.

Statistics

  • Their home world is a Martian analogue, currently undergoing terraforming, it's about 2/3 finished, and the atmosphere is now breathable.
  • 8 additional extrasolar colonies, most notable Hesparus (1.2 mil).
  • ~40 million people.
  • Standing army of 200,000.
  • 175 FTL ships, of which 15 are dedicated warships, with 40 more being converted merchantmen.
  • Biggest fleet yards outside Sol system
  • Member of the ICC
  • Army well-trained in engineering techniques
  • Enemy of TerraGov
  • Armor is expensive and lacks certain protections
  • THE go-to target for the TGMC if war breaks out.

Behind the scenes:

  • The Sons of Mars are getting ready to leave the ICC and make a go of it on their own. The ICC really wouldn't like that...
  • The Sons run a guerrilla academy, with some exercises being live-fire deniable raids on TGMC outposts.
  • They're searching for LOST TECHNOLOGY so as to regain the glories of the technologies they once had.
  • The Sons have a working BLUEspace teleporter and drive design, one without all of them pesky downsides.
  • The Sons have began experimenting with viral plagues, in order to drive down the TerraGov population advantage.