TGMC:ERT
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TGMC is a project based on the CM-SS13 codebase. |
ERT
So everything's fucked, the xenos are on their way to the ship, everyone's screaming 11 different things on comms, and more than half the marine force is either dead or dying. Who ya gonna call? Why, the Emergency Response Teams, of course! ERTs can be called by launching a distress beacon from the Communications Console in the CIC(can only be done after Alamo hijack and if the marine to xeno ratio is below a certain threshold). 1 minute after the button is pressed, the beacon will be launched, and a notification will be sent to all ghosts in the round allowing them to rejoin the game as an ERT member! But don't be too hasty in pressing the button! The responders might not always be friendly...
The Teams
There are currently four alignments of ERT: TGMC aligned, ICC aligned, Xenomorphs, and Hostile Unknowns. NT PMC, Spec-Ops, and the Freelancers are all aligned with TerraGov and will assist them through any means possible. The Sons of Mars, Independent Colonial Confederation Armed Forces, and Colonial Liberation Force are all aligned with eachother in a shaky alliance against TerraGov. The Sectoids are an unknown hostile enemy who will attack Xenomorphs or Humans of any faction on sight.
PLAYERS IN OPPOSING FACTIONS SHOULD NOT BE WORKING WITH EACHOTHER NO MATTER WHAT! Taking a break from shooting at eachother to deal with a xenomorph mauling you both is fine, reviving someone from the other team or making friendly conversation is not!.
ERT weaponry
For a list containing the statistics of every ERT primary weapon by faction, consult the ERT section of the marine equipment page.
TGMC Aligned ERT
These factions are responding to the emergency beacon launched from the ships in hopes of coming to the aid of the panicked marines. Marines and these ERT members should NOT engage in hostilities. What kind of help these ERT provide is up to the leader of the squad. As these ERT are all TGMC aligned, they should not engage with hostilities with eachother, however should be hostile to ICC aligned ERT.
NanoTrasen Private Military Contractors
Freelancer Mercenaries
Job | Description | Role | Primary Weapon |
---|---|---|---|
Freelancer Leader
|
The leader of a ragtag group of mercenaries, clear out the ship with your superior firepower and unorthodox tactics, make sure to keep the captain safe in order to secure your squads payment. | Leader |
M16A4 Assault Rifle + Masterkey |
Freelancer Veteran
|
The grenadier of the group, make sure to remove all xenomorph other hostile threats on the ship while also trying not to blow your fingers off or catch your team on fire. | Grenadier |
ALF-51B Kauser Machinecarbine |
Freelancer Medic
|
The medic of your squad, your job is to reattach the grenadiers fingers along with keeping both your squad, and the rest of the onboard crew alive. | Corpsman | FAMAS assault rifle |
Freelancer Standard
|
The grunts of the freelancers, your job is to operate as a living meatshield while gunning down the xenomorph threat. Raid the bar for more booze and ask every marine on board for a tip after gunning down the queen. | Grunt |
M16A4 Assault Rifle + Masterkey |
Special Response Force
Local System Special Forces | |
Alignment: TGMC Marine Rules of Engagement: Do not fire upon Spec ops Desc
|
Job | Description | Role | Primary Weapon |
---|---|---|---|
Spec-Ops Leader
|
Spec Ops Leader Desc | Leader | |
Spec-Ops Breacher
|
Spec Ops Breacher Desc | Breacher | |
Spec-Ops Drone Operator
|
Spec Ops Drone op desc | Corpsman | AP SMG-25 Submachinegun + UV-L Iguana |
Spec-Ops Standard
|
Spec Ops standard desc | Infantry |
ICC Aligned ERT
These factions are responding to the emergency beacon launched from the ships in hopes of capitalizing on the weakened marines. Marines and these ERT members should engage in hostilities on sight. As these ERT are all TGMC aligned, they should not engage with hostilities with eachother, however should be hostile to TGMC aligned ERT.
Sons of Mars
Job | Description | Role | Primary Weapon |
---|---|---|---|
SOM Leader
|
The leader of your group of overzealous zealots, make the TGMC pay for something they did to your ancestors or something... wait do you even remember... wait does anyone remember? | Leader |
V-31 assault rifle |
SOM Specialist
|
Even mentioning the Geneva Conventions is grounds for execution on New Cydonia, make the Sons of Mars proud with your cruel irradiating weaponry. | War Criminal |
VX-42 Culverin + Powerpack |
SOM Veteran
|
Learn that you don't actually know how to attach your powerpack to your gun way too late and set your teammates on fire with your missed shots. | Pointman |
VX-32 Charger |
SOM Medic
|
Your squad tends to catch themselves on fire more often than anything they're fighting. Mix this in with heavy amounts of huffing nerve agents and you've got yourself a busy mission ahead of you. | Corpsman | |
SOM Standard
|
Your life for the cause! You're pretty sure its a good cause... maybe? | Infantry |
V-31 Assault Rifle |
Colonial Liberation Front
Colonial Liberation Front | |
Alignment: ICC Marine Rules of Engagement: Shoot on sight Fighting for freedom across TerraGov colonies (these are the real protagonists) |
Job | Description | Role | Primary Weapon |
---|---|---|---|
CLF Leader
|
Must be hard being a leader in an organizations where the whole idea is bringing horizontal organization to everything | Leader |
M16A4 Assault Rifle + UGL |
CLF Specialist
|
Most your weapons are made to blast through 20 inches of metal of the occupying TerraGov's Armored Personnel Carrier Chassis, but they'll work just fine on anything that is on ship too | Heavy Weapons Specialist | |
CLF Medic
|
You're pretty lucky that most CLF members die by having their head removed or else you'd probably have a lot of work. | Corpsman |
SMG-2 Submachinegun |
CLF Standard
|
We all know that youre going to activate your suicide vest early and take out your teammates instead of a single enemy. Make anyone who believes in your sorely disappointed! | Meat Shields/Suicide Bombers |
SMG-2 Submachinegun |
Independent Colonial Confederation Armed Forces
Job | Description | Role | Primary Weapon |
---|---|---|---|
ICCAF Leader
|
ICCAF Leader desc | Leader | |
ICCCN Guard
|
ICCCN Guard Desc | Veteran | |
ICCAF Medic
|
ICCAF Medic Desc | Corpsman | |
ICCAF Standard
|
ICCAF Standard desc | Infantry |
MPi-KM Assault Rifle |
Hostile Unknown ERT
Sectoids
Sectoids | |
Alignment: Unknown Hostiles Marine Rules of Engagement: Shoot on sight |
Admin-spawn only
USL, Elite USL, CLF, Imperial Guard, Death Squad, pizza, skeletons, colonist, xenomorph
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |