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Emit Pheromones
|Toggles to see your pheromones, allowing you to select recovery, warding, or frenzy. You may only emit one at a time, and you can see which pheromones you are effected by in the game tab. Each pheromone uses 5 plasma every regeneration tick. Strength of pheromones is tied to caste and maturity, and increases effect. More in Xenomorph Mechanics.
Your classic hugger. Will remove all of a marine's stamina, and infect them if left on. Significantly slower (by 0.5 seconds) than other types. Useless against combat robots and already-infected marines.
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A hugger that will slash marines' ankles. Inflicts 25 brute. Significantly faster (by 0.3 seconds) than other types. First attack is nearly instant if the initial throw hits a marine. Up to three hits.
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A hugger that stings neurotoxin into marines, damaging stamina. Injects 10 neurotoxin per attack. Useless against combat robots. Up to three hits.
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Explodes into resin! Leaves a 3x3 grid of sticky resin. Great for getaways!
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Explodes into acid! Leaves a 3x3 pool, sadly does not slip like acid sprays. Inflicts 16 burn, pool lasts 6 seconds.
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Castes Ranking from lowest to highest:
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Drone, Carrier, Defiler Defiler, Hivelord and Shrike (they have the same pheromones strength), Praetorian, Queen, and finally King.
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