Участник:MMMiracles

Материал из MassMeta
Перейти к навигации Перейти к поиску
Карты на MassMeta

Используются MetaStation, DeltaStation, IceBoxStation, PubbyStation, BoxStation
Отсутствующие в ротации Birdshot, Tramstation, The North Star
Устаревшие, удаленные KiloStation, AsteroidStation, BirdboatStation, CereStation, Discstation, DonutStation, Dreamstation, EfficiencyStation, MiniStation, OmegaStation, RuntimeStation


Ошибка создания миниатюры: Файл с размерами больше 12,5 Мпикс
Tramstation as of 11-28-2018. Click for full resolution.

About

Tramstation is branching off from the standard station layout, dividing the various departments into 3 separate segments inter-connected by both a central monorail system and lower level maintenance tunnels. Every segment has a central docking platform where a moving tram can be called to and sent from to other segments.


Key points to note are that:

  • 3 separated segments connected via an actual moving tram system. Getting hit by the tram is ill-advised but not an immediate death sentence.
  • Built into a large red asteroid that can spawn small amounts of various simple ore.
  • Designed with multi-z in mind from the ground up (2 floors)
  • Upper floor is light on maintenance, with the lower section having winding tunnels and half-finished carved out segments that are randomly open/closed.
  • To compensate for lighter upper maintenance, some departments have been designed with radiation shelters to weather out radstorms.

Departmental Layouts

Due to the planned usage of multi-z, some departments have had some unique overhauls to take advantage of the mechanic.

Left Segment

Service Wing

  • Located on the first segment, top left.
  • Upper service wing holds the courtroom, hydroponics, and the kitchen.
  • Hydroponics has a lower section dedicated to beekeeping with a simple starter kit.
  • Kitchen has a glass floor looking down into the new underground bar segment.
  • Underground bar accessed via 2 staircases besides the kitchen, leading into the lower tunnel system.

Civilian Wing

  • Located on the first segment, bottom left.
  • Upper floor is a large dorm section with a glass overhang looking into the lower lounge area.
  • Lower floor is a centralized area with all major civilian rooms, include the Chapel, Library, and the holodeck in the center.
  • The dorms fitting room area has been replaced with a Landromat with the same clothing options you'd expect and a lot more washing machines.
  • The restrooms are actually rigged up with a fluid pipe system stored in a nearby maintenance shaft under custodial access.

Central Segment

Command Wing

Security Wing

  • Located on the 2nd segment, top.
  • Nested directly above the bridge and other sensitive areas (EVA, Teleporter, Gateway)
  • Circular Armory design
  • Vault access is via a ladder in the armory
  • Labor dock leads to an elevator that brings you to the lower prison wing
  • Centralized prison design nested directly under Security, prison showers are also connected to a custodial access system.

Medical Wing

Engineering Wing

Right Segment

Cargo Wing

  • Located on the third segment, top right.
  • Due to map complexity and tram layout, mulebots aren't exactly viable here, so Cargo has been given a recharge bay and a ripley (no pressurized cabin).
  • Mail room is on the floor directly above disposals for easy trash access.
  • Mining has a lower section with a mini dorms area and break room that can be accessed via a central staircase in the main cargo area.

Research Wing

  • Located on the third segment, bottom right.
  • RD's office is mostly centralized with glass looking out.
  • Multi-Z Xenobiology with upper overhangs looking into the lower containment chambers for slimes. Each floor has a kill chamber for easy management.
  • Access to the AI core is in the lower-right through the hallway segment.
  • RnD, Nanites, Robotics, Server Room, and Genetics are located on the upper floor.
  • Experimentor, Toxins, and the break room are located on the lower floor.

AI Core

  • Located in the bottom right, with a pressurized entrance being accessible through the Research wing.
  • Beefy 2-story fortress equipped with it's own solar array for self-sufficient power.
  • Upper floor has an overhang that looks into the lower section that leads into the core itself.
  • Lower floor has a large open section that leads to the central maintenance shaft or upper access.
  • Looks cool.


Further info regarding Tramstation can be found in this thread on the /tg/ forums, showing the initial progress and updates. Feedback is welcomed.

Issue Tracker

a lot lol

Planned Changes

To suggest changes, click here.

Simple

Significant

Changelogs and Downloads

Recent Changes