TGMC:Marine Jobs

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TGMC is a project based on the CM-SS13 codebase.


Command

Job Role Difficulty
Commander
Commander
The Commander of the USS Almayer and everyone on it. lead the operation and lead your marines to victory. Sometimes. aVery Hard
Executive Officer
Executive Officer
The Executive Officer, you are the right hand of the Commander. Do whatever he needs you to, and do it well. aVery Hard
Staff Officer
Staff Officer
Babysit one of the four Squads, lead them to their victory, tell the Commander when your squad gets wiped. aHard
Pilot Officer
Pilot Officer
Get behind the shuttle Controls, buckle in and fly the marines to their death! aMedium
Tank Crewman
Tank Crewman
Form the armoured backbone of the force. Use your tank to support the men on the ground. Avoid running anyone over. aHard

Security

Job Role Difficulty
Chief Military Police
Chief Military Police
Be the Leader of the Military Police Team and ensure that nobody is breaking the Marine Law, REMEMBER: YOU ARE NOT ABOVE THE MARINE LAW! aVery Hard
Military Police
Military Police
Patrol the Almayer, ensure that all Marines follow the Marine Law and deal with Lawbreakers, REMEMBER: YOU ARE NOT ABOVE THE MARINE LAW! aHard

Engineering

Job Role Difficulty
Chief Engineer
Chief Engineer
Coordinate engineering efforts. Ensure the ship stays together. Leads your technicians. aHard
Maintenance Technician
Maintenance Technician
Sample text. aMedium

Medical

Job Role Difficulty
Chief Medical Officer
Chief Medical Officer
Sample text. aHard
Doctor
Doctor
Sample text. aHard
Researcher
Researcher
Sample text. aHard

Supply

Job Role Difficulty
Requisitions Officer
Requisitions Officer
Sample text. aHard
Cargo Technician
Cargo Technician
Sample text. aEasy

Marines

Job Role Difficulty
Squad Leader
Squad Leader
Attempt to lead a group of man/womenchildren to victory. Listen to the Chain of Command. Relay info to and from Command often so that they don't send your 3-man squad against a 20-man hive alone (sometimes). aHard
Squad Specialist
Squad Specialist
Act as second-in-command to the Squad Leader. Carry powerful toys, from an RPG/battle rifle/grenade launcher, to flamethrowers, heavy armor and more. Cry when a xeno melts your toys because you got too aggressive. aMedium
Squad Smartgunner
Squad Smartgunner
Stay behind your squad and provide suppression fire. aEasy
Squad Engineer
Squad Engineer
Build defenses, including a Forward Operating Base (FOB). Set up either a mounted MG or a sentry gun, and care for it like an adopted child. aMedium
Squad Medic
Squad Medic
Keep your squad drugged alive. Accidentally overdose your commander. Scream "CLEAR!!" every time you use the defib. Bring wounded marines back for surgery. Get killed first and have nobody revive you. aHard
Squad Marine
Squad Marine
Stay with your squad and gun down everything against you. Run off alone to get killed/participate in a xeno preg-fanfiction. Listen to your Squad Leader. aEasy

Special

Job Role Difficulty
Synthetic
Synthetic
Sample text. aVery Hard
TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor