TGMC:Defender
Файл:DMCA Logo.png | This page is a part of the TGMC wiki.
TGMC is a project based on the CM-SS13 codebase. |
COMBAT XENO | |
Defender |
Difficulty: Medium Duties: Be the toughest tier 1 xeno, attract attention, but not too much yet. Guides: no separate guides Quote: "CREST DEFENSE GOOOOOOOOOOOOOOOOOOOOOOOO!!!!" |
The Defender
The Defender is a combat caste, focused on being the "tank" of any group of tier 1 xenos, and one of the most lethal xenos at tier 1. Defenders ensure that they can endure dense firing lanes while hurting marines in the process of eating lead.
Playing the WALL
As a Defender, your expecatations are
- Taking more hits to kill than any other xeno at tier 1 with crest defense and fortify
- Stunning marines with
It is important for a defender to be able to combo its abilities together efficiently, or your damage and or capture potential will be severely limited.
As a Defender, you will be able to harass marines more efficiently than any other tier 1 besides the Sentinel. Work together with a sentinel and or Carrier, and you will be able to capture an inordinate amount of marines for the hive. A Defiler is also a wonderful xeno to work with, due to your ability to knock people down; Knocking marines down in the Defiler's Neurotoxin Gas clouds will render them stun-locked, giving the defiler plenty of time to Defile sting the marines.
Maturity Statistics and Evolution Paths
Defenders are born to evolve into Warriors and then eventually Crushers.
Maturity increases stats as follows.
- Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
- Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age | Health | Plasma | Slash Файл:Intent Harm.png | Melee | Bullet | Laser | Energy | Bomb | Bio | Rad | Fire | Acid |
Young | 260 | 150 | 17 | 30 | 30 | 25 | 20 | TBH | 20 | 20 | 30 | 20 |
Mature | 280 | 175 | 17 | 33 | 33 | 28 | 25 | TBH | 25 | 25 | 33 | 25 |
Elder | 300 | 190 | 21 | 35 | 35 | 30 | 28 | TBH | 28 | 28 | 35 | 28 |
Ancient | 320 | 200 | 21 | 40 | 40 | 40 | 40 | TBH | 30 | 30 | 40 | 30 |
Defender Abilities
Defender tips & tricks
- Always try to eat bullets for your xeno buddies.
- If you're just purely tanking for the boiler, hit that FAT fortify.
- If you're covering other xeno's retreat, HIT THAT FAT CREST BUTTON
TGMC Roles | ||
TerraGov Marines | Command | Captain, Field Commander, Staff Officer, Pilot Officer |
Engineering and Supply | Chief Ship Engineer, Requisitions Officer, Ship Technician | |
Medical | Chief Medical Officer, Medical Officer, Researcher | |
Marines | Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine | |
Civilians | Corporate Liaison | |
Silicon-Based | Combat robots, Synthetic, AI | |
Xenomorphs | Tier 0 | Larva, Minions |
Tier 1 | Drone, Runner, Defender, Baneling, Sentinel | |
Tier 2 | Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter | |
Tier 3 | Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler | |
Tier 4 | Shrike, Queen, King, Hivemind | |
Others | Zombie, Emergency Response Teams, Sons of Mars, |