TGMC:Chief Engineer

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This page is currently marked as a candidate for deletion. We had two CSE pages this whole time, I decided to go with the other that had more info


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TGMC is a project based on the CM-SS13 codebase.



ENGINEERING

Chief Engineer
Access: Engineering Areas, Maintenance Passages, Command
Difficulty: Medium
Rank: Lieutenant
Class: Navy
Supervisors: Commander
Duties: Supervise the Maintenance Technicians, and organize the repairs and constructions around the ship.
Guides: Guide to Engineering, Guide to Requisition, Guide to Fire Support
Quote:"Why would I build the FOB? Its only one of the three responsibilities I have?"


Introduction

Your Job in Shipside

Repairing Critical Machinery

These are some of the machinery that are critical for the ship's well-being. Make sure to memorize them if you can.

APC

First, determine how the APC was damaged. If it's wires are simply cut (such as from a xeno swipe), simply use the wire cutters and mend every wire and replace the panel *with a screwdriver. If it was totally destroyed, move onto the next step.

  • If it was destroyed, remove the cover with a crowbar or whack it off with something, like a knife.
  • Remove the power cell with an empty hand.
  • Screwdriver the board loose.
  • Crowbar the board out (boards from destroyed APCs crumble when removed, necessitating a replacement).
  • Use wirecutters to remove the power terminal, you will receive 5 cable coil from this.
  • The power terminal 'must' be exposed first, crowbar up the floor tile in front of the APC if it's not
  • Use a blowtorch to weld the frame off the wall, you will gain 1 metal sheet from this.
  • Construct a new APC frame from two sheets of metal.
  • Pick-up the frame and attach it to the wall.
  • Install a power control module.
  • Screwdriver the board in place.
  • Install 5 cable coil into the APC.
  • Slot in a power cell.
  • Crowbar the cover shot.
  • Swipe the APC with an appropriate ID card and access the interface.
  • Enable the breaker.
  • (Optional) Lock the interface with the ID.


Fusion Reactor

Ship-side Fusion and Geothermal Reactors

The ship-side fusion reactors will start off in perfect condition and pre-loaded with a fusion cell at the beginning of each round, making it a simple matter of turning them on. The planet-side geothermal reactors however, will always be in the maximum state of damage. In the event that you need to repair or, for the ship-side reactors, replace the fusion cell with a fresh one, here's the simple steps to doing so.

TGMC
Roles

TerraGov Marines Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Mech Pilot, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Baneling, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor